Blood and Death Magic changes
VERSION ONE
Necro – Death Magic
Requires Greater marks merged with soul marks
Minors
Armored Shroud
Gain toughness while in death shroud.
Increase Toughness: 180
Unrelenting souls cooldown 60seconds
Gain Stability when disabled.
Stability3: (5s)
Beyond the Veil
Whenever you leave Death Shroud you, your minions and four other nearby allies gain protection.
Protection(3s) – 33% Incoming Damage
Number of Targets: 4
Radius: 240
Adept
Flesh of the Master
Minions have increased health. Gain bonus toughness for each minion you control.
(your minios are desroyed when thistrait is reassigned.)
Toughness: +20
Health Increase : 50%
Shrouded Removal
Lose a condition when you enter death shroud. Nearby foes lose a boon.
Conditions Removed: 1
Boons Removed: 1
Number of Targets: 5
Radius: 240
Deadly Strength
Gain power based on your toughness. Power gain doubles while in Death Shroud.
Gain power based on a percent of Toughness: 7%
Gain power based on a percent of Toughness: 14%
Master
Death Nova
minionsexplode in a cloud of poison when they die. This effect also triggers when you are downed.
When you kill an enemy, summon a jagged Horror minion to fight by your side.
Jagged Horror Summon Recharge: 15 seconds
Jagged Horror Lifetime Duration: 30 seconds
Reaper’s Protection 60 second cooldown
When disabled inflict fear on nearby foes.
Fear(2s): flee
Number of Targets: 5
Radius: 360
Ghoulish Effigy
When you kill an enemy you and nearby allies gain power and condition damage for a short time.
Increase Power: 150
Increase Condition Damage: 150
Number of Targets: 5
Radius: 240
Duration: 30 seconds
Grandmaster
Necromantic Corruption
Minions deal more damage and take conditions from you. Whenever a minion attacks it transfers conditions to its targets. (10 second cooldown per minion)
Conditions Transferred: 1
Damage Increase 25%
Interval: 10 seconds
Graverobber 30 second cooldown
whenever you remove a boon grant yourself invisiblity. If you take damage greater than the health threshold in a single strike, your death shroud instantly recharges.
Invisibility: 3 seconds
(invisibility would be granted after damage is applied)
Life Threshold: 10%
Sharpened effigy
When you kill an enemy you and nearby allies gain precision for a short time.
Increases Precision: 150
Number of Targets: 5
Radius: 240
Duration: 30 seconds
(edited by Tadsoul.6951)
VERSION ONE
Necro – Blood magic
Minors
Full of Life 15 second cooldown
Gain regeneration when your health drops below the threshold
health threshold 90%
Regen (5s)
Vampiric Retaliation 5 second cooldown
Steal health when disabled.
Life Siphon healing : 856
Life Siphon Damage: 856
Blood to Power
Gain additional healing power while yourhealth is below the threshold
Health threshold: 75%
Healing power: +300
Adept
Ritual of Life
Create a Well of Blood when reviving an ally.
Revive speed increased.
Vampiric
Reduce Life force generation. Gain life when generating life force. Death shroud increases life force generation.
Life force gain: -50%
Gain double the life equal to the amount of life force gained
Life force gain in death shroud: 100%
Mark of Evasion
Leave a Mark of Blood when you dodge.
Master
Quickening Thirst
Increases movement speed while wielding a dagger.Dagger skills recharge faster when activeated below the health threshold.
Health Threshold: 75% (21,422)
Movement Speed increase: 25%
Recharge Reduced 33%
Pure Blood
Gain Aegis when you remove a Condition. Deal more damage when unaffected by conditions.
aegis (4s) block the next incoming attack
Damage Increase 10%
Transfusion
Life Transfer heals nearby allies and grants stability and breaks stun
breaks stun
Stability3 (3s)
Healing: 312
Number of Targets: 5
Pulses: 9
Grandmaster
Vampiric Rituals
Well provide an shocking aura and grant protection to allies when cast. Reduces recharge of wells.
shocking aura(4s) stun nearby attacking foes with an energy shock(only once per 2 seconds for each attacker).
stun (1s): unable to use skill or move
Protection(3s): -33% incoming Damage
Recharge Reduced: 20%
Vampiric Aura
Lifeblast now uses ground targeting. Lifeblast remove two condition from allies it hits.
Condition Removed: 2
Number of Targets: 5
radius: 180
Lifelbast would still only hit one enemy target unless they have the unyeilding blast
Barbed Signet
You have a chance to inflict bleed on enemies that struck you with a melee attack. Increase damage.
Trigger chance: 50%
Bleeding (3s)
Damage Increase: 5%
(edited by Tadsoul.6951)
VERSION TWO
What i think the dev may prefer
Necro – Death Magic
Requires Greater marks merged with soul marks
Minors
Armored Shroud
Gain toughness while in death shroud.
Increase Toughness: 180
Unrelenting souls cooldown 60seconds
Gain Stability when disabled.
Stability3: (5s)
Beyond the Veil
Whenever you leave Death Shroud you, your minions and four other nearby allies gain protection.
Protection(3s) – 33% Incoming Damage
Number of Targets: 4
Radius: 240
Adept
Flesh of the Master
Minions have increased health. Gain bonus toughness for each minion you control.
(your minios are desroyed when thistrait is reassigned.)
Toughness: +20
Health Increase : 50%
Shrouded Removal
Lose a condition when you enter death shroud.
Conditions Removed: 1
_Putrid Defense
Take less damage from poisoned foes.
Damage Reduced: 10%
Master
Death Nova
minionsexplode in a cloud of poison when they die. This effect also triggers when you are downed.
When you kill an enemy, summon a jagged Horror minion to fight by your side.
Jagged Horror Summon Recharge: 15 seconds
Jagged Horror Lifetime Duration: 30 seconds
Reaper’s Protection 60 second cooldown
When disabled inflict fear on nearby foes.
Fear(2s): flee
Number of Targets: 5
Radius: 360
Deadly Strength
Gain power based on your toughness. Power gain doubles while in Death Shroud.
Gain power based on a percent of Toughness: 7%
Gain power based on a percent of Toughness: 14%
Grandmaster
Necromantic Corruption
Minions deal more damage and take conditions from you. Whenever a minion attacks it transfers conditions to its targets. (10 second cooldown per minion)
Conditions Transferred: 1
Damage Increase 25%
Interval: 10 seconds
Ghoulish Effigy
When you kill an enemy you and nearby allies gain power, condition damage and precision for a short time.
Increase Power: 150
Increase Condition Damage: 150
Increase Precision: 150
Number of Targets: 5
Radius: 240
Duration: 30 seconds
[Spoiler]Unholy Sanctuary 30 second cooldown
Regenerate health while in death shroud. If your life force is aboce the threshold, your death shroud willactivate if you would take a lethal blow.
Healing: 130
Life Force Threshold: 10%
Interval: 1 second[/spoiler]
(edited by Tadsoul.6951)
VERSION TWO
what i think the dev may prefer
Necro – Blood magic
Minors
Full of Life 15 second cooldown
Gain regeneration when your health drops below the threshold
health threshold 90%
Regen (5s)
Vampiric
Siphon health whenever you hit a foe. Minions siphon health and transfer it to you.
Life Siphon Damage: 36
Minion Lifesteal: 81
Life Siphon healing: 31
Minion Heal: 42
Blood to Power
Gain additional healing power while yourhealth is below the threshold
Health threshold: 75%
Healing power: +300
Adept
Ritual of Life
Create a Well of Blood when reviving an ally.
Revive speed increased.
Vampiric Precision
Siphon health whenever you critical hit.
Life Siphon damage: 88
Life Siphon Healing: 78
Mark of Evasion
Leave a Mark of Blood when you dodge.
Master
Quickening Thirst
Increases movement speed while wielding a dagger.Dagger skills recharge faster when activeated below the health threshold.
Health Threshold: 75% (21,422)
Movement Speed increase: 25%
Recharge Reduced 33%
Pure Blood
Gain Aegis when you remove a Condition. Deal more damage when unaffected by conditions.
aegis (4s) block the next incoming attack
Damage Increase 10%
Transfusion
Life Transfer heals nearby allies and grants stability and breaks stun
breaks stun
Stability3 (3s)
Healing: 312
Number of Targets: 5
Pulses: 9
Grandmaster
Vampiric Rituals
Well provide an shocking aura and grant protection to allies when cast. Reduces recharge of wells.
shocking aura(4s) stun nearby attacking foes with an energy shock(only once per 2 seconds for each attacker).
stun (1s): unable to use skill or move
Protection(3s): -33% incoming Damage
Recharge Reduced: 20%
Vampiric Aura
You and nearby allies siphon health. Siphoning health is more effective.
Life Siphon Damage: 36
Life Siphon Healing: 31
Radius : 600
Effectiveness Increased: 20%
Barbed Signet
You have a chance to inflict bleed on enemies that struck you with a melee attack. Increase damage.
Trigger chance: 50%
Bleeding (3s)
Damage Increase: 5%
(edited by Tadsoul.6951)
The vampiric and garbage regen shouldn’t even be the minors in blood magic IMO. The minors should be support traits like elementalist water magic trait line. Would like to see minors being transfusion, deathly invigoration etc. or something like that.
That regen trait, at least, has got to go… for the love of grenth. -.-
I agree with most of them , however in order to balance the traits , some tweaks should be applied
As for blood magic , I have an idea >>
Vampiric Master > Minions attacks heal them and their master.
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
(edited by The Demonic Spirit.3157)
I feel that the vampiric traits shouldn’t be the traitable defense (or sustain) that the necro needs. However If you still want vampiric traits I suggest having short duration vampiric bursts rather then having them always always active.
If you have Transfusion rezz allies you should replace this version of Transfusion with Ritual of Life.
there are 2 different suggestions, it will help if you refer to which one you are talking about.
also the regeneration trait is equal in strength with other professions. The reason why it may be sub par is there is no synergy with the rest of the entire proffesion.
TLDR: for the orignals changes
Death Magic
Offensive support: through unique on kill banner like traits
Scaling Defenses : Stealth, cc
Minions
Blood Magic
Defensive support: healing, Condition cleansing
Scaling Defenses: Aegis, cc
Utility: damage, sustain, cd reduction.