Blood as Sand

Blood as Sand

in Necromancer

Posted by: Ravezaar.4951

Ravezaar.4951

https://wiki.guildwars2.com/wiki/Blood_as_Sand

I wasnt aware of this Grandmaster Minor trait before with a total of 15% less incomming dmg. Nice

Still no info on the “Master Minor” but this was news to me.

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Blood as Sand

in Necromancer

Posted by: SkullChicken.4720

SkullChicken.4720

Master Minior: Gain concentration and expertise (75 each) for each of your active sand shades

Proof: http://imgur.com/w66lOlW

Credit: Nicoli20

(edited by SkullChicken.4720)

Blood as Sand

in Necromancer

Posted by: Kam.4092

Kam.4092

With 3 Shades up it will be -15% Damage, and 225 Expertise and Concentration. That ends up being +15% Condition and Boon Duration.

This would give me +23.4% Condition Duration with the Scourge Traits, since I have 1,800 Condition Damage in game unbuffed, but the Torch Trait goes up the more Condition Damage you have. With all Raid buffs we will get around +30% Condition Duration from the Torch Trait and Shades.

Summoning Shades costs no Life Force, it just costs Life Force to use the Shade Skills. This is amazing o.o

(edited by Kam.4092)

Blood as Sand

in Necromancer

Posted by: CCLegion.5936

CCLegion.5936

Be aware though that you can’t keep up 3 shades indefinitely as they got a 15s CD per charge and 25s duration. With alacrity, you’ll be able to keep up 2 permanently though. If you go for Sand Savant, it is possible as to keep up the equivalent of 3 shades permanently but that loses you the increased torment damage and burning from Demonic Lore.

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Posted by: zedapoc.1493

zedapoc.1493

https://wiki.guildwars2.com/wiki/Sand_Savant

Unfortunately this will be the only practical way to take advantage of the #of scourge effects. How often will you sit in one place for 30+seconds to summon 3?

The way the trait reads you can pop the big scourge every 10s with the cd reduction.

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Posted by: mazut.4296

mazut.4296

Be aware though that you can’t keep up 3 shades indefinitely as they got a 15s CD per charge and 25s duration. With alacrity, you’ll be able to keep up 2 permanently though. If you go for Sand Savant, it is possible as to keep up the equivalent of 3 shades permanently but that loses you the increased torment damage and burning from Demonic Lore.

Really, we cant have all 3 up at the same time… this will be very very disappointing if true :/

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Posted by: Lahmia.2193

Lahmia.2193

Be aware though that you can’t keep up 3 shades indefinitely as they got a 15s CD per charge and 25s duration. With alacrity, you’ll be able to keep up 2 permanently though. If you go for Sand Savant, it is possible as to keep up the equivalent of 3 shades permanently but that loses you the increased torment damage and burning from Demonic Lore.

Really, we cant have all 3 up at the same time… this will be very very disappointing if true :/

I thought the way it worked was you could cast 3 shades before the skill went on cooldown for 15s whilst the shades had a duration of 25s. Therefore you could upkeep 3 easily.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Nope. Sand Shades use the ammo mechanic. You gain one charge every 15 seconds and it uses one per shade.

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Posted by: Kam.4092

Kam.4092

Nope. Sand Shades use the ammo mechanic. You gain one charge every 15 seconds and it uses one per shade.

Don’t you start with 3 ammo uses at the start though? It shows in Wooden Potatoes video.

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Posted by: CCLegion.5936

CCLegion.5936

You do start with 3. But then you use 2-3 and then after 15s you get 1 back. By the time you get the second one back, your first set has expired unless you get a lot of alacrity.

Blood as Sand

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Posted by: Kam.4092

Kam.4092

You do start with 3. But then you use 2-3 and then after 15s you get 1 back. By the time you get the second one back, your first set has expired unless you get a lot of alacrity.

Ah. Keeping two up will be doable in Raids as DPS. As support I’m guessing you always have 3 out since Sand Savant.

So it’s a trade off for more DPS or better Sand Shades.