Blood is Power

Blood is Power

in Necromancer

Posted by: Daecollo.9578

Daecollo.9578

Can the bleeding be 16 stacks of 3 seconds of bleed instead of 2 stacks of 30?

Seems silly to give a utility something an auto-attack can do.

It would be pretty nice burst damage and give the necromancers an aggressive attack that isn’t power, giving them a bit of flavor.

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(edited by Daecollo.9578)

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Posted by: Engels.8537

Engels.8537

Don’t get me wrong I love my necro but with 100% bleed duration this would be overkill,

120 per bleed x 16 × 6 = 11520 hit points in 6 seconds,

Maybe I’m wrong,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

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Posted by: Daecollo.9578

Daecollo.9578

Don’t get me wrong I love my necro but with 100% bleed duration this would be overkill,

120 per bleed x 16 × 6 = 11520 hit points in 6 seconds,

Maybe I’m wrong,

Yes, but it would force the opponent to use there condition cures. Its Preventable its not like a 16k backstab.

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Posted by: Daecollo.9578

Daecollo.9578

You also have to deal with melting yourself as well >_>

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Posted by: Engels.8537

Engels.8537

backstab is more “dodgeable” this is harder to see it coming, (and i hate thieves as i said don’t get me wrong),

This ability followed by 2 x terror would be insta kill,

Sorry if I seem to be obstinate but I could kill almost any player at any time with this just by putting attention to my enemy condicion removals,

EDIT: Maybe if they “change” the animation to be a little bit more obvious and therefore more viable,

Anyway the idea of making our cast times even more long gives me chills,

And please take in consideration you are not doing 11520 damage, you are literaly ripping apart 11520 hit points, this would be awful for some classes as a guardian,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

(edited by Engels.8537)

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Posted by: Pendragon.8735

Pendragon.8735

That’s asking for an uber burning. But 30 seconds is a bit ridiculous. 4 stacks base at 15 seconds would be more reasonable. Even 3 it would still be a better skill in practicality.

The main point of it right now is mostly the might.

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Posted by: Engels.8537

Engels.8537

4 stacks base at 15 seconds would be more reasonable. Even 3 it would still be a better skill in practicality.

The main point of it right now is mostly the might.

5 stacks at 10 seconds seems fair,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

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Posted by: leman.7682

leman.7682

I disagree with the idea of changing the bleeding.

Necro’s condition pressure is already strong in PvE, since mobs usually don’t cleanse and implementing the idea combined with a usage of Terror would create some insane condi spikes in PvP.

The bleeding in BiP is more of a long duration pressure and utility. It is a long bleed you can choose to apply or not. If you do, you can either send one part of it to the enemy or use it as a Consume Conditions buff. It’s an added value.

Let’s be honest, 10 stacks of might on such a low cooldown is already a good thing, especially for how necro works.

Leman

(edited by leman.7682)

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Posted by: Dadnir.5038

Dadnir.5038

Can the bleeding be 16 stacks of 3 seconds of bleed instead of 2 stacks of 30?

Seems silly to give a utility something an auto-attack can do.

It would be pretty nice burst damage and give the necromancers an aggressive attack that isn’t power, giving them a bit of flavor.

Thanks for the good laugh!

Btw, Buffing Necromancers strong points won’t help them at all. Conditions damage are already in pretty good shape on Necromancer and seemed to be even buffed in the next balance patch.

16 bleed stack with 10 might stack on an utility… You’re just too much man!

No core profession should be balanced around an optional elite specialization.

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

16 stacks is a bit over the top. 4 or 5 on 15s or 12s base duration would be nice, but this is a fine detail issue that doesn’t really solve the larger problems that Necro has.

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Posted by: Afya.5842

Afya.5842

16 stacks of 3 seconds !

At least half of it will be useless just by soloing boss. And when there’s other bleeder in the group…..I can’t even imagine.

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Posted by: Rennoko.5731

Rennoko.5731

It would be like an uber single target churning earth. Problem being in WvW/PvP it would be too strong, and in PVE it would push off 16 bleeds when you cast it, which would be like having a mini-bleed mesmer pushing off all your bleeds enough to make it counter productive to someone trying to keep 20+ bleeds on the target.

I am okay with some factor reduction, but down to 3 seconds is a bit much.

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Posted by: Bhawb.7408

Bhawb.7408

I agree, reducing it to a more realistic duration with comparable stacks would be good, but more like 10-15s base, not 3.

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Posted by: Daecollo.9578

Daecollo.9578

Nobody uses Blood is Power in PvE, its not viable when the mobs simply erase all there conditions every 10 seconds and there are other far better options.

The same in PvP, people will just convert that bleeding into tons of vigor!

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Posted by: Phenn.5167

Phenn.5167

Nobody uses Blood is Power in PvE, its not viable when the mobs simply erase all there conditions every 10 seconds and there are other far better options.

The same in PvP, people will just convert that bleeding into tons of vigor!

This is entirely untrue.

Power builds use BiP quite a bit, and, as such, the bleeds are just a nice bonus on top of the damage increase from the 10 stacks of Might. There are too few utilities in the Powermancer’s arsenal as it is without turning one of the better ones into a ConD utility.

It’s just fine the way it is: a Power Necro-oriented utility that adds additional DoT.

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Posted by: Dakiaris.2798

Dakiaris.2798

5 stacks of bleed 6 second duration
poison 6 seconds duration

I think that would be more then enough. To me this wouldn’t mean anything since I’m a power necro but I could see that working out for cond necros.

The main skill I would like to see reworked is Signet of spite to be more power/siphon necro oriented…. Keep the power , add 50% damage on the active …. remove all the conditions from the active except weakness,cripple and blind… Up the duration to 10 seconds on both…… Add a secondary passive to siphon health on hit similar to the vampiric minor trait…… Tis a dream…

(edited by Dakiaris.2798)

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Posted by: Pendragon.8735

Pendragon.8735

The bleeding in BiP is more of a long duration pressure and utility.

There is no such thing as 30 second pressure in PVP though, not one profession in the game is going to let a condition sit on them that long. And in reality its run time may be anywhere up to 60 seconds depending on duration increases.