Blood is Power change your feelings?
So how do you feel?
•Blood Is Power: This skill now grants 10 stacks of might but does not grant additional life force.
took a crap utility and some how made it worse.
So how do you feel?
•Blood Is Power: This skill now grants 10 stacks of might but does not grant additional life force.took a crap utility and some how made it worse.
Bad troll is bad.
How am i trolling?
My feelings:
Ugh.
The 20% life force (down from 33% in the betas) was a huge draw for me. As a condition necro I had no other way of gaining life force. (Outside of whipping out my staff and autoattacking)
10 stacks of might…
You guys do know that might contributes alot to condition damage, right?
@Angry Flying Squirrel:
30something lifeforce for 10 stacks of might. Huge buff for both power- and conditionbuilds. I’m gonna keep it as locked as epidemic now.
(edited by Pookzob.4975)
I love the change, more dmg…sign me up.
You guys do know that might contributes alot to condition damage, right?
Condition necro’s already had tons of condition damage we didn’t need more. What we did need was a fast means of getting Life Force so that we would not get insta gibbed by other burst Prof due to starting every tpvp game with out any life force. Or any battle with out Life Force.
Not that i used it anyway. 30sec bleed is crap in pvp. Only reason to take it was the Life Force.
Seems like a buff to me.
You guys do know that might contributes alot to condition damage, right?
@Angry Flying Squirrel:
30something lifeforce for 10 stacks of might. Huge buff for both power- and conditionbuilds. I’m gonna keep it as locked as epidemic now.
Sorry but in pvp 30 sec bleed is crap. While it might have been a buff to damage it is a nerf to servivability.
My feelings:
Ugh.The 20% life force (down from 33% in the betas) was a huge draw for me. As a condition necro I had no other way of gaining life force. (Outside of whipping out my staff and autoattacking)
10 stacks of might…
Are you running scepter? The #3 actually generates pretty well for me..
You guys do know that might contributes alot to condition damage, right?
@Angry Flying Squirrel:
30something lifeforce for 10 stacks of might. Huge buff for both power- and conditionbuilds. I’m gonna keep it as locked as epidemic now.Sorry but in pvp 30 sec bleed is crap.
But 10 stack of might, on the other hand, is not.
Get stacks ramping, put Blood is Power on and see all your bleeds go wild.
You guys do know that might contributes alot to condition damage, right?
@Angry Flying Squirrel:
30something lifeforce for 10 stacks of might. Huge buff for both power- and conditionbuilds. I’m gonna keep it as locked as epidemic now.
If I wanted DPS over all I would have rolled a thief.
10 seconds of MORE DEEPS doesn’t compare with 20% of your DS.
My feelings:
Ugh.The 20% life force (down from 33% in the betas) was a huge draw for me. As a condition necro I had no other way of gaining life force. (Outside of whipping out my staff and autoattacking)
10 stacks of might…
Are you running scepter? The #3 actually generates pretty well for me..
Right it generates life force. Blood is Power gave you a large chuck in one go. If you get jumped the 3 on scepter does not generate life force fast enough.
You guys do know that might contributes alot to condition damage, right?
@Angry Flying Squirrel:
30something lifeforce for 10 stacks of might. Huge buff for both power- and conditionbuilds. I’m gonna keep it as locked as epidemic now.If I wanted DPS over all I would have rolled a thief.
10 seconds of MORE DEEPS doesn’t compare with 20% of your DS.
I guess its time to move around the builds abit to work this properly into a build. There’s other ways to gain lifeforce.
So conclusion is -> DPS buff, durability nerf? EDIT: already stated.
(edited by Moderator)
You guys do know that might contributes alot to condition damage, right?
@Angry Flying Squirrel:
30something lifeforce for 10 stacks of might. Huge buff for both power- and conditionbuilds. I’m gonna keep it as locked as epidemic now.Sorry but in pvp 30 sec bleed is crap.
But 10 stack of might, on the other hand, is not.
Get stacks ramping, put Blood is Power on and see all your bleeds go wild.
I would still trade a crap bleed and stacks of might for 20% life force. This was a nerf.
Are you running scepter? The #3 actually generates pretty well for me..
2%? You would have gone nuts with the skill that used to generate 10x that amount.
Are you running scepter? The #3 actually generates pretty well for me..
2%? You would have gone nuts with the skill that used to generate 10x that amount.
People don’t understand DS so they don’t care that it got yet another nerf.
A nerf for condition necros and a buff for power necros.
Are you running scepter? The #3 actually generates pretty well for me..
2%? You would have gone nuts with the skill that used to generate 10x that amount.
For me it’s well over 2%. If there’s conditions stacked on a target I see centimeters of lifeforce at times. Or maybe I’ve been fooled by something else generating LF.
A nerf for condition necros and a buff for power necros.
Might gives boosts to both.
Are you running scepter? The #3 actually generates pretty well for me..
2%? You would have gone nuts with the skill that used to generate 10x that amount.
People don’t understand DS so they don’t care that it got yet another nerf.
Lol yeah start throwing insults already!
Are you running scepter? The #3 actually generates pretty well for me..
2%? You would have gone nuts with the skill that used to generate 10x that amount.
For me it’s well over 2%. If there’s conditions stacked on a target I see centimeters of lifeforce at times. Or maybe I’ve been fooled by something else generating LF.
Its only 2%. You are seeing something else.
Ugh. I’d rather have the life force.
Are you running scepter? The #3 actually generates pretty well for me..
2%? You would have gone nuts with the skill that used to generate 10x that amount.
For me it’s well over 2%. If there’s conditions stacked on a target I see centimeters of lifeforce at times. Or maybe I’ve been fooled by something else generating LF.
Its only 2%. You are seeing something else.
It’s 2% per condition.
Well i dont do sPvP so i cant say but for PvE and WvW this is a buff.
Are you running scepter? The #3 actually generates pretty well for me..
2%? You would have gone nuts with the skill that used to generate 10x that amount.
For me it’s well over 2%. If there’s conditions stacked on a target I see centimeters of lifeforce at times. Or maybe I’ve been fooled by something else generating LF.
It’s actually bugged. It doesn’t give any LF until you have at least 2 conditions on the target. (For 2%)
(Also bugged is my staff #4. Why are you balance fixing Anet?)
A nerf for condition necros and a buff for power necros.
Not sure how its really a buff to power necro’s. Why would a power necro want to take a 30 sec bleed when they don’t stack condition damage anyway. For pvp anyway. PVE you can get a nice mix of the two.
Life Force > Might. Disappointing change. The change to Spectral Grasp is nice though it’s still unreliable as hell..
Life Force > Might. Disappointing change. The change to Spectral Grasp is nice though it’s still unreliable as hell..
Yeah its funny that they change the skill’s effects and not it’s crappyness.
Haven’t tried it yet, but hopefully it gives LF even if it misses the target.
There goes my crit/condition DS hopping build, no longer viable in long fights vs a single opponent.
My Feelings:
http://www.youtube.com/watch?v=84zY33QZO5o
provide a service that I’m willing to purchase.” – Fortuna.7259
Haven’t tried it yet, but hopefully it gives LF even if it misses the target.
Nope
Let’s pretend for a moment that this gives you the equivalent amount of power/condition damage as if you were wearing an entire extra set of armor + both a primary and secondary weapon.
Yes, that’s right- For 12 seconds out of every 30 it’s like you have 8 pieces of extra gear in offensive stats.
The largest drawback, as others have already stated, is that this ability was primarily used in condition builds. Condition builds had a difficult time generating life force already, and this made it worse. Alternatively, as a condition build you only received a portion of death shroud’s effectiveness (used only as a defensive mechanism) and thus this only came at a minor cost.
One of the best changes to this is that it allows players to “double dip” into both condition damage and power damage, promoting more build diversity. It also gives necromancers a more reliable “burst” window, regardless of your build.
The trade-off was survivability, and in return we’ve been given damage. If you have a problem with giving necromancers better damage, you’ve been reading the wrong forums.
Let’s pretend for a moment that this gives you the equivalent amount of power/condition damage as if you were wearing an entire extra set of armor + both a primary and secondary weapon.
Yes, that’s right- For 12 seconds out of every 30 it’s like you have 8 pieces of extra gear in offensive stats.
The largest drawback, as others have already stated, is that this ability was primarily used in condition builds. Condition builds had a difficult time generating life force already, and this made it worse. Alternatively, as a condition build you only received a portion of death shroud’s effectiveness (used only as a defensive mechanism) and thus this only came at a minor cost.
One of the best changes to this is that it allows players to “double dip” into both condition damage and power damage, promoting more build diversity. It also gives necromancers a more reliable “burst” window, regardless of your build.
The trade-off was survivability, and in return we’ve been given damage. If you have a problem with giving necromancers better damage, you’ve been reading the wrong forums.
And this does not change the fact that 2 30sec bleeds in pvp is worthless. They will never ever tic for that full amount.
There goes my crit/condition DS hopping build
Sounds like a similar build to the one I was using that is now very VERY ho-hum after this change. Obviously I was using DS wrong and need to become one of the might power necros!
All I saw was a nerf across any build. Power means jack if you aren’t alive to use it. Pretty much that was 1 and only skill for condition necro that generated LF… in a reasonable time frame. Now you get kitten. So they finally put the nail in DS coffin for condition specs.
Meh infinite range on epidemic… sure it looked funny with that kind of range…. but now you and your squishy rejected blood bank employee need to go full bloody melee…
Ranged class in melee range… yeah sure sounds spectacular. Up to the part where you can get 4-5 shoted through 30k hp or an equal in points value dumped in toughness and you still get 4-5 shoted.
And they just keep taking those LF generators… good job.
No matter how much you kiss anets kitten it will not change that current BP state is major jump down the sewage drain.
The trade-off was survivability, and in return we’ve been given damage. If you have a problem with giving necromancers better damage, you’ve been reading the wrong forums.
For my build the damage gained was negilgiable
Well i dont do sPvP so i cant say but for PvE and WvW this is a buff.
Because in WvW and PvE you can count on having 100% life force at the beginning of every fight because of killing critters for 10% life force a pop.
In spvp you start with 0% life force and 20% from Blood is Power was a good way to make up for it. A necro with 0% life force against a competent opponent is at a severe disadvantage.
Hmm, although I still prefer the lifeforce, 10 stacks of might is +350 condition damage. Nothing to sneeze at tbh. +17.5 of damage per tick of bleed.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
Love it! In spvp its going to encourage me to bring bip. For pve its a huge buff since deathshroud is generally less useful.
And this does not change the fact that 2 30sec bleeds in pvp is worthless. They will never ever tic for that full amount.
Imagine using this ability as a 350 power/condition damage buff, instead of a bleed, and your utility slot will become justified.
If it makes you feel any better, you’re right- a 30 second bleed is hardly useful when so many condition removals are thrown around in pvp. So you now have 2 options:
1) Don’t use it, or
2) Try it for more than 10 seconds before complaining.
PvE buff. PvP nerf. DS is our main defense from getting instagibbed by burst DPS.
Solo & Roaming Group WvW Movies
The trade-off was survivability, and in return we’ve been given damage. If you have a problem with giving necromancers better damage, you’ve been reading the wrong forums.
For my build the damage gained was negilgiable
350 condition damage only gave you a 2% damage increase?
You do realize that means you’d already have 17,500 condition damage for that to be true, right?
Edit: You have lightning-fast editing skills, my friend. I think you meant to say a 25% damage increase.
And this does not change the fact that 2 30sec bleeds in pvp is worthless. They will never ever tic for that full amount.
Imagine using this ability as a 350 power/condition damage buff, instead of a bleed, and your utility slot will become justified.
If it makes you feel any better, you’re right- a 30 second bleed is hardly useful when so many condition removals are thrown around in pvp. So you now have 2 options:
1) Don’t use it, or
2) Try it for more than 10 seconds before complaining.
lol don’t need to use it. It was a nerf. 17.5 a sec per bleed is not something i care about. Damage was not a problem. It was the fact that you start every fight in tpvp with 0 life force. So if you were jumped at the start of a fight you were kittened. Now we have no options. PVP condition Necro’s were handed a unneeded nerf.
I agree that the necromancer relies too heavily on death shroud usage to start a pvp match with absolutely none. But that’s a different issue. The old 20% extra life force on a 30 second cool-down wasn’t going to prevent this issue either.
It sounds like you need to direct your attention toward starting pvp with more life force, and not at abilities like this.
One of the main draws for this skill was that it was near instant Life Force. And unlike adrenaline, any amount of life force means you can go into Death Shroud.
This means that if they spiked you out of Shroud or low on LF but your heal isn’t on CD yet, you could use it and pop back into shroud and absorb a few more before you’re absolutely kittened. The 30s CD means the old BiP was a potent LF generator that you can pop most frequently.
Spectral Armor is nice and also breaks stun, but it also requires you to be hit in order to generate LF and is on a 90s CD. It also only gives protection which means when it gets too close, you sometimes do end up cancelling it early which is a bit
Spectral Walk is actually a great skill now, much like Spectral Armor, you gain 3% LF whenever you’re hit. However you do not have protection to decrease the incoming damage, if anything, you use this skill to juke and break stuns. It’s also a 60s CD meaning the old BiP was still the most frequent generator you can use.
This is all more of a PvP-centric post btw. If you’re running a Curses necromancer, Hemophilia is a given, so is Enfeebling Blood imo. The last slot with a Rabid Amulet goes to Withering Precision. This makes it very hard to sneak in a Spectral Attunement just for one utility (you’re likely running Corrupt Boon, Plague Signet and what not too).
If you’re running a Wells build, you’ll need Focused Rituals AND Chilling Darkness if you’re running Well of Darkness, no space for that too.
Signet of Undeath? Lol, if it generated in combat, now that would be something, but at this point in time 1% every 3s is very very unappealing. The active component is nice, but just have your Engineer bring Elixir R.
So yea, I’m a bit confused, on one end they say Death Shroud is great! Just get in touch with it more and utilize it better, then they go ahead and butcher a good way for Necros to learn how to use it. BiP was an amazing utility for the LF in sPvP, you probably won’t run it in tPvP but it gave you leeway solo. Now I’m sure more power-centric builds can find use for it, but it’s a shame as getting LF was more interesting and benefits the Necro more (opinion) than just straight Might x10.
Staff + Soul Marks is still a reliable way to gain LF for any Necromancer, but that also means you need to forgoe Reaper’s Mark which is also a good trait for tPvP.
But at this point in time, other than that, sans Spectral Grasp and I’m not counting Signet of Undeath, the LF generators in our utilities requires the Necromancer to put themselves in harms way before anything happens.
(edited by Lumines.3916)
The trade-off was survivability, and in return we’ve been given damage. If you have a problem with giving necromancers better damage, you’ve been reading the wrong forums.
For my build the damage gained was negilgiable
350 condition damage only gave you a 2% damage increase?
You do realize that means you’d already have 17,500 condition damage for that to be true, right?
Edit: You have lightning-fast editing skills, my friend. I think you meant to say a 25% damage increase.
I edited so I could do math.
15.178571428571427%
12 seconds every 30 seconds
overall
6.071428571428568% damage increase
EDIT:
(I used a calculater and still got it wrong)
(edited by Dibrom.6408)
And this does not change the fact that 2 30sec bleeds in pvp is worthless. They will never ever tic for that full amount.
Imagine using this ability as a 350 power/condition damage buff, instead of a bleed, and your utility slot will become justified.
If it makes you feel any better, you’re right- a 30 second bleed is hardly useful when so many condition removals are thrown around in pvp. So you now have 2 options:
1) Don’t use it, or
2) Try it for more than 10 seconds before complaining.lol don’t need to use it. It was a nerf. 17.5 a sec per bleed is not something i care about. Damage was not a problem. It was the fact that you start every fight in tpvp with 0 life force. So if you were jumped at the start of a fight you were kittened. Now we have no options. PVP condition Necro’s were handed a unneeded nerf.
Maybe the whole ‘lack of a lifeforce generation option’ should be looked at in conjunction with other recent changes. i.e. Spectral Walk, Last Gasp, and to an extent spectral grasp.
For starters, lets not use the argument ‘but Condi don’t use Soul Reaping in their builds’ or what not. We need to remember, meta is constantly changing, and this is amongst one of the changes.
Spectral Walk is still a viable stun breaker, and since Plague Signet still isn’t fixed, its a decent ability to use. It even gives life force now.
Last Gasp now offers the proper protection buff and breaks stun, not a bad trait either.
Spectral Grasp is still unreliable, but it too gives life force, moot point I guess.
So OK, we have lost a good lifeforce skill in BiP, but the SR trait line now looks pretty good, maybe even a reason to go into it for Soul Marks, if you are so inclined to get lots of LF.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
Definitely a buff, one of the best way to increase your condition damage is through might!
Maybe the whole ‘lack of a lifeforce generation option’ should be looked at in conjunction with other recent changes. i.e. Spectral Walk, Last Gasp, and to an extent spectral grasp.
For starters, lets not use the argument ‘but Condi don’t use Soul Reaping in their builds’ or what not. We need to remember, meta is constantly changing, and this is amongst one of the changes.
Spectral Walk is still a viable stun breaker, and since Plague Signet still isn’t fixed, its a decent ability to use. It even gives life force now.
Last Gasp now offers the proper protection buff and breaks stun, not a bad trait either.
Spectral Grasp is still unreliable, but it too gives life force, moot point I guess.So OK, we have lost a good lifeforce skill in BiP, but the SR trait line now looks pretty good, maybe even a reason to go into it for Soul Marks, if you are so inclined to get lots of LF.
Some great points. Indeed I used Spectral Walk before and still use it after.
Still the gains DS gains don’t outweigh the DS loss in my eyes.
Last Gasp and Spectral Armor have always given you LF. You could have had them with BiP pre/post patch, they aren’t a factor.
Old:
BiP 20%
rest of utilites/traits your choice
New:
Spectral Grasp 10%
Spectral Walk 0% until you get hit then 3% per hit. Can’t enter DS during this time.
@Kayotik.5790
And how do you do that? How do you start tpvp with Life Force?
I hate this forum. I had a nice long post doing the math for 10 stacks of might, and its gone now. At least someone else did it.
kKagari.6804
That’s just it, it is a problem. And until its fixed nerfing our only means of getting around this problem is a big kick in the…
Oh and i never said that condition necro’s don’t use SR. I do to some extent. But if you want to run Wells and conditions good luck getting more than 10 points into it.
Spectral Walk is only useful for spvp and not so much for tpvp. As if your running off the node your letting the other player win. You can fit it in and can kind of use it but it only generates life force when hit. The Problem is getting hit. It does not in anyway generate 20% of your life force in one go, nor any were close to that.
Spectral Grasp is worthless as you want to be range not melee. This was a very nice buff to melee necro’s.