Bloodthirst and Vampiric Rituals?
Copied from mmo-cham;
I tried out one last siphon health build today and managed to snag some numbers, here’s how it went;
Gearwise- I went for vampirism, the 6pt bonus might be bugged idk, but I’ve never noticed turning into mist, maybe I’m missing it every time, it could also be that at 10% health you die so fast that you never notice it happening. In total this left me with the following stats;
21k health
3209 attack
14% crit chance
2680 armor
629 healing power
traits- http://gw2.luna-atra.fr/skills_tool/...585i5m5ph7hghm
To me, this build gave the most access to life siphoning. You have four wells, three of which make a life steal combo, the other removes conditions. While Under 50% crit, and not using a dagger MH, Bloodthirst is a superior option to Vampiric Precision as it buffs Vampirism, at 50% crit and above, Vampiric Precision overtakes it in terms of passive healing.
For weapons I took staff to access combo finishers and condition damage, then axe/warhorn for cc and quick [ranged] hits; hence more procs of Vampiric, as it scales from number of hits, rather than damage and does not proc from condition damage ticks. The reason you don’t take dagger for siphon life; it’s a lie, the base value for the health drain portion is 215, with the Bloodthirst talent it only moves up to 219, then with maxed out +healing from Blood Magic it maxes out at 227 per tick, in play it was healing 337 per tick and only the #1 attack generated lifeforce, dagger is viable weapon, but for this build kiting and generating lifeforce worked better. Offsetting such little health per tick in turn for being in melee range cost more health than it generated.
Passive Healing numbers.
The most basic passive heal in the build [Vampiric with the Bloodthrist trait] healed for 29 per hit done;
This was for all attacks, did not include condition ticks, but did include ticks from wells.
The Grand Master trait from Blood Magic [Ritual Mastery] healed for 42 per tick per target hit, and procced Vampiric for 29 health;
Each well ticks 5 times, once per second.
Lifesteal combo effects from Well of Darkness/Suffering/Corruption and lifestealing from the Vampirism gear bonuses both gave a rather generous 209 healing per proc;
This was the same amount as the 4pt bonus causing life stealing after casting your heal;
Summary of Numbers.
Under totally ideal circumstances, the amount of healing that could be generated from one well could be;
Five procs of Vampiric; 29+29+29+29+29= 145
Five ticks from Ritual mastery, plus 145 from double dipping well damage from Vampiric; 42+42+42+42+42+145= 355
Five instances of Lifestealing granted by Well of Suffering etc; 209+209+209+209+209= 1045
The total heal granted from one well-bomb amounts to 1545 [1045+355+145]; or 7.35% of my total hp
The ‘Good’.
Just the numbers taken from traited abilities granted a forgettable 400 healing from one well, this required four major trait abilities and one mandatory minor trait to accomplish, plus this is maxed out on healing power from traitlines. Adding on one proc of lifestealing from random Vampirism proc after the well has died adds one more 209 heal to the mix, still rather lackluster. Added healing from dagger at the same time grants 3433 healing, assuming a full uninterrupted cast of Life Siphon. More than with staff, but enjoy the mace pounding your face running with a dagger.
Also bare in mind that these are assumed numbers under ideal circumstances, in actual play there were numerous problems;
The Bad.
-Our main source of reliable combo finishers [Necrotic Grasp] is only 30% chance to grant the combo, lifestealing was the main source of healing in the above scenario, you can up this by saving Staff ability 4, but this is also costly to damage output if you aren’t using it upfront
-It is common knowledge to move out of the red circles, it was extremely rare to keep someone inside a well from start until finish, even more rare if they didn’t dodge a single tick while there, this becomes worse if you yourself are forced to move out of PBAoE, not only does your enemy follow you out of the well, but you lose access to lifestealing combos
-Dropping more than one well only increased to amount of passive healing from trait abilities [an extra 400 health] as stacking two wells does not grant double the combo healing
-Wells can’t be placed underwater, awkward if you plan to play Capricorn, you will be specced into nothing whilst underwater
-Wells have a hefty cooldown, as the build focuses so much on well contribution, placing them at an opportune time is crucial, if you mess it up you wont be around to get a second chance
-None of the traits or lifesiphoning work on object damage, hence focusing your defenses around siphoning health will not help you survive arrowcart damage in WvW
-I am still unable to tell whether or not you receive healing at all while under death shroud
some traits don’t work. you must be careful about them. and if you go supportive/healing style necromancer, you will be very weak. i think some heal traits bugged. it does increase only life siphon and downed skill. the only build i can think up about supportive necro is that life transfer+plague signet+signet of undeath+well of power+well of blood build. if you go to this site, you will see traits.
http://wiki.guildwars2.com/wiki/List_of_necromancer_traits
but once i want to try it in PvE. because current necromancer is so weak with too many bugs.
plague signet, signet of undeath, life transfer, well of blood, well of power are the only support skills.
fortunately, you can select all of them.
http://en.gw2codex.com/build/18468-supportive-necromancer
i made a build. tell me your opinion about this build.
Vampiric Rituals is very low and slow. not worthy. and Bloodthirst doesn’t work on well with vempiric rituals. and other people said it doesn’t work. and i don’t know they are going to fix this bug or not.