Bone Fiend damage
every 3rd or 5th hit hits harder.
Bone fiend and Shadow fiend have every 3rd/4th attack (usually at 80) and Wurm every 5th attack be a “crit”/special chain cast. Golem on the other hand has it guaranteed since its a chain attack so every 3rd attack is the double damage uppercut.
Bone fiend and Shadow fiend have every 3rd/4th attack (usually at 80) and Wurm every 5th attack be a “crit”/special chain cast. Golem on the other hand has it guaranteed since its a chain attack so every 3rd attack is the double damage uppercut.
All these thing should be in descriptions… And real damage should, Wurm hit for 1200~ when description says 194
Bone fiend and Shadow fiend have every 3rd/4th attack (usually at 80) and Wurm every 5th attack be a “crit”/special chain cast. Golem on the other hand has it guaranteed since its a chain attack so every 3rd attack is the double damage uppercut.
All these thing should be in descriptions… And real damage should, Wurm hit for 1200~ when description says 194
Pretty sure that that is his actual dps vs a 2.6k armor target.
All these thing should be in descriptions… And real damage should, Wurm hit for 1200~ when description says 194
Bone Fiend’s is slightly in his description, the cripple attack in the description does extra damage.
However, the tooltips are bugged, the listed damage is way too low.
Bone fiend and Shadow fiend have every 3rd/4th attack (usually at 80) and Wurm every 5th attack be a “crit”/special chain cast. Golem on the other hand has it guaranteed since its a chain attack so every 3rd attack is the double damage uppercut.
Shadow Fiend and Wurm both don’t have special attacks, they only randomly crit. Bone Fiend has one every 10 seconds that cripples and deals extra damage, and Golem’s chain.
Pretty sure that that is his actual dps vs a 2.6k armor target.
Their tooltips are way off. Just check out Flesh Golem whose tooltip says something like 200 damage. He hits for an average of 700ish every 1.2 seconds.