Bone Minion: Please Crit
It already can. The minions just have a 4% crit chance.
Then give them my crit chance or something, this is just redicilous.
Then give them my crit chance or something, this is just redicilous.
Why would you have crit chance on an MM?
Not MM. I would love to see the skill actually blow up people in WvW being a berserker Maybe could also have fun effects in PvE next to the fact they are blasts.
If it starts scaling with damage, then they’d nerf its base damage. If you want to blow people up use Well of Suffering.
I’ll admit: when I want to screw around in WvW, I run Bone Minions and Battle Roar sometimes. 24% crit chance on Putrid Explosion with an additional 70 power backing it actually can pack a punch.
Also, if you pre-summon them and have hit your 2nd birthday, birthday blaster cake can be picked up by minions.
I in no way advocate this as an actual strategy, but 26% crit chance putrid explosions with 152% crit damage can make a dent. Just beware you have only one utility skill left, so I hope you don’t need them
Maybe the possible OPness of MM is why we dont get AoE might/fury…
Maybe the possible OPness of MM is why we dont get AoE might/fury…
If that is their reasoning then its idiotic. Fury is a 10% DPS buff while its up (on average), and might is less so, plus Pack runes already exist and give MM more than 50% fury uptime. Meaning if you give it to MM, it buffs the minion DPS by 200 for every second its up max, which isn’t exactly OP. Not to mention there are only a few very specific spots they could add it and it’d actually fit into MM builds; it’d have to fit in the normal trait spread which only has 1 major trait that can be replaced (or a minor trait), be on a good MM weapon set, or an on-swap sigil.
Maybe the possible OPness of MM is why we dont get AoE might/fury…
Personally I’d love to see whip added to the game (thief, necro, ranger weapon)
It would be great for granting fury/might for minions
Like you whip them & yell something at them.
Kinda like deal more damage kitten you!
Maybe the possible OPness of MM is why we dont get AoE might/fury…
If that is their reasoning then its idiotic. Fury is a 10% DPS buff while its up (on average), and might is less so, plus Pack runes already exist and give MM more than 50% fury uptime. Meaning if you give it to MM, it buffs the minion DPS by 200 for every second its up max, which isn’t exactly OP. Not to mention there are only a few very specific spots they could add it and it’d actually fit into MM builds; it’d have to fit in the normal trait spread which only has 1 major trait that can be replaced (or a minor trait), be on a good MM weapon set, or an on-swap sigil.
I actually agree…but are you sure the dps increase is just 10%? The crit chance from 4% to 24% is a big deal, and more crits=even more dps up with some might/vuln stacks
Bone Minions FTW:D
Maybe the possible OPness of MM is why we dont get AoE might/fury…
If that is their reasoning then its idiotic. Fury is a 10% DPS buff while its up (on average), and might is less so, plus Pack runes already exist and give MM more than 50% fury uptime. Meaning if you give it to MM, it buffs the minion DPS by 200 for every second its up max, which isn’t exactly OP. Not to mention there are only a few very specific spots they could add it and it’d actually fit into MM builds; it’d have to fit in the normal trait spread which only has 1 major trait that can be replaced (or a minor trait), be on a good MM weapon set, or an on-swap sigil.
I actually agree…but are you sure the dps increase is just 10%? The crit chance from 4% to 24% is a big deal, and more crits=even more dps up with some might/vuln stacks
Bone Minions FTW:D
Ya, forget where the original theory crafting was but it was not long after release that the crafters decided for every 1% of crit chance you get about a .5% over all damage increase.
Granted there are some builds for some classes where crit is better due to secondary effects but this is generally about the outcome.
I actually agree…but are you sure the dps increase is just 10%? The crit chance from 4% to 24% is a big deal, and more crits=even more dps up with some might/vuln stacks
Bone Minions FTW:D
Minions have a base 150% crit damage stat. Meaning every time they crit, it is 50% extra damage. Fury is a flat 20% crit chance added on. So you have a 20% higher chance to deal 50% extra damage, meaning on average you will have a DPS increase of 10%.
This is regardless of might/vuln/frost spirit or anything else that boosts non-crit damage. Those will all boost your normal damage output, and then once you crit that boosted damage will be boosted further by 10%. This is a slight simplification, since once you include things like minions procing conditions, vampiric master, or getting ferocity boosts it changes slightly, but it is still basically a 10% boost while active to their standard DPS.
ok
15charr to post
If you want to blow people up use Well of Suffering.
WoS doesn’t blow people up… I’d say it’s more of a melt, especially if you’ve got your target Immobilized in it and Locust Swarm up
aka Thalakos Dralnu, Voxt Umultus, and Jalis Haafingar.
Vulgarity is no substitution for wit.
Bone Minion too OP.
Nerf!