Bone minions/DN not in a mm build?
The biggest problem with using Bone Minions/DN in a non-MM build is that it is a massive investment that you probably wouldn’t want to make. Condi builds can’t afford losing an extra stun break for Bone Minions while simultaneously giving up FitG, power builds can’t afford the loss of personal damage. However, once the changes come through and the third line is a bit more flexible, I think it will be possible, especially in condi Lingering Curse builds. DN + bone minions give you up to 6-8 stacks of 10s poison plus 12s of weakness, all AoE, every 16s, plus direct damage. That is insane downed-body cleave, its basically a shorter duration but faster acting CPC without the self weakness. People won’t be able to res through that realistically, and it won’t hurt them as much since they can take 10% less damage from poisoned enemies and get greater marks in the same line.
Also it is always the one closest to you that blows up with the active. Yes it is stupid, but at least it is consistent so you can plan around it.
when the new fitg came out I was trying a zerk 6/2/0/0/6 double wells no stunbreak with bone minions….. was pretty interesting, if I could do a 6/0/6/0/6 I could see it being a crazy on point nuking build.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA