While I’m overall displeased with the necromancer skill balances (lots of unwarrranted nerfs to skills that nobody considered overpowered to begin with, all while every other class is accelerating from a power creep to a power gallop), there’s one particular change that I’m really not sure what the effect it’ll have on the game: the conversion skill changes.
This isn’t a necro-specific change, so I felt it deserved a separate thread, but I still put it in here because necros have by far the most conversion skills, with boon corruptions.
The change is that, instead of each conversion skill having its own secret internal priority list, it will convert boons/condis at random. At first, when I heard it, I thought “great! now if they have 7 boons on them, Corrupt Boon still has a chance of stripping that stability!” Which is a big buff, since Stability (the most important boon you want to convert), was always lowest priority for seemingly every boon corruption skill.
Then, however, I thought about the fact that Resistance is coming in. My concern is that if your target has Resistance and 5 other boons on them, and your corruption skill converts the other 5, you’ve basically done nothing, as your target still has Resistance on them and laughs in the face of all the conditions you loaded them with. So this turns a skill that could reliably turn a fight unless your opponent dodged it into a skill that’s a roll of the dice, with a 5-in-X (X=number of boons your opponent has) chance of turning a fight around, and an (X-5)-in-X chance of doing NOTHING!
Now, even if the odds are good (6 boons including Resistance gives you an 84% chance to convert it), having this kind of variance turns me off from using boon corruptions. If I’m holding back on my cooldown, biding my time for the best time to use it, then hitting it just at the right time (immediately after a Contemplation of Purity, or just after my target has used up all his dodges etc), I want a 100% chance to be rewarded, not 84% or less! Tactical decision-making and good reflexes should be consistently rewarded – too much variance makes for a frustrating experience, and a game that doesn’t motivate me to keep playing and get better. Of course, a little variance in competitive games is considered to be good because it adds fun (if it didn’t, chess would be the most popular game on the globe), but high variance on a skill like Corrupt Boon, that was previously the conditionmancer’s One Awesome Thing, their only trump card, just cripples a build that doesn’t really have much else going for it.
Think of all the times your opponent had Stability and 4 other boons on them. Think of how juicy a target they appeared, and how gleefully you noticed it and hit Corrupt Boon, expecting this to put the final nail on their coffin, getting ready to chain-fear them with Reaper’s Mark as soon as Corrupt Boon landed. And think of how frustrated you got when, in the 0.5" in between you starting the cast and the skill hitting, your opponent got a random Might proc from their runes, bringing them up to 6 boons, and resulting in Stability not getting stripped. Well, that frustration is nothing compared to the fury you’ll feel when Resistance comes in, because at least in the above scenario, your target still suffered all the other conditions you inflicted: but if the Goddess of Variance hates you and you don’t strip resistance, your target will be completely immune to all the damage your boon corruption would have inflicted on them too!
Of course, my fears might be unfounded, because we don’t know how common Resistance will be and how long durations it will have. But then I saw that Chill, a fairly common condition and one to become very ubiquitous when everyone rolls a Reaper, converts to Resistance for condition conversion skills! And while there aren’t all that many condition conversion skills around, they’re still around (the engi trait Transmute is pretty popular), and it means it’s not a specific few matchups in which we have to worry about Resistance making Corrupt Boon a dice roll.
If it were me, I’d make Resistance an exception to the random order and make it top priority for every corruption skill. That’s not unprecedented, since condition conversion skills like CoP typically also break stun and thus remove fear before they even convert any other conditions from you – making it functionally equivalent to Fear being top priority.
So, tl;dr, I’m really not sure whether this is actually a buff or a nerf to Corruptions. I really don’t like the thought that I could pull off a clutch CB cast just at the right time and have it do nothing cause it didn’t hit the right boon by chance, but otoh I don’t know how often that will happen, and it could be that being able to corrupt Stability more often will make up for it in aggregate. What does eveyrone else think?