Brainstorming for new Death Magic Minors.
5 pt: shrouded removal
15 pt: gain 400 toughness in DS. helps non mm builds, mm builds get some help when minions are down.
necros do not need more access to protection. with +30% prot duration and spectral mastery one can gain 31.5 seconds of prot. add weakness on top of that, plus awesome cc, its a wonder why you guys are asking for this.
5 pt: shrouded removal
15 pt: gain 400 toughness in DS. helps non mm builds, mm builds get some help when minions are down.
necros do not need more access to protection. with +30% prot duration and spectral mastery one can gain 31.5 seconds of prot. add weakness on top of that, plus awesome cc, its a wonder why you guys are asking for this.
What? thats 11 (20 if you waste 2 utilites) seconds of protection not 31… Also under awesome cc what do you mean, we got 3 reliable cc skills, that is kinda very very low compared to others, true potential cc via mark and wall is about as high as a daze mesmers (which is still bad compared to warrior, guardian and ele).