Brainstorming for new Death Magic Minors.

Brainstorming for new Death Magic Minors.

in Necromancer

Posted by: Andele.1306

Andele.1306

Please no stats based minors, effects are usually better/less numerical problems like with vampiric and fit more builds. Like lingering attunements, fortifying bond, fast hands, sharper images, etc.

When life gives you lemon, ask if its from a anime or manga.

Brainstorming for new Death Magic Minors.

in Necromancer

Posted by: Stand The Wall.6987

Stand The Wall.6987

5 pt: shrouded removal
15 pt: gain 400 toughness in DS. helps non mm builds, mm builds get some help when minions are down.
necros do not need more access to protection. with +30% prot duration and spectral mastery one can gain 31.5 seconds of prot. add weakness on top of that, plus awesome cc, its a wonder why you guys are asking for this.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

Brainstorming for new Death Magic Minors.

in Necromancer

Posted by: Andele.1306

Andele.1306

5 pt: shrouded removal
15 pt: gain 400 toughness in DS. helps non mm builds, mm builds get some help when minions are down.
necros do not need more access to protection. with +30% prot duration and spectral mastery one can gain 31.5 seconds of prot. add weakness on top of that, plus awesome cc, its a wonder why you guys are asking for this.

What? thats 11 (20 if you waste 2 utilites) seconds of protection not 31… Also under awesome cc what do you mean, we got 3 reliable cc skills, that is kinda very very low compared to others, true potential cc via mark and wall is about as high as a daze mesmers (which is still bad compared to warrior, guardian and ele).

When life gives you lemon, ask if its from a anime or manga.