(edited by kybraga.7103)
Bring some Plague Love our way?
I’d honestly like to see complete rework into something condi-worthy, at least from PVE standpoint. Having 2 transforms and minion is lame.
I like the idea of improving plague. The chill and fear pulse seem a little over the top though. On a condireaper, chill does like 800 dmg per sec. If you can do that in a form where you’re nearly unkillable, that’s a bit much. Same for the fear. I like the idea of adding torment though.
For pve it might be doable, but it would be way too strong in pvp or wvw imo.
Maybe they could make it function similar to Reaper of Grenth. You keep your normal abilities but periodically apply conditions around you.
how 2 make plague awesome
Step 1: make plague turn you into a poison field
Step 2: change parasitic contihablabla* to a trait where poison fields pulse healing!
Step 3: enjoy reaper druid immortal duo meta
*that healing trait in curses line with the funny name that I keep forgetting exists
Maybe they could make it function similar to Reaper of Grenth. You keep your normal abilities but periodically apply conditions around you.
I really really like this idea!
Maybe they could make it function similar to Reaper of Grenth. You keep your normal abilities but periodically apply conditions around you.
I really really like this idea!
That would be soooo darn nice. I love my Necro being a Norn but I really wished I had access to Reaper of Grenth on her. Even before Reaper came out.
I would like to see one of 3 different examples.
1: Plague is now counts as a well. making it more of a defensive elite.
2. Make it work like Ventaris Tablet and with some buffs to the effects as it can only have one effect.
3. what’s already mentioned in this thread. Making it work like Reaper of Grenth.
Something that might be fun, give plague a 10% chance to make the target vomit. which could work as an interrupt or something. As it pulses 20 times in an aoe 10% chance is high enough.
If you’re finding Plague to be less powerful than it actually is, (it is especially more powerful on base necro builds, and yes, those still exist) Here’s some semi-hidden quirks to it.
Life force generation is doubled due to your life force pool being doubled because of your health being doubled, meaning you can hit plague just before 50% and get 16% LF back from a automatic spectral armor.
Plague-stomping also gives double life force, and this has great synergy with the oh so regarded as bad trait Soul Comprehension, i’ve had quite a few fights where entering plague when my friends or i am stomping have been the difference between a loss and a win.
This counts for all deaths, Walk over a rabbit in WvW in plague and you get up to 24% LF back.
Also, to the OP’s suggestions, Plague can already cause chill off of blinding with Chilling Darkness, and in my opinion, having to trait for combos like this is a really good thing, i’d just like Chilling Darkness buffed a bit (small 2 second ICD reduction)
Plague is plenty powerful enough if you actually want to use it, my opinion is the real problem that it just doesn’t function interestingly enough for most, it doesn’t have any fun toys to use.
Nice reminders Scott. And I think you’re on the nose about why people don’t like Plague – it’s just boring.