Anybody who has played necro realizes there is an abundance of traits, utility skills & weapon attacks which are either quite under par or just plain broken compared to meta skills.
The basic idea of this thread is to list said skills/abilities & suggest balanced suggestions for fixes that will bring the necro more on par with other classes & hopefully make the necro more of a viable option in PvE where it is seldom taken.
1: The axe. Everyone knows it is far less viable then daggers for damage, has no real utility like the staff & only excels at stacking vulnerability.
My suggestion would be to increase the damage of the axe number 1 by about 10% at base & make it cleave enemies near the primary target.
2: Corrosive Poison Cloud it’s underwhelming.
My suggestion, make it destroy projectiles.
3: Spectral wall, useful at times but again can be underwhelming.
My suggestion again, make it destroy projectiles.
4: Signet of the locust. Very underwhelming & you never want to activate it because of the long CD.
My suggestion, make it grant stability (5 seconds) & break stuns on use.
5: Minions, they tend to be very hit or miss due to the AI. Please improve it.
They & all pets for everyone (both permanent & temporary) could also stand to scale more off owners stats.
Now for traits.
1: The trait “Axe Mastery”. Seeing as how the damage from this trait is now base, instead have this trait reduce axe CD’s by 20% and increase axe range by 300 units.
2: Spiteful Spirit, make it grant retaliation to all nearby allies.
3: Spiteful Marks, Very very bad trait.
My suggestion, Change it so that it increases the duration of conditions applied by the staff by 20%.
4: Siphoned Power, pretty much useless as is.
My suggestion, Make it grant 5 seconds of might when you strike an enemy at or below 50% health.
5: Reapers Precision. Pretty underwhelming as is.
My suggestion, make it have a 100% chance to grant .5% life force on crit.
6: Furious Demise, alright as is but we want the ncero to have more reasons to be brought in a party.
My suggestion, make it grant fury to all nearby allies (240 units) on death shroud activation.
7: Full of Life. Given the problems necromancers have with self healing while inside death shroud this trait is often wasted.
What if instead it granted you a 500 point health steal that healed through death shroud when you are struck while under 80%. Then the Cd could be adjusted to around 15-20 seconds.
8: Vampiric & Vampiric Precision. Much of the sustain these traits offer is wasted due to death shroud. What if they healed through death shroud.
9: Vampiric Rituals, Alright as is but kinda meh for being a grandmaster trait.
My suggestion, change it so it causes all attacks to siphon health & shares that health with nearby allies (600 unit radius).
Now I understand the changes to sustain may require death shroud to be slightly adjusted however I believe should these changes take place & death shroud be adjusted accordingly it would end up being a much more balanced product then is now.