Buff Axe Auto Attack Speed or Damage
Due to the nature of axe, it’s a hard weapon to buff. It’s a ranged non projectile based weapon, making counterplay limited. [PvP]
While there is some neat tricks you can do with it, such as giving quickness while channeling axe #2, and 100% Retaliation uptime with axe #3, traiting and boon duration I agree that overall it feels very weak as far as damage is concerned, but I think it isnt as dire as you think. It was given some love around HoT launch and if you dig far back enough you’ll find some threads about it then.
I would add smth like cripple on Axe#2 or swiftness on Axe#3 so it has more synergy with reaper as a gap closer.
Yet another instance in which PvP takes a crap all over PvE usage.
And for what, there’s no balancing PvP. PvE, you tweak numbers. PvP, people will always cry about imbalance based on duels.
Forget about your crappy esports and start balancing the godkitten skills for PvE or at least split the skill balancing.
I was going to wait with replying here until after the patch because the Axe auto attack was probably going to be buffed by then… (lol nope!)
Due to the nature of axe, it’s a hard weapon to buff. It’s a ranged non projectile based weapon, making counterplay limited. [PvP]
Nonsense.
The only counterplay it is not susceptible to are projectile reflects. You can still dodge, block, LoS, blind…
Also, there are a ton of other ranged non projectile weapons in the game, one of which being our own scepter. And the scepter’s auto attack wasn’t just stronger than Rending Claw’s to begin with, but it has seen some pretty significant buffs in recent patches.
I would add smth like cripple on Axe#2 or swiftness on Axe#3 so it has more synergy with reaper as a gap closer.
Seems redundant. Axe 3 already cripples and you’re likely to have a warhorn, which means more cripple and a lot of swiftness.
Yet another instance in which PvP takes a crap all over PvE usage.
Yeah…. no.
The axe is one of the least popular weapons in PvP.
And this probably wouldn’t change if the auto attack got a +100% buff for both damage and attack speed.
I used axe with varying offhands almost all last season.
You know why limited counterplay doesn’t really matter for it? It doesn’t do enough damage to warrant people counterplaying it. Any other ranged class can stand stock-still and just fight back with their ranged weapon to go through your higher hp pool before you go through theirs. Also, what flow said. Just because it goes through a projectile deflection wall, or a DH’s screen, doesn’t mean it’s just impossible for them to play around.
Axe 2 doesn’t need a slowing effect. It needs damage, vuln application, or lifesteal. The auto could use more damage or a faster attack speed (i’d vote the latter for faster vuln stacking).
Axe 3 actually doesn’t feel like it needs a lower casting time and at least one stack of retal even if you don’t hit at target (for fighting high-evasion classes). Outside of those issues, it’s pretty fantastic, especially in concert with Blighter’s Boon (same with Spiteful Spirit).
My biggest issue outside the lackluster auto and 2 was that I kept having to go back to an offhand that didn’t feel synergistic with axe. Given the prevalence of condition damage, I found myself gravitating to the dagger offhand in order to both transfer off conditions, and put weakness up. Would be super if Focus could be paired with axe adequately (possibly with a condi transfer on axe2).
I use axe in place of staff in many situations, now.
Compare axe AA and staff.
Also, I agree with Dead that axe AA needs faster vulnerability stacking. Its attack is too weak to allow for more than a hit or two.
I just do not use axe without traiting it because I cannot bear normal cool down on Ghastly Claws or Unholy Feast. Both axe and focus use valuable trait slots when I run them.
The only weapons I do not feel compelled to trait are greatsword, dagger, horn and staff. Perhaps that means something.
(edited by Anchoku.8142)
axe dagger and gs need a buff now
axe dagger and gs need a buff now
Nah, the numbers coming out of the dps testings are good, right?
R…right?
The only weapons I do not feel compelled to trait are greatsword, dagger, horn and staff. Perhaps that means something.
Maybe that when they tease “buffs to Reaper traitlines”, Soul Eater should be one to receive them? :P
I still enjoy my GS, but even I can’t find Soul Eater viable compared to the other 2 options in its column.
axe dagger and gs need a buff now
Nah, the numbers coming out of the dps testings are good, right?
R…right?
they are fair not good or great =[
axe dagger and gs need a buff now
Nah, the numbers coming out of the dps testings are good, right?
R…right?
they are fair not good or great =[
I’m not sure I would call fair any numbers necros are putting up other than horror-abuse condi. They’re all pretty abysmal . Unless I’ve missed some. In which case, links please! : D