Bug? Flesh Golem Not Attacking!
1. Forum search is as useless as PotH.
2. Minions have always been hit or miss but a recent patch just bugged them out again, after they were somewhat reliable for a time. So you’re not the only one.
3.
Would a dev plz look into this and let me know.
Hahahahaha.
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
This bug is going on since months..
https://forum-en.gw2archive.eu/forum/professions/balance/Necromancer-Minion-AI-bugged-again/first#post3766037
Ty guys, i’m somewhat relieved it wasn’t just me. I hadn’t played my Necro since just b4 the Marionette event came out and it was fine b4 then. So something obviously went wrong in one of the updates since then and now.
I am starting to suspect part of the problem is in how FG approaches the target. Experiment with your approach, FG’s positioning, and how you initiate combat. It may still bug randomly but, in all honesty, this is a program glitch so there should be logic to it, not some RNG.
It’s not just FG it’s all the melee minions. It’s a pathing issue. If you watch them real close, they actually aren’t “ignoring” the combat…they are wiggling back and forth trying to move, but their pathing is broken and they can’t. It’s more noticeable on FG because he’s larger but they all do it.
This is getting ridiculous. I really never played a game that had problems like this, then finally managed to make it better and reintroduce it later. That’s just completely out of whack.
‘would of been’ —> wrong
… and minions are going to be nerfed. so, we won’t miss much now will we.
I still play my MM, I just watch what the minions are doing, and try and move into a better position … at least not attacking is better then the FleshGolem running off the map and bringing a train back for you to fight like a bad dog.
Ty guys, i’m somewhat relieved it wasn’t just me. I hadn’t played my Necro since just b4 the Marionette event came out and it was fine b4 then. So something obviously went wrong in one of the updates since then and now.
I’m.in the same boat- took my necro out of hibernation recently and noticed that my flesh golem didn’t attack at least 50% of the time. If you use its charge attack, it seems to start attacking after that , though we shouldn’t have to do that and blow the cooldown…
It seems to have something to do with how close your minions are to your target when you initiate combat. After running, I stop and let my minions catch up before starting combat.
’Cos this bug, the golem Elite is useless (for me)..
Any info about fixing this ridiculous bug?
I hope i’ll not get infracted for necroing!
https://forum-en.gw2archive.eu/forum/wuv/wuv/A-Note-on-Necroposting-don-t-do-it
(Google is better than the forum’s search engine )
Why did we just necro this thread when there are literally dozens of new ones about the exact same issue since then….