Bug? Golem charge interrupt

Bug? Golem charge interrupt

in Necromancer

Posted by: eldenbri.1059

eldenbri.1059

I’m testing a build idea using perplexity runes. When I interrupt a foe using the flesh golem charge, it does not trigger the runes even though the combat log says “you interrupt…”

Here’s a short video with a golem interrupt that does not proc and an interrupt with wail of doom that gets the 5 stacks of confusion. https://youtu.be/fR98LW-8CEE

Is this a bug?

Thx!

Bug? Golem charge interrupt

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Posted by: TheLastNobody.8319

TheLastNobody.8319

It might possibly because it’s flesh golem doing the interrupt and not really you. though I’m not sure, never used perplexity runes before.

A knight in shining armor is a man who never had his metal truly tested.

Bug? Golem charge interrupt

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Posted by: striker.3704

striker.3704

The minions have their own tables for proccing things on hit and causing effects. That’s why their siphons are different and they don’t proc confusion for you (otherwise a mesmer could kill you by putting 9 stacks of confusion on you and using evasion in your minions). Likewise their CCs aren’t you doing the CCing, but them.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

Bug? Golem charge interrupt

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Posted by: Bhawb.7408

Bhawb.7408

It might possibly because it’s flesh golem doing the interrupt and not really you. though I’m not sure, never used perplexity runes before.

Basically this. When you activated Charge, you actually just press a button that makes your Flesh Golem use a skill; the Flesh Golem is the one to interrupt them. This is counter to how conditions applied by the minions work, as they are credited to you.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Bug? Golem charge interrupt

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Posted by: flow.6043

flow.6043

It might possibly because it’s flesh golem doing the interrupt and not really you. though I’m not sure, never used perplexity runes before.

Basically this. When you activated Charge, you actually just press a button that makes your Flesh Golem use a skill; the Flesh Golem is the one to interrupt them. This is counter to how conditions applied by the minions work, as they are credited to you.

This could be explained by the fact that minions have their own stats and don’t scale with the necro’s gear. So you would probably have to equip your Flesh Golem with a seperate set of perplexity armor if you wanted him to trigger confusion for you.

Bug? Golem charge interrupt

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Posted by: eldenbri.1059

eldenbri.1059

Thx for the help. From what I read in the wiki, the minions inherit condition damage and condition duration.

I played mesmer for a long time, and there’s a shatter skill for a mesmer that causes the illusions to run to the opponent and do a daze. That skill procs interrupt traits for the mesmer.

So it feels like this is a case where necro is not getting credit. The player choose when to use the skill. From my testing so far, it’s pretty tough to land interrupts with the flesh golem, so it seems like a reasonable thing to reward.

Bug? Golem charge interrupt

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Thx for the help. From what I read in the wiki, the minions inherit condition damage and condition duration.

I played mesmer for a long time, and there’s a shatter skill for a mesmer that causes the illusions to run to the opponent and do a daze. That skill procs interrupt traits for the mesmer.

So it feels like this is a case where necro is not getting credit. The player choose when to use the skill. From my testing so far, it’s pretty tough to land interrupts with the flesh golem, so it seems like a reasonable thing to reward.

There is a lot of unreasonable things for necros. -_- why do siphons not heal us in DS? (Granted that’s coming) Why do we have no infinitely scaling defensive mechanics? (Blinds, blocks, teleports, extra evades, invul)? Why do we have barely any pulls? WHY DID THEY MAKE OUR SPECIALIZATION CENTER ON CHILL, THEN (possibly) NERF IT TO KINGDOM COME?!?!

A knight in shining armor is a man who never had his metal truly tested.

Bug? Golem charge interrupt

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Posted by: Dadnir.5038

Dadnir.5038

Simply, minion/pet do not proc sigil and rune effect. It would be absolutely OP otherwise.

why do siphons not heal us in DS?

Hopefully this issue will be addressed in the next update.

Why do we have no infinitely scaling defensive mechanics?

DS defensives capacities are difficult to balance. One can argue that using spectral armor/DS/locust swarm provide a very good defense.

Why do we have barely any pulls?

I can see 2 pull skills on the necromancer. (I didn’t say they were userfriendly skills)

why did they make the elite specialization center on chill?

Because the flavor fit their idea of the necromancer.

Why did they “nerf” impairing movement condition?

Well, chill also enhance cool down duration which can already be viewed as a huge effect on almost all movement skills (thieves does not count). Beside, they most likely do these changes to stop exploit with movement buff like swiftness and super speed. things that could probably ruin a part of the futur content of the game.

No core profession should be balanced around an optional elite specialization.

Bug? Golem charge interrupt

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Posted by: eldenbri.1059

eldenbri.1059

I completely get why normal minion attacks don’t proc sigils or runes.

Charge is a skill. It happens to be implemented via a minion, but there are tons of skills that are implemented via ranger pets, mesmer illusions, engi turrets, etc.

Charge has a 40 second cooldown and a 3/4 second cast time. Plus there’s a very big tell to the flesh golem using the skill.

It’s hard to see how it’s OP for this skill to proc a rune on the chance that you actually manage to get an interrupt.

Bug? Golem charge interrupt

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Simply, minion/pet do not proc sigil and rune effect. It would be absolutely OP otherwise.

why do siphons not heal us in DS?

Hopefully this issue will be addressed in the next update.

Why do we have no infinitely scaling defensive mechanics?

DS defensives capacities are difficult to balance. One can argue that using spectral armor/DS/locust swarm provide a very good defense.

Why do we have barely any pulls?

I can see 2 pull skills on the necromancer. (I didn’t say they were userfriendly skills)

why did they make the elite specialization center on chill?

Because the flavor fit their idea of the necromancer.

Why did they “nerf” impairing movement condition?

Well, chill also enhance cool down duration which can already be viewed as a huge effect on almost all movement skills (thieves does not count). Beside, they most likely do these changes to stop exploit with movement buff like swiftness and super speed. things that could probably ruin a part of the futur content of the game.

Good points, you get an Internet cookie. I’ve been railing that announcement but am plum wore out otherwise I would like to discuss with you further….that and we really don’t need this to devolve into another thread arguing about the subject. -_- Not being snarky! Truly am not, that post was mainly to show the OP that the necro class is currently full of contradictions.

A knight in shining armor is a man who never had his metal truly tested.

Bug? Golem charge interrupt

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Posted by: Avigrus.2871

Avigrus.2871

Simply, minion/pet do not proc sigil and rune effect. It would be absolutely OP otherwise.

why do siphons not heal us in DS?

Hopefully this issue will be addressed in the next update.

Why do we have no infinitely scaling defensive mechanics?

DS defensives capacities are difficult to balance. One can argue that using spectral armor/DS/locust swarm provide a very good defense.

Why do we have barely any pulls?

I can see 2 pull skills on the necromancer. (I didn’t say they were userfriendly skills)

why did they make the elite specialization center on chill?

Because the flavor fit their idea of the necromancer.

Why did they “nerf” impairing movement condition?

Well, chill also enhance cool down duration which can already be viewed as a huge effect on almost all movement skills (thieves does not count). Beside, they most likely do these changes to stop exploit with movement buff like swiftness and super speed. things that could probably ruin a part of the futur content of the game.

Necro flavour…. you can’t have anything nice because of flavour and reasons. Necro is not allowed scaling defence, mobility/disengage because of flavour, but everyone else gets reasonable access to it.. at least it looks like their improving the stability in the upcoming patch.

Guardian has no good long range weapon? Fixed. Even though Scepter/Torch is better than any long ranger power weapon the Necro has….

Mesmer has no AoE for Zerg fights? Fixed.

Necro has no mobility, give chill and then nerf before released.

I don’t trust A-net to make adequate changes that put us on par with other professions.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

Bug? Golem charge interrupt

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Posted by: Dadnir.5038

Dadnir.5038

Well, it’s well known that the GW2 necromancer flavor is really bitter and always leave an after taste of death.

No core profession should be balanced around an optional elite specialization.

Bug? Golem charge interrupt

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Posted by: Bhawb.7408

Bhawb.7408

Thx for the help. From what I read in the wiki, the minions inherit condition damage and condition duration.

This is not strictly true. If you could open up the minion’s stat sheet, you wouldn’t necessarily see their condition damage/duration match yours exactly, though it could if ANet wanted it to. The reality is that any conditions they apply are treated as though you applied them. You can prove this with Chilling Darkness very easily, if Shadow Fiend was the one applying the Blind, it would just be a blind because it doesn’t have the Chilling Darkness trait, however Haunt will apply the chill on blind. Parasitic Contagion will also heal you for all the conditions your minions have applied; test using Bone Fiend/Flesh Wurm with CPC, they apply the poison through combo finisher and it will heal you.

So they don’t actually have condition damage or duration, the game itself treats everything they apply condition wise as though it was your own.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Bug? Golem charge interrupt

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Posted by: eldenbri.1059

eldenbri.1059

Thx for all the help. I’m not trying to rant about necro. I actually think necro has some of the most interesting build possibilities of any profession after the changes.

In this case, I was just trying to see if the interrupt issue might be a known problem.

It would be fun to make perplexity runes work with a necro because it feels like it would increase the skill ceiling on a build like I’m trying