Bug: Life Transfer never increases Life Force

Bug: Life Transfer never increases Life Force

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Posted by: Ruufio.1496

Ruufio.1496

Have you notice that using Life Transfer against 1 target or multiple targets never raises your Life Force? At best it will stay the same. I figured I’d report this as a bug because a skill called Life Transfer not transferring life must be a bug.

This skill should be restoring our life force by some amount. It has a 40s cooldown.

Bug: Life Transfer never increases Life Force

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Posted by: Dibrom.6408

Dibrom.6408

Changed in the last BWE (‘CAUSE NECROS ARE OP). If you get 5 targets and aren’t being attacked it’ll restore a bit.

Arenanet: The paragon of truth.

Bug: Life Transfer never increases Life Force

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Posted by: barti.7685

barti.7685

To me it feels the breaking points is about 3 targets anything above makes it rise a lill bit..

we can’t make it to strong tho.. once we know how to use ds we’re gonna be an unstoppable killing machine !

Bug: Life Transfer never increases Life Force

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Posted by: Zedekiel.3021

Zedekiel.3021

This is with the Vital Persistence trait, but I assume it will stand the same without it. These are nowhere near perfect tests, but give a general idea
WIthout casting LT you lose 10LF within this time frame
1on1 you will lose about 7-8LF
2on1 you will lose about 4-5LF
3on1 you will gain about 1LF
4on1 you will gain about 5-6
5on1 you will gain about 10LF

Bug: Life Transfer never increases Life Force

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Posted by: digiowl.9620

digiowl.9620

did a quick bit of math on this elsewhere, and it seems that LF drops by 12% for the duration of LT. The ambiguous bit is if the LF collected is pr hit or pr target. If it is pr target you will only break even around about 4 targets (5 is the max on any AOE). If it is pr hit, you can break even on a single target. If Barti’s observation is correct then it is pr target and the effect is minimal at best. And if so, LT is not worth bothering with for the LF “boost”.

Honestly i would have loved to see the builds and numbers of the beta weekend characters that prompted Anet to adjust things to this degree.

(edited by digiowl.9620)

Bug: Life Transfer never increases Life Force

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Posted by: Dibrom.6408

Dibrom.6408

Honestly i would have loved to see the builds and numbers of the beta weekend characters that prompted Anet to adjust things to this degree.

They did sweeping changes to the game (without necro in mind) and directly to necros I think without any thought of the ramifications.

World change:
ICD added to procs
Poison down to 33% heal reduction from 66%
Made heals that remove conditions remove the conditions before the heal applies (making poison even more useless)

Necro change:
7s scepter bleeds to 4s
Undocumented DS nerfs
Added degen to jagged horrors
Decreased the number of bone minions and fiends
Decrease Axe damage

Arenanet: The paragon of truth.

Bug: Life Transfer never increases Life Force

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Posted by: digiowl.9620

digiowl.9620

“Undocumented DS nerfs”

Appears to be the main culprit. It seems the two professions with the most “l2p” leveled at its players also have the games most clunky profession mechanics.

Bug: Life Transfer never increases Life Force

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Posted by: Morvian.3270

Morvian.3270

I don’t get why it increases life force to begin with. It shouldn’t ever be free. It’s one of our best AoE abilities. I don’t understand what people expect sometimes.

The reduction to Bone Minions and Bone Fiends annoys me though because with more minions an MM build might actually be effective. The same can be said for the Jagged Horrors.

Bug: Life Transfer never increases Life Force

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Posted by: andybmcc.8751

andybmcc.8751

Meh, more minions just means that the first AoE will kill more minions.