Bug shade stacking Vuln - Unyield blast

Bug shade stacking Vuln - Unyield blast

in Necromancer

Posted by: Flumek.9043

Flumek.9043

Hello.

The 2x vuln on autoatack trait , it triggers multiple times , even tho shade stacking was said to not work.

Only works with 3 small shades overlapping, the big one does normal 2x vuln per hit

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

Bug shade stacking Vuln - Unyield blast

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Hello.

The 2x vuln on autoatack trait , it triggers multiple times , even tho shade stacking was said to not work.

Only works with 3 small shades overlapping, the big one does normal 2x vuln per hit

Odd. Dhuumfire doesn’t work that way…

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Bug shade stacking Vuln - Unyield blast

in Necromancer

Posted by: Ramoth.9064

Ramoth.9064

it counts once from the player and once from the shade no?

Bug shade stacking Vuln - Unyield blast

in Necromancer

Posted by: Maxzero.4032

Maxzero.4032

OMG!

Maybe Anet changed something but Shades stack for F1. It wasn’t like that yesterday.

If you want real crazyness the F5 proccing F1 is TRIPLED if you have three Shades on target as well. It also works for Dhuumfire.

If you are standing next to the target F5 procs you as well. So thats 6x Torment’s and 6x Cripple per tick. Oh and 4 Burns a tick.

For PvP I doubt this will have much effect but it’s a big deal for PvE.

(edited by Maxzero.4032)

Bug shade stacking Vuln - Unyield blast

in Necromancer

Posted by: Quarktastic.1027

Quarktastic.1027

OMG!

Maybe Anet changed something but Shades stack for F1. It wasn’t like that yesterday.

If you want real crazyness the F5 proccing F1 is TRIPLED if you have three Shades on target as well. It also works for Dhuumfire.

If you are standing next to the target F5 procs you as well. So thats 6x Torment’s and 6x Cripple per tick. Oh and 4 Burns a tick.

For PvP I doubt this will have much effect but it’s a big deal for PvE.

It kind of makes sense for shades to each have their own target cap. If you were to space them so they didn’t overlap, only one of them would benefit from those traits, which would kind of suck. If they only applied to only one shade, then there would be no reason to not use the giant shade…but since they apply to all three shades, then there’s no reason at all to use the giant shade.

It’s going to be tough to find a middle ground here.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690