Bugged minions active skills

Bugged minions active skills

in Necromancer

Posted by: The Demonic Spirit.3157

The Demonic Spirit.3157

Whenever I use a minion active skill , it does it without getting in range first which waste Golem, Shadow & Bone actives. All other summons get in range before using their actives. Anet really need to fix this bug. Is it related to the AI bug ?

All 80es > MM necro is my best ,cleric
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.

Bugged minions active skills

in Necromancer

Posted by: The Demonic Spirit.3157

The Demonic Spirit.3157

Is there any way to force my minions to attack my target instead of a foe that attacked me/them before 10 seconds ? ( actives won’t work if the distance between the desired and the other foe is more than the actives range )

All 80es > MM necro is my best ,cleric
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.

Bugged minions active skills

in Necromancer

Posted by: FrostSpectre.4198

FrostSpectre.4198

Well, to have full control over minions, you need to come into full stop (stand and don’t move at all, not even turning is allowed), and allow the minions to move into their spots (where they stop moving). Then you initiate attack, though you might have to tap skill 1 few times more, then the minions should be targeting your attack target and move in to kill or die trying.

It’s abit unwieldy tho, but I found this as the only way to command them.

They might respond on target switch by initiating attack with skill 1 on new target, tho not always.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.