[Bugs] Reaper and general Necro

[Bugs] Reaper and general Necro

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Posted by: tshbl.2189

tshbl.2189

Hey guys,

experienced a few bugs with the Reaper and basic Necro skills over the BWE3:

Reaper Bugs:
– Deaths Charge’s Leap Finisher shows the succesful combo but if you leave shroud to early you don’t get the aura/effect (might be just a animation cancel though)
- Grasping Darknes seems to have a lot of Line of Sight issues, even though you are in plain sight (might be related to some irregularities in the ground)

General Necro Bugs:
- Spectral Wall doesn’t apply Protection if you already have protection on you (much like the old Temporal Curtain on Mesmer)
- Spectral Armor stays active if you enter Shroud even though it says in the tooltip that it shouldn’t

would like to hear if anyone else experienced those bugs and of course sorry if someone already mentioned some of those

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Posted by: Bhawb.7408

Bhawb.7408

SA isn’t a bug in the skill functionality but the tooltip, it being removed was changed years ago but the tooltip wasn’t updated.

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Posted by: Optimus Prime.8015

Optimus Prime.8015

Another Bug I have seen is the Trait that reduces Cool down of shouts

7% per target hit so 35% but when testing it it didn’t work it didn’t reduce CD of shouts at all

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Posted by: tshbl.2189

tshbl.2189

short addition to the Death’s Charge bug: it even shows the aura being applied in animation but no buff is applied, only if you exit the shroud right after though otherwise it works normally

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Another Bug I have seen is the Trait that reduces Cool down of shouts

7% per target hit so 35% but when testing it it didn’t work it didn’t reduce CD of shouts at all

You weren’t paying attention, then, because it works perfectly.

For example, hit 5 targets and the cooldown timer for Your Soul is Mine starts at 13 seconds instead of 20.

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Posted by: Bellamy.9860

Bellamy.9860

The Chilled to the Bone bug from BWE1 was still in.
Skill goes on full cd if canceled or interrupted at around 75% of the cast (castbar 3/4 through).
Kinda kitten when you want to self interrupt the skill, b/c someone dodged, or the skill gets interrupted and goes on full cd.

(edited by Bellamy.9860)

[Bugs] Reaper and general Necro

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Posted by: SlyDevil.3952

SlyDevil.3952

Gravedigger procs no whirl finishers though it gets 3 pop-ups.

[Bugs] Reaper and general Necro

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Posted by: Siva Mira.3546

Siva Mira.3546

RS proc Swap sigil while DS doesn’t.

All is vain.

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Posted by: Grymlocke.1067

Grymlocke.1067

Another Bug I have seen is the Trait that reduces Cool down of shouts

7% per target hit so 35% but when testing it it didn’t work it didn’t reduce CD of shouts at all

You weren’t paying attention, then, because it works perfectly.

For example, hit 5 targets and the cooldown timer for Your Soul is Mine starts at 13 seconds instead of 20.

Clearly he was paying attention as I have spoke to 4 others in my Guild who noticed it bugging as well, clearly all 5 of us are NOT paying attention ?

dont jump to conclusions muppet

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Posted by: Bhawb.7408

Bhawb.7408

And I used it all weekend without it ever noticeably bugging. 5 people can absolutely be wrong.

You have to check the image after you use it, because what it does is not reduce the tooltip CD, it automatically sets it at the correct CD timer. So if you use YSIM and hit 5 people with Augury, it automatically sets the timer at the 13s mark appearing as though it had already been on CD for 7s or 35% recharged already. I could see people not noticing this. It is also possible some other combination of things caused a bug that your guildies happened to have in common. But, saying “doesn’t reduce CD of shouts at all” is not only incorrect but completely unhelpful, it doesn’t say situations where it wasn’t working, what game mode, if you noticed targets being hit and receiving damage, etc. Just “didn’t work”.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Another Bug I have seen is the Trait that reduces Cool down of shouts

7% per target hit so 35% but when testing it it didn’t work it didn’t reduce CD of shouts at all

You weren’t paying attention, then, because it works perfectly.

For example, hit 5 targets and the cooldown timer for Your Soul is Mine starts at 13 seconds instead of 20.

Clearly he was paying attention as I have spoke to 4 others in my Guild who noticed it bugging as well, clearly all 5 of us are NOT paying attention ?

dont jump to conclusions muppet

Apparently not or you would have noticed it working all the time. What were you doing, equipping the trait, then looking at the shout tooltips?

When you have cooldowns based on particular circumstanes, the tooltip will never account for those. Why? because until those circumstances actually occur, there is no way to know for certain that they will occur. Notice that finisher skills don’t have the effects of their finisher factored into the tooltip? Pretty much the same reason.

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Posted by: Grymlocke.1067

Grymlocke.1067

Another Bug I have seen is the Trait that reduces Cool down of shouts

7% per target hit so 35% but when testing it it didn’t work it didn’t reduce CD of shouts at all

You weren’t paying attention, then, because it works perfectly.

For example, hit 5 targets and the cooldown timer for Your Soul is Mine starts at 13 seconds instead of 20.

Clearly he was paying attention as I have spoke to 4 others in my Guild who noticed it bugging as well, clearly all 5 of us are NOT paying attention ?

dont jump to conclusions muppet

Apparently not or you would have noticed it working all the time. What were you doing, equipping the trait, then looking at the shout tooltips?

When you have cooldowns based on particular circumstanes, the tooltip will never account for those. Why? because until those circumstances actually occur, there is no way to know for certain that they will occur. Notice that finisher skills don’t have the effects of their finisher factored into the tooltip? Pretty much the same reason.

you really think people are stupid enough to NOT know how this works ? No offence you must have a very low IQ to think people are beyond basic understandings….

First of all rather Easy to see if it is or isn’t working so unless some one is blind you can easily tell if the Trait is affecting said skills

I First tested it on PVP Golems firstly (9 of them to make sure I hit the Target Cap) and it didn’t work I logged in and out changed my traits 3 times and then decided to think possible these robots aren’t alive so in essence lets go try some other targets

As I said i then spoke to a few people in the guild who were also saying the same thing but of course 2 people said it worked for them I looked at there build to make sure and sure enough all exactly the same so i thought what the heck lets try some living things incase its some sort of living/damage/heal type of mechanic etc

I then went and spent 2 hours in SW and looked for opportunities to test it

1: When the *8 Goblins spawned at the attack of a new Event
2: Lane one of the VW Phase when you had ample targets
3: Under ground with Bee boss + gobbys
4: Hyenas + wolfs

Example

Skill 5 was ready
Skill 6 was on 15 seconds CD
Skill 7 was on 18 seconds CD
Skill 8 was on 6 seconds CD

Skill 5 Pressed and it didnt affect Any of the other skills on CD, now I cannot say if this was the same for my mate I can only give my own results

so my point which remains is ok it seems to of worked for some people and not others……. so was this bugged for me YES was it bugged for my mate YES but it bugged for you Clearly no.

next time maybe accept there is issues and the fact you do not have an issue doesn’t mean one does not exist in one shape or form

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Posted by: Bhawb.7408

Bhawb.7408

you really think people are stupid enough to NOT know how this works ? No offence you must have a very low IQ to think people are beyond basic understandings….

You must be new to the forums, people don’t have basic understanding of a lot of things. I literally just had two people tell me that Moa doesn’t kill minions anymore, and someone said Soul Spiral gave LF. And to follow up on not understanding “basic” mechanics we have a quote from someone familiar…

Skill 5 was ready
Skill 6 was on 15 seconds CD
Skill 7 was on 18 seconds CD
Skill 8 was on 6 seconds CD

Skill 5 Pressed and it didnt affect Any of the other skills on CD, now I cannot say if this was the same for my mate I can only give my own results

That… isn’t how it works. Each time you cast a shout, it checks how many people you hit, and reduces the CD of that shout you used by 7% per person hit. So you might want to go and correct that last statement about low IQ and not understanding basic mechanics.

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(edited by Bhawb.7408)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Plus, as a bit of bragging, my IQ is 190

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Plus, as a bit of bragging, my IQ is 190

No offense, but let me try to offend you. Wait, is 190 good? Darn.

I’ll take a rain-check on that offense that I don’t mean to offend.

Also, definitely give as much info as possible with bugs at all times. Even if it doesn’t seem like it matters (such as if it happened in PvE vs. WvW vs. sPvP vs. sPvP lobby).

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

[Bugs] Reaper and general Necro

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Posted by: Bhawb.7408

Bhawb.7408

Also, definitely give as much info as possible with bugs at all times. Even if it doesn’t seem like it matters (such as if it happened in PvE vs. WvW vs. sPvP vs. sPvP lobby).

Especially since once details were given it was obvious the trait was working just fine like we knew and they just didn’t know how it was supposed to work…

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Plus, as a bit of bragging, my IQ is 190

No offense, but let me try to offend you. Wait, is 190 good? Darn.

I’ll take a rain-check on that offense that I don’t mean to offend.

Also, definitely give as much info as possible with bugs at all times. Even if it doesn’t seem like it matters (such as if it happened in PvE vs. WvW vs. sPvP vs. sPvP lobby).

Yeah, average human IQ is 100.

That said, all that says about me is that I learn and think fast, not that I can calculate differential equations in my head. I can have a hard enough time with just y=mx+b :p

Back on thread topic, regarding bug reports, details, details, details. Weird code interactions can come from a lot of places. For example, in League of Legends, back when Hecarim was first being tested on the PBE, there was a bug where using his charge to hit a Ziggs could diffuse Zigg’s ult that had already been thrown. It made virtually no sense, given the ability functions very similarly to another skill that had been in the game since launch (Rammus’s Q). As a result, Hecarim’s actual launch got delayed by nearly a month as the developers tried to track down the bug.

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[Bugs] Reaper and general Necro

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Posted by: Grymlocke.1067

Grymlocke.1067

you really think people are stupid enough to NOT know how this works ? No offence you must have a very low IQ to think people are beyond basic understandings….

You must be new to the forums, people don’t have basic understanding of a lot of things. I literally just had two people tell me that Moa doesn’t kill minions anymore, and someone said Soul Spiral gave LF. And to follow up on not understanding “basic” mechanics we have a quote from someone familiar…

Skill 5 was ready
Skill 6 was on 15 seconds CD
Skill 7 was on 18 seconds CD
Skill 8 was on 6 seconds CD

Skill 5 Pressed and it didnt affect Any of the other skills on CD, now I cannot say if this was the same for my mate I can only give my own results

That… isn’t how it works. Each time you cast a shout, it checks how many people you hit, and reduces the CD of that shout you used by 7% per person hit. So you might want to go and correct that last statement about low IQ and not understanding basic mechanics.

IF that is indeed the case then I apologise and stand corrected,

I was going on two bits of official information

1:

P.O.I for the Reaper shows nothing to do with each shout reducing the CD of each individual shout but shouts i.e.. I took it to be it reduced them in plural not singular
went back to it today and made No reference to each one only affecting each skill,

  • Time frame – 4:10 -5:20

GW2 Wiki shows:

Your shouts recharge faster for each foe they hit. Recharge Reduction per Foe: 7%

Again Plural used not singular….

But as you said, That is not the case so thank you for the correction in information.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

It’s plural because it benefits more than one skill.

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