[Bugs] Reaper and general Necro
SA isn’t a bug in the skill functionality but the tooltip, it being removed was changed years ago but the tooltip wasn’t updated.
Another Bug I have seen is the Trait that reduces Cool down of shouts
7% per target hit so 35% but when testing it it didn’t work it didn’t reduce CD of shouts at all
short addition to the Death’s Charge bug: it even shows the aura being applied in animation but no buff is applied, only if you exit the shroud right after though otherwise it works normally
Another Bug I have seen is the Trait that reduces Cool down of shouts
7% per target hit so 35% but when testing it it didn’t work it didn’t reduce CD of shouts at all
You weren’t paying attention, then, because it works perfectly.
For example, hit 5 targets and the cooldown timer for Your Soul is Mine starts at 13 seconds instead of 20.
The Chilled to the Bone bug from BWE1 was still in.
Skill goes on full cd if canceled or interrupted at around 75% of the cast (castbar 3/4 through).
Kinda kitten when you want to self interrupt the skill, b/c someone dodged, or the skill gets interrupted and goes on full cd.
(edited by Bellamy.9860)
Gravedigger procs no whirl finishers though it gets 3 pop-ups.
RS proc Swap sigil while DS doesn’t.
Another Bug I have seen is the Trait that reduces Cool down of shouts
7% per target hit so 35% but when testing it it didn’t work it didn’t reduce CD of shouts at all
You weren’t paying attention, then, because it works perfectly.
For example, hit 5 targets and the cooldown timer for Your Soul is Mine starts at 13 seconds instead of 20.
Clearly he was paying attention as I have spoke to 4 others in my Guild who noticed it bugging as well, clearly all 5 of us are NOT paying attention ?
dont jump to conclusions muppet
And I used it all weekend without it ever noticeably bugging. 5 people can absolutely be wrong.
You have to check the image after you use it, because what it does is not reduce the tooltip CD, it automatically sets it at the correct CD timer. So if you use YSIM and hit 5 people with Augury, it automatically sets the timer at the 13s mark appearing as though it had already been on CD for 7s or 35% recharged already. I could see people not noticing this. It is also possible some other combination of things caused a bug that your guildies happened to have in common. But, saying “doesn’t reduce CD of shouts at all” is not only incorrect but completely unhelpful, it doesn’t say situations where it wasn’t working, what game mode, if you noticed targets being hit and receiving damage, etc. Just “didn’t work”.
Another Bug I have seen is the Trait that reduces Cool down of shouts
7% per target hit so 35% but when testing it it didn’t work it didn’t reduce CD of shouts at all
You weren’t paying attention, then, because it works perfectly.
For example, hit 5 targets and the cooldown timer for Your Soul is Mine starts at 13 seconds instead of 20.
Clearly he was paying attention as I have spoke to 4 others in my Guild who noticed it bugging as well, clearly all 5 of us are NOT paying attention ?
dont jump to conclusions muppet
Apparently not or you would have noticed it working all the time. What were you doing, equipping the trait, then looking at the shout tooltips?
When you have cooldowns based on particular circumstanes, the tooltip will never account for those. Why? because until those circumstances actually occur, there is no way to know for certain that they will occur. Notice that finisher skills don’t have the effects of their finisher factored into the tooltip? Pretty much the same reason.
Another Bug I have seen is the Trait that reduces Cool down of shouts
7% per target hit so 35% but when testing it it didn’t work it didn’t reduce CD of shouts at all
You weren’t paying attention, then, because it works perfectly.
For example, hit 5 targets and the cooldown timer for Your Soul is Mine starts at 13 seconds instead of 20.
Clearly he was paying attention as I have spoke to 4 others in my Guild who noticed it bugging as well, clearly all 5 of us are NOT paying attention ?
dont jump to conclusions muppet
Apparently not or you would have noticed it working all the time. What were you doing, equipping the trait, then looking at the shout tooltips?
When you have cooldowns based on particular circumstanes, the tooltip will never account for those. Why? because until those circumstances actually occur, there is no way to know for certain that they will occur. Notice that finisher skills don’t have the effects of their finisher factored into the tooltip? Pretty much the same reason.
you really think people are stupid enough to NOT know how this works ? No offence you must have a very low IQ to think people are beyond basic understandings….
First of all rather Easy to see if it is or isn’t working so unless some one is blind you can easily tell if the Trait is affecting said skills
I First tested it on PVP Golems firstly (9 of them to make sure I hit the Target Cap) and it didn’t work I logged in and out changed my traits 3 times and then decided to think possible these robots aren’t alive so in essence lets go try some other targets
As I said i then spoke to a few people in the guild who were also saying the same thing but of course 2 people said it worked for them I looked at there build to make sure and sure enough all exactly the same so i thought what the heck lets try some living things incase its some sort of living/damage/heal type of mechanic etc
I then went and spent 2 hours in SW and looked for opportunities to test it
1: When the *8 Goblins spawned at the attack of a new Event
2: Lane one of the VW Phase when you had ample targets
3: Under ground with Bee boss + gobbys
4: Hyenas + wolfs
Example
Skill 5 was ready
Skill 6 was on 15 seconds CD
Skill 7 was on 18 seconds CD
Skill 8 was on 6 seconds CD
Skill 5 Pressed and it didnt affect Any of the other skills on CD, now I cannot say if this was the same for my mate I can only give my own results
so my point which remains is ok it seems to of worked for some people and not others……. so was this bugged for me YES was it bugged for my mate YES but it bugged for you Clearly no.
next time maybe accept there is issues and the fact you do not have an issue doesn’t mean one does not exist in one shape or form
you really think people are stupid enough to NOT know how this works ? No offence you must have a very low IQ to think people are beyond basic understandings….
You must be new to the forums, people don’t have basic understanding of a lot of things. I literally just had two people tell me that Moa doesn’t kill minions anymore, and someone said Soul Spiral gave LF. And to follow up on not understanding “basic” mechanics we have a quote from someone familiar…
Skill 5 was ready
Skill 6 was on 15 seconds CD
Skill 7 was on 18 seconds CD
Skill 8 was on 6 seconds CDSkill 5 Pressed and it didnt affect Any of the other skills on CD, now I cannot say if this was the same for my mate I can only give my own results
That… isn’t how it works. Each time you cast a shout, it checks how many people you hit, and reduces the CD of that shout you used by 7% per person hit. So you might want to go and correct that last statement about low IQ and not understanding basic mechanics.
(edited by Bhawb.7408)
Plus, as a bit of bragging, my IQ is 190
Plus, as a bit of bragging, my IQ is 190
No offense, but let me try to offend you. Wait, is 190 good? Darn.
I’ll take a rain-check on that offense that I don’t mean to offend.
Also, definitely give as much info as possible with bugs at all times. Even if it doesn’t seem like it matters (such as if it happened in PvE vs. WvW vs. sPvP vs. sPvP lobby).
“He’s like a man with a fork in a world of soup.”
Also, definitely give as much info as possible with bugs at all times. Even if it doesn’t seem like it matters (such as if it happened in PvE vs. WvW vs. sPvP vs. sPvP lobby).
Especially since once details were given it was obvious the trait was working just fine like we knew and they just didn’t know how it was supposed to work…
Plus, as a bit of bragging, my IQ is 190
No offense, but let me try to offend you. Wait, is 190 good? Darn.
I’ll take a rain-check on that offense that I don’t mean to offend.
Also, definitely give as much info as possible with bugs at all times. Even if it doesn’t seem like it matters (such as if it happened in PvE vs. WvW vs. sPvP vs. sPvP lobby).
Yeah, average human IQ is 100.
That said, all that says about me is that I learn and think fast, not that I can calculate differential equations in my head. I can have a hard enough time with just y=mx+b :p
Back on thread topic, regarding bug reports, details, details, details. Weird code interactions can come from a lot of places. For example, in League of Legends, back when Hecarim was first being tested on the PBE, there was a bug where using his charge to hit a Ziggs could diffuse Zigg’s ult that had already been thrown. It made virtually no sense, given the ability functions very similarly to another skill that had been in the game since launch (Rammus’s Q). As a result, Hecarim’s actual launch got delayed by nearly a month as the developers tried to track down the bug.
you really think people are stupid enough to NOT know how this works ? No offence you must have a very low IQ to think people are beyond basic understandings….
You must be new to the forums, people don’t have basic understanding of a lot of things. I literally just had two people tell me that Moa doesn’t kill minions anymore, and someone said Soul Spiral gave LF. And to follow up on not understanding “basic” mechanics we have a quote from someone familiar…
Skill 5 was ready
Skill 6 was on 15 seconds CD
Skill 7 was on 18 seconds CD
Skill 8 was on 6 seconds CDSkill 5 Pressed and it didnt affect Any of the other skills on CD, now I cannot say if this was the same for my mate I can only give my own results
That… isn’t how it works. Each time you cast a shout, it checks how many people you hit, and reduces the CD of that shout you used by 7% per person hit. So you might want to go and correct that last statement about low IQ and not understanding basic mechanics.
IF that is indeed the case then I apologise and stand corrected,
I was going on two bits of official information
1:
P.O.I for the Reaper shows nothing to do with each shout reducing the CD of each individual shout but shouts i.e.. I took it to be it reduced them in plural not singular
went back to it today and made No reference to each one only affecting each skill,
- Time frame – 4:10 -5:20
GW2 Wiki shows:
Your shouts recharge faster for each foe they hit. Recharge Reduction per Foe: 7%
Again Plural used not singular….
But as you said, That is not the case so thank you for the correction in information.
It’s plural because it benefits more than one skill.