June 2016
Updated build calculator links: WvW, PvP, PvE
I will not update the written guide below (for now), so be advised that a lot of it referes to outdated versions of this build.
Updated August 22, 2015
The original build had 3 corruption skills and the Master of Corruption trait, hence “Staff+Corruption”. I won’t change the title of the thread, just know that it used to be a more fitting and perhaps less misleading description of what this build really is today.
What is this build about:
- This is a staff build. Contrary to popular believe it’s not just a support or wvw-siege weapon, but in this build you can use it as your main.
- It is a hybrid build.
- It’s an all-purpose build that can be used in every game mode.
WvW (solo roaming or zergs) – (outdated build link)
PvP – (outdated build link)
PvE – (outdated build link)
Side note: this build is not optimized for something like dungeons or fractals. (then again, if you want to be king in PvE you shouldn’t play necro in the first place)
Gameplay:
This damage sample is outdated (I will make a new one) but the skill rotation still works:
http://www.youtube.com/watch?v=kNi_HLJX8gE
The reasoning behind the build:
The big questions: why bother going with a build that is different from the meta? Why the same build for all game modes? Why pick a hybrid instead of straight up maxing out a single prefix for a pure power or pure condi build?
There’s no simple answer, a lot of the gear and traits have to be seen in context of the entire build or the potential fights you’re going to have, which means that some explanations require an approach similar to the “chicken or egg” causality dilemma. For example: did I like the staff and therefore tried to make a build that would incorporate it in the best possible way, or did I want to make a hybrid and then chose the weapons that fulfilled that role? Considering how long I’ve been using this build and how old this thread is by now, there is of course a historic component to how it evolved with every patch. However, most elements of the build are connected in a synergetic way, so rest assured that it works even if it looks weird on paper.
TRAITS
Specializations:
With the way specializations have streamlined the trait system, making the right choice for any build has become less a matter of picking the best 3, but rather evaluating which 2 you need the least.
In case of this build Death Magic is by far the least attractive, which narrows our choice down to 3 out of 4.
So here’s the tricky part: the weapon traits for this build are in Spite, Blood Magic and Soul Reaping. But Curses has all the juicy condition traits and some buffs to critical chance which are very important for this hybrid.
Interim conclusion: one of our weapons can’t get its respective trait.
You might be surprised that I ended up dropping Soul Reaping/Soul Marks for a build that advocates being a staff build. It was indeed a very tough choice to make, after all, not having unblockable marks in PvP or WvW is a huge drawback. However, Soul Marks is almost the only reason I would pick Soul Reaping at all, while it is a great specialization in general, trading it for either Spite or Blood Magic just wouldn’t be worth it.
SPITE
The reason I need Spite for this build is the might and vulnerability stacking in the minor traits, as well as the cd reductions for the axe.
Adept: Spiteful Renewal vs Bitter Chill
For obvious reasons I have picked the offensive option over the defensive one in PvE, but against players I actually prefer Spiteful Renewal.
Side note: before the trait system rework Bitter Chill was previewed to inflict 5 stacks of vulnerability which might have given it a slight edge, now it only gives 3 stacks (a balancing decision because of the Reaper, no doubt). Additionally, Unholy Fervor was previewed to give a 10% damage increase against vulnerable foes (now it’s just 10% to axe skills), which would’ve definitely made Bitter Chill the best choice for this build.
Anyway, 3 stacks of vulnerability, while not entirely negligible as it not only increases both condi and direct damage but also provides a cover condition, its impact in high frequency cleansing environments like PvP and WvW is too little to justify not taking Spiteful Renewal instead.
Spiteful Renewal does, however, have some issues: the healing doesn’t work through Shroud and the proc-requirement combination of “condition on you + strike a foe + health threshold + icd” makes this one completely unpredictable. I usually try to avoid uncontrollable procs but the cd of only 5 sec makes Spiteful Renewal a somewhat decent cleansing trait.
(edited by flow.6043)