Build evaluation: Power/MM hybrid

Build evaluation: Power/MM hybrid

in Necromancer

Posted by: HaxTester.9816

HaxTester.9816

I got tired of soldier’s rune MM build and I’ve been using this pure DPS build lately, I am having a lot of fun with it. It’s a hybrid of power build and minion master build. It doesn’t have wells for versatility or escapes (or you would have if you chose Flesh Wurm), but since it’s a pure dps build, minion skills are the only ones that give out constant damage. Yes I know, other skills don’t do damage but that doesn’t mean they don’t indirectly do damage (ie. give advantages). But this is just what it is, pure direct damage build. Try it for a battle or two, then tell me what you think, what needs improving, etc.

http://en.gw2skills.net/editor/?fRAQNBHhZakhmuabrxpG2bTENUSGAHAk94AQ9O8CdKA-TJBFwACOFAA3foaZAAPBAA

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Build evaluation: Power/MM hybrid

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Few notes.

1: Blood Fiend is garbage, not worth taking, ever. Maybe after the spec changes, but not before, take Consume Conditions instead.

2: You are going “full” damage, but you have staff and axe. You will do basically no damage unless you are in DS with this setup. You need dagger, either drop staff and go D/WH A/D, or probably the better option and go D/WH and Staff, so you don’t lose the poison. All you lose by dropping axe is the 3 skill, which isn’t good enough to warrant not having Dagger’s immobilize chaining and damage/LF building

3: Shadow Fiend is kitten. I want to like the guy, but a 3 second activation time is awful. Flesh Wurm deals slightly higher DPS until Vampiric Master is involved, while being far more reliable at dealing it, and has a vastly superior active. Or, if you want the true yolo experience, bring Well of Corruption. I did this waaaaaaay back in the SOAC profession tournaments and kitten on a lot of people 1v1 and 2v1 with it, the damage is absolutely disgusting, and with dagger/bone fiend/tainted shackles you have like 11 seconds of chain immobilize.

4: For Runes go Pack. Boosts yours and the minions DPS, and probably go blood or leeching sigils.

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My PvP Minion Build

(edited by Bhawb.7408)

Build evaluation: Power/MM hybrid

in Necromancer

Posted by: HaxTester.9816

HaxTester.9816

OK thanks, I’ll try out rune, sigil and weapons changes.

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