Build for learning dunegeons?

Build for learning dunegeons?

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Posted by: Bloodgruve.6038

Bloodgruve.6038

Hello Necro community. I’m helping a buddy get setup to start running dungeons and I’m looking for suggestions on a build that is relatively easy to run and is effective, I have very little experience in this area. Optimization is not a large concern right away but survival with decent damage output is.

What build and gear would you suggest in this situation? This is his first MMO but he is 80 and does possess a decent level of skill.

Are condition builds most effective or are there power builds that are feasible also?

TYVM

“Real knowledge is to know the extent of one’s ignorance”

Build for learning dunegeons?

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Posted by: Bas.7406

Bas.7406

Hello Necro community. I’m helping a buddy get setup to start running dungeons and I’m looking for suggestions on a build that is relatively easy to run and is effective, I have very little experience in this area. Optimization is not a large concern right away but survival with decent damage output is.

What build and gear would you suggest in this situation? This is his first MMO but he is 80 and does possess a decent level of skill.

Are condition builds most effective or are there power builds that are feasible also?

TYVM

It’s largely dependent on what type of playstyle he enjoys and what group he is with.

There are 5 main build types, and each is effective in dungeons.

1) Condition damage
2) Power
3) Hybrid
4) Minions
5) Support

Check out the SOACGaming youtube, Nemesis Youtube, and Chips Encyclopedia Youtube information.

There are so many builds that are currently viable in PVE/Dungeons for the Necromancer it’s a lot of fun.

Build for learning dunegeons?

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Posted by: PinCushion.7390

PinCushion.7390

Hello Necro community. I’m helping a buddy get setup to start running dungeons and I’m looking for suggestions on a build that is relatively easy to run and is effective, I have very little experience in this area. Optimization is not a large concern right away but survival with decent damage output is.

What build and gear would you suggest in this situation? This is his first MMO but he is 80 and does possess a decent level of skill.

Are condition builds most effective or are there power builds that are feasible also?

TYVM

I would recommend a wells oriented build with 30 Blood (for the Wells Cooldown trait, 50% Siphon Improvement trait, and Wells Siphon trait). The other points can be put wherever you want, depending on if you want more support or more damage. I’d start off with rare (yellow) Knight’s gear, since it’s got a decent amount of Toughness on it and it’s rather cheap. Condition builds depend on Rabid gear, which can be a hassle to get. They also can be ineffective if your party has multiple condition built players.

Playing the build is pretty easy. Hit things with whatever weapon you like. Dagger/Warhorn is good for single-target damage, has a decent siphon for ducking out of melee to heal up, a single-target root, an AoE Daze, and Locust Swarm which is handy for building Life Force and Siphoning more.

Wells can be changed depending on what you’re doing. Well of Suffering will be your go-to “More Damage” well. Well of Corruption is good vs mobs that buff themselves and adds a bit of damage. Well of Power is good vs mobs that spam conditions. Well of Darkness is good vs trash mobs that hit hard. Well of Blood is great for both team and self healing.

Elite skill is also very changeable. Plague is great for trash fights that have gone wrong (AoE Blind). Golem is good for his knockdown, and can be great for peeling stack of Defiant if a boss is standing next to a wall.

Staff in your swap slot is a good all-purpose choice because near-permanent Regeneration and Putrid Mark are amazing support skills to have on tap. Axe works as well, for a little extra Life Force/Kiting tools. Scepter is fairly bad in non-condition builds.

All that said, I view Wells as a decent introductory build that has a lot of room for improvement and experimentation. There are a huge number of builds out there, and most of them work pretty well in a dungeon environment. You won’t top the charts on damage output, but you’ll bring a good balance of damage, control, and support skills that will help learn the class.

Build for learning dunegeons?

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Posted by: Ruruuiye.8912

Ruruuiye.8912

When learning dungeons, focus on surviveability. Avoid Spite for now. Invest heavily in Blood, and Death too, if you can afford it.

30 points in Blood allows you to trait for either Vampirism or Wells (in which case, the level 2 trait for ground-target Wells under Curses is a must). Vampirism can give you some good survivability as can Wells. Wells will also help your group members and deal a fair decent amount of damage.

20 points in Death will get you greater marks and -20% staff cooldowns which are solid major traits you can keep on all the time until you’re ready to experiment. The disadvantage here is that you’ll wind up getting jagged horrors on the field, which can be an inconvenience.

Grab a staff and stay on it most of the time. If you feel adventurous you can also grab a dagger to learn (the hard way) when and where melee is useful. Otherwise, grab an axe which will let you stay a bit further off.

Always slot Spectral Walk until you know what you’re doing. It’s both a stun break and a running mechanism. Especially when you’re pugging, someone may start running past an encounter without you knowing it’s appropriate to run. Keep up and do everything you can not to get picked off.

Build for learning dunegeons?

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Posted by: Bloodgruve.6038

Bloodgruve.6038

Input is much appreciated. Any idea what the highest sustained damage weapon is using a Power build? I think he has the capacity to deal with some melee if needed.

Ty again.

“Real knowledge is to know the extent of one’s ignorance”

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Posted by: Zogyark.4597

Zogyark.4597

Input is much appreciated. Any idea what the highest sustained damage weapon is using a Power build? I think he has the capacity to deal with some melee if needed.

Ty again.

Dagger, of course you have to be melee and get your hits in. Very single target as it doesn’t cleave and you have to be on the enemies face so might not want to try it on a lot of silver/gold mobs.

Necromancer Lupicus Solo – https://www.youtube.com/watch?v=RWkSkhmWiDU

Retired Until Expansion or Meaningful Content is Released.

(edited by Zogyark.4597)

Build for learning dunegeons?

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Posted by: PinCushion.7390

PinCushion.7390

It isn’t a siphon build, but Nemesis has an Axe/Life Blast build that does very respectable ranged damage. It’s pretty squishy, but that’s Glass Cannon for you.

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Posted by: BurnedToast.3781

BurnedToast.3781

Input is much appreciated. Any idea what the highest sustained damage weapon is using a Power build? I think he has the capacity to deal with some melee if needed.

Ty again.

Dagger, it scales a LOT better then any other weapon, but…..

It’s very, very boring – autoattack is the only good skill everything else is not worth pressing most of the time. Even going into death shroud to use lifeblast lowers your DPS compare to autoattack (though of course, might be worth it for other reasons).

It also leaves you very very vulnerable because it’s melee range. Not good for someone just starting out. Even for good players you lose a lot of dps due to dodging out of range, boss standing in fire pool, boss chasing someone else so you have to run after it, etc etc.

Dagger trait is not very good (15% faster cooldowns and no damage increase) and is in a not-so-good traitline (20% faster well cooldown is really the only good thing in the traitline and vit/healing power are bad imo)

So I’d say axe is probably the best choice for starting out then later on once he has a better grasp of everything he can try out dagger and see if he likes it better.

Build for learning dunegeons?

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Posted by: Anchoku.8142

Anchoku.8142

For learning dungeons, I recommend staff and scepter/dagger on a 10/20/20/20/0 build. It gives some bunker, conditions, wells, and a whole lot of flexibility so you can run minions, too. All of it at maximum range while you learn to dodge.