Build tips
so what is the bruiser for? is it frontline or small team roaming? for frontline you will need more armor. for roaming you will need precision, decimate defenses will not help so much vs cleanses. precision will always be better if you can dodge attacks. the bruiser build also has more ferocity then is necessary. i’m guessing the tank build is going to be a frontline zerg build. it uses blood+death magic which aren’t very good. your minions will not live long enough to transfer condis, and blood magic has nothing useful save for shorter cds for wells which is still not worth taking the traitline imo. it looks too tanky, needs a bit of damage to be effective.
I completely agree but i’m not sure on the changes. The bruiser is for small team up to 20 ppl i guess.
i know i have too much ferocity, i was wondering how much toughness should i get to compensate. (Soldier?) ? Can i drop precision if i have 50% crit chance in rs already and sigil of intelligence? Considerig that i quickly switch throuh my weapon as much as i can, i usually don’t cast more than 3-4skills
The tank build is definitely too tanky, it’s just my first iteration, i’m not sure on how much tankiness is enough
The idea of the blood trait was to keep my minions alive since they degenerate health over time, i know that probably there’s too much aoe in wvw to make it work. What if i pick the poison aoe on minion death, from the death magic spec, and go condi?
(edited by MoonCrash.6713)
Something like this perhaps.
or
“The state charges a dollar-twenty five pop.”
(edited by Toll Booth Willie.6723)
Ok, i get it, minions are useless in large fights xD. Then I don’t need blood magic anymore, since the only purpose of that was to keep the minions alive. Back to Reaper, Soul Reaper, Death Magic.
Regarding Decimate Defenses, probably you’re right about the cleanse, still I’m not sure o want to give up on a build without precision, since the base rotation looks something like this: Staff 5-3-2 (for the chill), RS 2-3-5-3-4-2, Staff 2-(4), GS 5-3-2 or GS 2-2-2 (if target health < 50%), RS 2- Autox3, GS 2, Staff and repeat. So as you can see, I’m almost never autoattacking, I’m mostly in RS when i deal damage (staff doesn’t do much anyway beside chilling), and 3 skills in GS that always crit thanks to sigil of intelligence. Yeah I do crit less in RS and I may miss a couple of crit in general, but that precision that I don’t need, gives me power, vit, toughness depending on which gear I choose.
Then I like the 2nd build that Toll posted, I thought about something like that before trying the minions way. Ayway I don’t think I need runes of reaper anymore, since the loss of Decimate Defenses. I was going for Runes of Strenght, but might is going to get cleansed often anyway, so does buff/might duration really matters?
So i tried Runes of Exuberance, and I came up with this:
I don’t need concentration, with sigils, traits and food i can reach 25 might in seconds (more sustain with Blighter’s Boon). I’m using sigils of chance since there’s nor really much that I could benefit from and sigils of strenght, so I get more stats on the gear. i tried to find the best combination of gear to reach the same stats you had on your 2nd build, and gain 4.5k more health. How is it?
If you want something tanky (non power) you can try to use
https://metabattle.com/wiki/Build:Reaper_-_Epidemic_Shouts
dropping Spite for Death Magic