Build with Good Stability and Damage?

Build with Good Stability and Damage?

in Necromancer

Posted by: bhagwad.4281

bhagwad.4281

I’m looking to incorporate “Foot in the Grave” and “Near to Death” into my build with good boon durations so I can just “dip into” death shroud over and over to get massive stability uptime. The reason? I’m tired of being (literally) pushed around.

So I’m thinking these are the salient features:

1. Keep going in and out of death shroud. I need 30 in soul reaping for this.
2. I get lots of critical damage.
3. Clearly this has to incorporate power to make use of the crit damage
4. To make use of the critical damage, I need some precision in curses
5. With furious demise and weakening shroud in curses, I can take advantage of the “dipping” in and out constantly
6. I want lots of extra boon duration to maximize stability.

I’m not very experienced with a necro (I main a mesmer, but it has limited value in tPvP these days), so this is mostly theory crafting. I would love someone with more experience to tell me if any of this can be synergized.

Build with Good Stability and Damage?

in Necromancer

Posted by: CastIron.7364

CastIron.7364

Good stability and Necromancer does not compute.

Reason: “Near to Death” decreases DS recharge to 6 secs (not sure about that one) and “Foot in the Grave” gives Stability with 3 secs baseline.

This means you’d need at least 100% Boon duration in order to get perma stability. Using 2 Superior Water/Superior Monk/Superior Traveler Runes leaves you at 45% increased Boon Duration. Let’s say you get Platinum Doubloons on all your trinkets and weapons (even though that’s not possible in PvP but let’s continue for the sake of argument) giving you +32% Boon Duration.
You’d be at 77% increased boon Duration and only a 25 point investment in the horrible Death Magic traitline would get you to our desired +Boon Duration%. 102% (or 107 with full commitment to DM) is enough for perma stability but with 25/30 points in Soul reaping and Death Magic there is very little wiggling room for the build and you only get “Furious Demise” but no additional power.
Plus there is the problem of your DS running out and your whole setup being useless until you get it recharged again.

If I’m off with my calculations feel free to correct me. I still believe.

edit: I just realized you could shave off some points from Death Magic by wearing full Giver’s Armor giving you 6% Boon Duration and ‘of Winter’ Trinkets giving another 5% so 15 points in DM would reach the cap of 100% increased duration and you could happily spend another 10 points in another traitline.

Still the stats on that gear are pretty useless.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by CastIron.7364)

Build with Good Stability and Damage?

in Necromancer

Posted by: Drakaer.8623

Drakaer.8623

Near to death is 7s not 6

Drakaer Soulkeeper [KAOS] Charr Necromancer

Build with Good Stability and Damage?

in Necromancer

Posted by: CastIron.7364

CastIron.7364

Near to death is 7s not 6

Well that pretty much shatters any hope of perma stability on a necro.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Build with Good Stability and Damage?

in Necromancer

Posted by: Pwent.2639

Pwent.2639

Lol you don’t need perms stab to run a necro build that “has good stability,” foot in the grave is lots without any boon duration. I would recommend not running any boon duration in a power build save those points for crit and precision.

Ida