But of Corpse is back?!?!
Alright guys, the video is uploaded here hope you enjoy the show.
Will I watch this? Of corpse I will.
EDIT: I tested Chilling Darkness and Bitter Chill’s interactions with the Blind on CC from Master of Corruptions, and they don’t apply to you in either sPvP or PvE.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
(edited by Blaine Tog.8304)
EDIT: I tested Chilling Darkness and Bitter Chill’s interactions with the Blind on CC from Master of Corruptions, and they don’t apply to you in either sPvP or PvE.
That’s unfortunate, would have easily been the best thing since killing yourself with Plague.
Glad you guys are back to doing the podcast again \o/
I want to comment a bit on the topic of condition Reaper in PvE, especially raids, since I got the chance to play around with it a bit on Friday. It was on WP’s stream btw (I am “that darth guy” =P).
I was only able to play Reaper for ~30 min. before I switched to condi Engineer, per “request” I might add, but playing both classes back to back gave me a better idea of how they work out in the Vale Guard encounter respectively.
I tried out a Scepter/x build with Dhuumfire (Viper’s/Sinister gear) and I have to say, I’m inclined to agree with Blackmoa on this one. The more I play around with it and try to make it work, the more “shoehorned in” Dhuumfire feels. It just doesn’t really work as well as I wish it would and Soul Reaping just feels inferior to Blood Magic in group content =/
As I already mentioned elsewhere, I really think this trait would need to work more like Incendiary Powder (i.e. be less tied to Shroud) to become a truly good option for Scepter condition builds in PvE.
In general, condi Reaper definitely feels a lot safer to play than condi Engineer and condi application is much more consistent in the main part of the fight, especially when your tank is struggling to keep the boss in place for some reason or in phase 2 and 3 when boss needs to be moved around more anyways. The damage output didn’t feel too far off compared to when I tested it last time, but that could be attributed to the mobile nature of the encounter and just the fact that I didn’t keep up with my rotations as well as I should’ve (which hurt Engi more than Necro ofc), so you might want to take that with a grain of salt.
Anyways, those are my thoughts on this matter, I’ll definitely give condi Reaper another shot in raids once I get the opportunity and don’t feel like dying anymore X)
I’d also really like to hear more opinions on the Dhuumfire issue in particular. I think it is one of the problems with the core spec that are still holding us back in PvE right now.
I feel like the main issue with Dhuumfire is that ANet treats its damage as being on top of our condition pressure instead of effectively replacing it.
We don’t get to keep our condition pressure in shroud (even true on Reaper), which means this trait would have to overperform in a vacuum. It’s effectively trying to match ~70% of our condition output, which frankly is unreasonably powerful most of the time.
I feel like the main issue with Dhuumfire is that ANet treats its damage as being on top of our condition pressure instead of effectively replacing it.
We don’t get to keep our condition pressure in shroud (even true on Reaper), which means this trait would have to overperform in a vacuum. It’s effectively trying to match ~70% of our condition output, which frankly is unreasonably powerful most of the time.
I think of Dhuumfire really as more of a way of maintaining some Condi pressure while you turtle up. It can’t really beat out the pressure from everything else, but it means your DPS doesn’t plummet so precipitously if you’re forced to go into RS to take some hits.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
Dhuumfire in PvE feels very lackluster. When you’re in Reaper Shroud, once you have used #4 and #5 your condition application goes way down, and the few seconds of burning on auto attacks doesn’t make up for losing scepter+dagger/focus and your utilities. I agree with what was said above, about changing it to be like the Engineer’s Incendiary Powder, but maybe slightly Necromancer.
For example, when you apply x amount of conditions to your current target, they ignite and cause 3 stacks of burning to 5 targets in the area for 5 seconds with a 10 second cooldown. Maybe switching Dhuumfire and Weakening Shroud (cast Enfeebling Blood when entering shroud, which is more of a Soul Reaping trait anyway). That would at least give us an option to use the overpowered burning condition more reliably as we’re currently the only condition class that has it, but has very weak access to it.
Dhuumfire in PvE feels very lackluster. When you’re in Reaper Shroud, once you have used #4 and #5 your condition application goes way down, and the few seconds of burning on auto attacks doesn’t make up for losing scepter+dagger/focus and your utilities. I agree with what was said above, about changing it to be like the Engineer’s Incendiary Powder, but maybe slightly Necromancer.
For example, when you apply x amount of conditions to your current target, they ignite and cause 3 stacks of burning to 5 targets in the area for 5 seconds with a 10 second cooldown. Maybe switching Dhuumfire and Weakening Shroud (cast Enfeebling Blood when entering shroud, which is more of a Soul Reaping trait anyway). That would at least give us an option to use the overpowered burning condition more reliably as we’re currently the only condition class that has it, but has very weak access to it.
Mesmers also have burning access, but weak use of it. Only The Prestige even applies it reliably, the rest of their application is RNG.
I enjoyed that! You guys sound good btw, did you buy new microphones?
Blackmoa did, definitely noticeable lol.
Hehe, good to know that ESLmoney went to good use!