CD necro for WvW/Zerg
I run the standard 30 20 0 0 20 for condi necro but this build is something I wanted to try out but lack the funds to make it happen xD
maybe you could make some use of it. 100% condi duration is something many fellow necromancers advised me against but I actually wish to try it even with low lifeforce generation and the possibility that the conditions wont last to their full potential anyway.
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Being at commander in zerg ull need heavy armor, which necros don’t have it means ull need to play more or less war or guard.
On second necro i play the “healermancer” in full clerics, if i want to run at commanders side. Conditions just dont cut it with heals. Is just to low dmg.
On main necro i play full zerker with traveler runes.
In zergs applying condition is pain in the kitten . U have insane condition removing and those -40% condition duration food that many heavy users are running around. So power is easier and makes better impact in short time then conditions, but it is more demanding on surviving.
imo a necro should not be at the front beside the commander. the role of condition builds in a zerg is just to apply enough aoe pressure to force the opposing side to regroup for cleansing. the killing is done mostly by the heavies focus fire damage and random AoE dropped by light armor classes like ele’s meteor shower, lava fonts etc and necro wells running power. -40% condition duration food is indeed effective but will not reduce your condition damage. besides there should be more condition users around. In addition using condition necro at the back-line in a zerg is much safer since the necro is slow to react and vulnerable to cc which angry melee trains spam with impunity. a power necro has poor range+poor stability and its job in a zerg is to snipe people low on health with life blasts/ lich form etc. I personally prefer having more condi necros at the back making life hard for the opposing side as well as offering some control over the downed so even if they rally they would still be suffering from conditions.
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
I replaced all my condi duration gear to get the most damage per tic a while back. Now I am thinking I can get away with it if I place my condis in the back of their zerg…
BTW the standard 30 20 0 0 20 is for pvp. Dhuumfire will be overwritten by eles and guards. Dhuumfire also only procs on one person regardless of how many crits you get on a group.
If you bring a mostly standard condition build, spectral wall, well of corruption and darkness, and have plague form, you can give some pretty great support to your Zerg, even at the frontline. That can be a good amount of protection and blindness you dole out.
To be frank, don’t run condi in a zerg. Power builds are much more effective over all. A good condi build would burn people on walls faster then power but thats it. In large engagements your damaging conditions will be for the most part worthless. That said, if you’re a pug, do what you want. Rule of thumb power = zerging/large fights condi = roaming/small fights.
Though if you insist on condition. 30/30/0/0/0 (10 points put where ever probably soul reaping) Mix in some carrion or dire. One thing about a full rabid set is your lack of power which means you can’t kill siege, a big part of range in sieges. Dire to add tankyness as needed. Main objective is find the enemy commander and unload, keep the pressure up on him and it will be hard for them to make good calls.
Zikory – Retired Thief
Zikkro – Zergling Necromancer
with this build you are a Condi dmg/Boon striping/Blinding and chilling Tank
I disagree with you Zikory. Condition necro/mesmer can out pressure their power build counterparts due to the number of people condi builds hit. Both of the meta condi builds have pulse/reappliable skills that shouldnt be overlooked because of the amount of condi clears out there.
I disagree with you Zikory. Condition necro/mesmer can out pressure their power build counterparts due to the number of people condi builds hit. Both of the meta condi builds have pulse/reappliable skills that shouldnt be overlooked because of the amount of condi clears out there.
My assumption is based off him saying he follows the commander so most likely large scale fights. If you look at most of the common meta builds with wells, the only one that makes use of condition damage is WoC, which isn’t reliable as a source of condition damage more so spike damage (using power) and a boon strip. WoC and WoS will scale better with power for the spike damage as guaranteeing 5 people will stay in the wells zone for the full 5/6s in most cases won’t happen. Both the vuln from WoS and blind/chill (if traited) from WoD don’t require condition damage to be equally as effective as power builds. You could argue that the condition duration in most condi builds will buff the blind/chill vuln but in most cases condition duration is a waste in large scale fights as it will be cleared off before the full duration is hit, thus wasting dps. (cleared off by being cleansed or downed)
Zikory – Retired Thief
Zikkro – Zergling Necromancer
As a condi necro the only thing I would throw at a hammer train is corrosive poison cloud, well of darkness/corruption. Thats only for the utility and not for damage. I usually focus on the backliners (less cleansing) with bleed stacking and spectral wall, which adds up to plenty of damage with 4 condi necros.
Mesmers are amazing with the confusion+retal pressure they unleash on the train, not to mention helping stack bleeds and burning with a crapton of chaos armor.
I think for the most part you are right and that power is better then condi damage. Its still useful to use CD for maintaining pressure so the train, eles, or roamers can down them faster.