CHILL with the CHILL nerfs please?

CHILL with the CHILL nerfs please?

in Necromancer

Posted by: hailsatan.2865

hailsatan.2865

So it seems that the balancing team has something against the condition chill. Here are some direct and indirect nerfs i’ve seen maybe I missed a few so please add. If you think im crazy and the chill condition deserves this treatment please tell me why.

1.
Chill converts to 2 seconds of Resistance. How the hell does that balance out. What they should’ve done is grant Resistance to Tormented players and the might to chilled ones? My reason for the idea is below.

21 skills currently in game that apply chill
This is not even counting….
- 2 underwater skills
- 10 pet skills
- 5 traits that apply chill
- 1 downed skill
- 1 stolen skill(thief)
- activating combo on ice fields
- the kitten load the reaper will be receiving
Also there are 4 runes/sigils that apply chill and one food that does.

Now for the torment applications
7 skills currently in game that apply torment
- 1 trait that applies torment
In addition 3 Runes/Sigils that apply torment
That’s it!

2.
Chill and Cripple no longer affect the distance traveled on dash skills. Lame but I actually brushed this one off. It was hard enough trying to kite warrs and guards with my chillomancer build so this actually crippled our crippling conditions a little bit.
Why doesnt breaking someons leg affect how far they can run or jump anymore lol.

3.
This one is kind of random but I never understood it’s existence. The Superior Rune of Grenth vs Superior Rune of Balthazar battle. Now when it comes to Chill vs Burning conditions you could say burning is superior because it deals high dmg which will win you fights while chill does not a single thing to harm your opponent thus not contributing to wins. But thats not even the case Chill has amazing control effects while burn has awesome dmg effects IMO they are equal so why not treat them equal?

Superior Rune of Grenth:
(1): +25 Condition Damage
(2): +10% Chill Duration
(3): +50 Condition Damage
(4): 25% chance when struck to cause chill for 3 seconds. (Cooldown: 30s)
(5): +100 Condition Damage
(6): +20% chill duration; when you use a healing skill nearby foes are chilled for 3 seconds. Cooldown: 10s

Superior Rune of Balthazar:
(1): +25 Condition Damage
(2): +10% Burning Duration
(3): +50 Condition Damage
(4): +15% burning duration; when you’re struck below 20% health gain quickness for 5 seconds. (Cooldown: 90s)
(5): +100 Condition Damage
(6): +20% burning duration; when you use a heal skill nearby foes are burned for 3 seconds. Cooldown: 10s

Almost mirror images of Chill and Burn abilities except the (4) on Balthazar has 5s of quickness stapled to it. Why doesnt the Grenth counterpart get this?

4.
Almost every class laughs in the face of people who rely on the chill condition with -33% duration traits EVERYWHERE. Ele can dodge roll off 1000s of chill for not just themselves but allies in the area! WTF. Thieves hardcounter chill like a mfer as well. Two skills that cleanse it right off with extremely low cd’s and it doesnt even affect their initiative regen. Not to mention the new trait that grants -50% chill effects. Warrs can charge that kittenty chill right off and soon will not affect their dash skills. Engies laugh at the movement condtions as well and will soon convert chill to resistance without doing a single thing. The new Reapers say kitten you to chill builds with -66% chill duration while in shroud. Hell there’s even a rune set that grants -50% chill duration however nothing like that exists for any other condition.

I play necromancer the only class in the game that can actually cast chill spells with decent uptimes and our chill spells are now next to useless. Trust me necro has enough problems to deal with.

CHILL with the CHILL nerfs please?

in Necromancer

Posted by: akaCryptic.2389

akaCryptic.2389

I agree with you but don’t care enough anymore. Mained necro since I started last year, but now I’m gonna switch to our elementalist overlords.

I constantly get the feeling that other class developers and necro class developers live in different planets. When every sing class has acces to either one of; a sort of immunity, teleport or stealth (cough mesmers got em all) and necro has none of these. Flesh wurm just teleports me 1 step to the side like 1/3 of the time. We look okay on paper but the class has a low skill ceiling, discourages creative thinking in games like teleport up ledges to escape focus fire or juke (i.e mesmer sword 2) but instead we tank what we are thrown…

CHILL with the CHILL nerfs please?

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Posted by: Sadrien.3470

Sadrien.3470

I agree with you but don’t care enough anymore. Mained necro since I started last year, but now I’m gonna switch to our elementalist overlords.

I constantly get the feeling that other class developers and necro class developers live in different planets. When every sing class has acces to either one of; a sort of immunity, teleport or stealth (cough mesmers got em all) and necro has none of these. Flesh wurm just teleports me 1 step to the side like 1/3 of the time. We look okay on paper but the class has a low skill ceiling, discourages creative thinking in games like teleport up ledges to escape focus fire or juke (i.e mesmer sword 2) but instead we tank what we are thrown…

Hey, don’t worry. Robet HAS to fix this.

Have fun. Be Alive. K Thnx Bye.

CHILL with the CHILL nerfs please?

in Necromancer

Posted by: akaCryptic.2389

akaCryptic.2389

I agree with you but don’t care enough anymore. Mained necro since I started last year, but now I’m gonna switch to our elementalist overlords.

I constantly get the feeling that other class developers and necro class developers live in different planets. When every sing class has acces to either one of; a sort of immunity, teleport or stealth (cough mesmers got em all) and necro has none of these. Flesh wurm just teleports me 1 step to the side like 1/3 of the time. We look okay on paper but the class has a low skill ceiling, discourages creative thinking in games like teleport up ledges to escape focus fire or juke (i.e mesmer sword 2) but instead we tank what we are thrown…

Hey, don’t worry. Robet HAS to fix this.

After all the feedback and report from the forums not much changed. If don’t fix things by tuesday, chances are they never will, maybe only minor things. The forum had dozens of AMAZING and creative ideas for GS and existing skills. Some include projectile block on CPC, A Bone wall on GS that blocks then explodes, Death Shroud Elite skill and so on…

CHILL with the CHILL nerfs please?

in Necromancer

Posted by: Sadrien.3470

Sadrien.3470

I agree with you but don’t care enough anymore. Mained necro since I started last year, but now I’m gonna switch to our elementalist overlords.

I constantly get the feeling that other class developers and necro class developers live in different planets. When every sing class has acces to either one of; a sort of immunity, teleport or stealth (cough mesmers got em all) and necro has none of these. Flesh wurm just teleports me 1 step to the side like 1/3 of the time. We look okay on paper but the class has a low skill ceiling, discourages creative thinking in games like teleport up ledges to escape focus fire or juke (i.e mesmer sword 2) but instead we tank what we are thrown…

Hey, don’t worry. Robet HAS to fix this.

After all the feedback and report from the forums not much changed. If don’t fix things by tuesday, chances are they never will, maybe only minor things. The forum had dozens of AMAZING and creative ideas for GS and existing skills. Some include projectile block on CPC, A Bone wall on GS that blocks then explodes, Death Shroud Elite skill and so on…

I’m pretty sure they’ll listen to reason. If they don’t necromancer need to have some kind of protest

Have fun. Be Alive. K Thnx Bye.

CHILL with the CHILL nerfs please?

in Necromancer

Posted by: Sagat.3285

Sagat.3285

I agree with you but don’t care enough anymore. Mained necro since I started last year, but now I’m gonna switch to our elementalist overlords.

I constantly get the feeling that other class developers and necro class developers live in different planets. When every sing class has acces to either one of; a sort of immunity, teleport or stealth (cough mesmers got em all) and necro has none of these. Flesh wurm just teleports me 1 step to the side like 1/3 of the time. We look okay on paper but the class has a low skill ceiling, discourages creative thinking in games like teleport up ledges to escape focus fire or juke (i.e mesmer sword 2) but instead we tank what we are thrown…

Hey, don’t worry. Robet HAS to fix this.

After all the feedback and report from the forums not much changed. If don’t fix things by tuesday, chances are they never will, maybe only minor things. The forum had dozens of AMAZING and creative ideas for GS and existing skills. Some include projectile block on CPC, A Bone wall on GS that blocks then explodes, Death Shroud Elite skill and so on…

I’m pretty sure they’ll listen to reason. If they don’t necromancer need to have some kind of protest

I have no faith in a protest the possible protest over HoT’s price will stomp on ours >.>

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

CHILL with the CHILL nerfs please?

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Posted by: nekretaal.6485

nekretaal.6485

Also 2s of resistance is a LOT.

Resistence is basically berzerker stance. That shouldn’t be thrown around lightly.

Back when everybody thought taunt would convert to chill, nobody as worried: the two are equal in power.

But chill has a lot of problems if everybody’s going to get a chill removal trait AND it doesn’t affect leaps AND the cooldown part doesn’t affect thieves, mostly doesn’t affect revenants and is laughed off by low cooldown classes like warriors.

#24 leaderboard rank North America.

CHILL with the CHILL nerfs please?

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I don’t have quite enough fingers to get good at an ele. Having said that I have been chased by and chased enough PU mesmers in my time to know that I would rather be the one resetting the fight than the poor bloke that has to sit there and take it. Mesmers have really no way to convert chill, but seeing as leaps and blinks are not impaired by chill I’m sure I will be fine.

I’ll still keep an eye on this forum, but after 3 years and over 5k hours on my necro I am tired of being the brick that other classes have to drag around behind them. This change to chill and the recent CC change only show that ANet has NO idea how to make an attrition class. /rant

(edited by Tommyknocker.6089)