Can Reaper be immune to movement impairment?

Can Reaper be immune to movement impairment?

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Posted by: Dammodor.9805

Dammodor.9805

Hello, this is my first thread so i hope this works out and won’t get downed.

With the reaper coming out soon i was looking into there traits to see the synergy with the rest of the necro traits which by the way Gee! you are an amazing designer and a conceptual thinker, with all the changes i can easily see necro becoming a much more hostile threat in pvp.

With this one concept now i might be very strong or very wrong but hear me out on this :

Reaper trait: Relentless Pursuit-gives a 66% reduction on immobilize, chill and cripple.

Rune of Melandru -gives a 35% total reduction to conditions.

Total: 101% reduction to those three conditions.

SO what does this mean can we run through the field like a juggernaut of death because this would give us full immunity to those conditions right?
Question? and lets get TALKING!!!

::: my apologies i did get the math wrong it is a 25% reduction not 35, but till really strong anti move.

Blood and Ice – Felldor Grimm

(edited by Dammodor.9805)

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Posted by: Sigmoid.7082

Sigmoid.7082

Unless the other party has condition duration then yes you could be immune to the condition and they would see an " immune" message when trying to apply it.

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Posted by: Dammodor.9805

Dammodor.9805

I thought so, and with deaths charge being immune to chill and cripple its now immune to immobilize too, this rune set can be strong since it gives health and armor with it. and DC can convert boons of hit

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Posted by: Roe.3679

Roe.3679

In reaper shroud, yes.

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Posted by: Ragion.2831

Ragion.2831

Unless my math is wrong, isnt it 66 from trait then 10 from 4 runes and 15 from 6 runes making it 91 not 101? I think you counted stun duration

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Posted by: Muchacho.2390

Muchacho.2390

Unless my math is wrong, isnt it 66 from trait then 10 from 4 runes and 15 from 6 runes making it 91 not 101? I think you counted stun duration

No you are right. He just thinks melanrdu runes gives -35% not -25%. By the way the stunduration is also only -25%.

See:
http://wiki.guildwars2.com/wiki/Superior_Rune_of_Melandru

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Posted by: Sarrs.4831

Sarrs.4831

It is still possible to reach over -100% condition duration using food in PvE/WvW. In sPvP you would need another external effect, and I’m not sure one exists.

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Posted by: Sigmoid.7082

Sigmoid.7082

being locked down is one of the biggest things for us so being abl to walk out of pretty much all immobilize skills is huge.

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Posted by: Tim.6450

Tim.6450

In sPvP you would need another external effect, and I’m not sure one exists.

Purging flames .

EverythingOP

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Posted by: Linnael.1069

Linnael.1069

I see you didn’t get to experience the heyday of melandrugrass roaming warriors. Yes its possible, and yes it is incredibly strong. Essentially means that you can take any matchup against any other power spec and reduce it to taking turns smacking each other in the face.

It’s additive with +duration effects tho, so condi specs can still lock you down

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Posted by: Cecilia.5179

Cecilia.5179

I wouldn’t run runes of melandru on a necro, but it would make you pretty hard to lock down.

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Posted by: NeXeD.3042

NeXeD.3042

So with all the new dmg reduction and the possibility of pseudo condition immunity… can you potentially have both?

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Posted by: Sagat.3285

Sagat.3285

So with all the new dmg reduction and the possibility of pseudo condition immunity… can you potentially have both?

Depends on if you have time but they are bringing the traditional mmo tank.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
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Posted by: Bhawb.7408

Bhawb.7408

So with all the new dmg reduction and the possibility of pseudo condition immunity… can you potentially have both?

Yep. The damage reduction is entirely within Death Magic, Reaper, and skill use, it doesn’t even take up a third tree, and the condition immunity is from Reaper, runes, and food in PvE/WvW. They are completely compatible, and you have room left over. Say DM/SR/R with the relevant traits, make sure you have good sources of poison/chill, bring spectrals for the protection uptime, and you are set up to be a strong bruiser build.

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(edited by Bhawb.7408)

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Posted by: NeXeD.3042

NeXeD.3042

Yeah I’m actually thinking celestial, I just made the build on dulfy, looks like you have a choice between minion and use death nova, or unholy sanctuary And probably spectral skills

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Posted by: War Mourner.5168

War Mourner.5168

I see you didn’t get to experience the heyday of melandrugrass roaming warriors. Yes its possible, and yes it is incredibly strong. Essentially means that you can take any matchup against any other power spec and reduce it to taking turns smacking each other in the face.

It’s additive with +duration effects tho, so condi specs can still lock you down

Those warriors were awful.

Just running away constantly, jesus christ.

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Posted by: Linnael.1069

Linnael.1069

I see you didn’t get to experience the heyday of melandrugrass roaming warriors. Yes its possible, and yes it is incredibly strong. Essentially means that you can take any matchup against any other power spec and reduce it to taking turns smacking each other in the face.

It’s additive with +duration effects tho, so condi specs can still lock you down

Those warriors were awful.

Just running away constantly, jesus christ.

And then they all started running mace shield on the swap. X(

It was like they all thought “what can i do to be more of a prick?”

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Posted by: NeXeD.3042

NeXeD.3042

Yeah I’m not thinking for wvw, unless you were roaming.

More for spvp and we would still absolutely be able to use zerker and still have crazy condi immunity as well as a kitten load of damage reduction

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Posted by: Kilger.5490

Kilger.5490

Yep looking very much forward to trying this! +40% food is all you need in Knight Shroud form. Only question is if you need 100% reduction or if the 66% will pretty much be enough.

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Posted by: nekretaal.6485

nekretaal.6485

Wait a sec. I thought the Relentless Pursiut trait was 99% immunity. 33% for GS + 66% for shroud. Go into shroud wielding GS and you should be at 99%.

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Posted by: Kilger.5490

Kilger.5490

Wait a sec. I thought the Relentless Pursiut trait was 99% immunity. 33% for GS + 66% for shroud. Go into shroud wielding GS and you should be at 99%.

I guess its in how you read it, not sure. Most of us seem to assume its 66% in knight.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Wait a sec. I thought the Relentless Pursiut trait was 99% immunity. 33% for GS + 66% for shroud. Go into shroud wielding GS and you should be at 99%.

I guess its in how you read it, not sure. Most of us seem to assume its 66% in knight.

Considering the trait description says “the bonus is doubled in Reaper’s Shroud”, it’s a pretty safe bet that you do not add them together, since doubling 33% is 66%.

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Posted by: nekretaal.6485

nekretaal.6485

That trait sucks then.

4 second immobilize minus 66%. == you’re still dead with no dodges. And if you’ve got a staff, and enter reaper shroud, you get nothing? Waste of a trait.

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Posted by: Sigmoid.7082

Sigmoid.7082

It turns a 4 second immo into a 1.3s immo on its own. Considering how much might we can get people will take runes of hoelbrak with it. That’s makes a 4s immo last half a second on yourself in shroud. You can shrug off and immo and even walk out of entangle :/ that is huge. Condition duration is no long a free stat on traits so immos will be naturally lasting shorter unless people opt for duration.In shroud NO IMMO IN THE GAME will hold you for more than a half a second

Also I don’t get why you say when you enter shroud with a staff you get nothing. The trait has no weapon restriction.

For pvp this trait is literally the best tier 1 major trait reaper has.

(edited by Sigmoid.7082)

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Posted by: nekretaal.6485

nekretaal.6485

For pvp this trait is literally the best tier 1 major trait reaper has.

That just means the tier 1 traits suck.

Dogged March gives you similar immunity to the same conditions, without death shroud restrictions, and gives the warrior regeneration.

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(edited by nekretaal.6485)

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Posted by: Sigmoid.7082

Sigmoid.7082

For pvp this trait is literally the best tier 1 major trait reaper has.

That just means the tier 1 traits suck.

Dogged March gives you similar immunity to the same conditions, without death shroud restrictions, and gives the warrior regeneration.

You do the trait is the same outside of shroud at 33% and doubled to 66% in shroud. Its actually better than dogged march. Im sure people would rather have the potential-and-more-than-likely-since-you-will-be-in-shroud-more-often-than-not extra -33% duration thatn 3s of regeneration.

I feel your underestimating the -53~86% reduction on movement impairment.

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Posted by: Roe.3679

Roe.3679

For pvp this trait is literally the best tier 1 major trait reaper has.

That just means the tier 1 traits suck.

Dogged March gives you similar immunity to the same conditions, without death shroud restrictions, and gives the warrior regeneration.

I would rather lose a third of those condition durations than get 3 seconds of measly regen. That prevention of lock down is worth more than the 500 health or so that the regen gives you. It is a strong trait.

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Posted by: Kilger.5490

Kilger.5490

Wait a sec. I thought the Relentless Pursiut trait was 99% immunity. 33% for GS + 66% for shroud. Go into shroud wielding GS and you should be at 99%.

I guess its in how you read it, not sure. Most of us seem to assume its 66% in knight.

Considering the trait description says “the bonus is doubled in Reaper’s Shroud”, it’s a pretty safe bet that you do not add them together, since doubling 33% is 66%.

Must be looking at old info here:

http://dulfy.net/wp-content/uploads/2015/05/gw2-reaper-traits1.jpg

Are you getting your info from the beta or something?

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Posted by: Bhawb.7408

Bhawb.7408

That isn’t 66% additional reduction in DS, its 33% additional for a total of 66%. There is no way they’d give 99% reduction.

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Posted by: Roe.3679

Roe.3679

That isn’t 66% additional reduction in DS, its 33% additional for a total of 66%. There is no way they’d give 99% reduction.

I feel like 99% is impossible for the simple fact that they might as well say immune. There’s no point in 1% duration.

It’s obviously 66% in RS, 33% out of it.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Wait a sec. I thought the Relentless Pursiut trait was 99% immunity. 33% for GS + 66% for shroud. Go into shroud wielding GS and you should be at 99%.

I guess its in how you read it, not sure. Most of us seem to assume its 66% in knight.

Considering the trait description says “the bonus is doubled in Reaper’s Shroud”, it’s a pretty safe bet that you do not add them together, since doubling 33% is 66%.

Must be looking at old info here:

http://dulfy.net/wp-content/uploads/2015/05/gw2-reaper-traits1.jpg

Are you getting your info from the beta or something?

My mistake, I quoted the devs on the reveal stream, not the tooltip.

@nektraal: The trait gives 33% reduction all the time, unconditionally. When in Reaper’s Shroud, you will have even further reduction for a total of 66%.

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Posted by: Falcon.8713

Falcon.8713

We can achieve 100% or 96% in PvP:
RS: 66 – Melandru: 25 – Fire Aura: 10
RS: 66 – Hoelbrack: 20 – Fire Aura: 10

Since we’ll have a leap finisher on a VERY LOW CD (6s – 15% if traited) we can COMMUNICATE with any ele/warrior when they’re going to drop a fire field and leap through it Kappa

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

We can achieve 100% or 96% in PvP:
RS: 66 – Melandru: 25 – Fire Aura: 10
RS: 66 – Hoelbrack: 20 – Fire Aura: 10

Since we’ll have a leap finisher on a VERY LOW CD (6s – 15% if traited) we can COMMUNICATE with any ele/warrior when they’re going to drop a fire field and leap through it Kappa

Fire Auras don’t grant reduced condi duration, only the actual skill Fire Shield.

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Posted by: Kilger.5490

Kilger.5490

Unless the other party has condition duration then yes you could be immune to the condition and they would see an " immune" message when trying to apply it.

Are you sure they would see the immune message? I thought that was reserved for abilities that made you fully immune, as opposed to “effectively immune”… just curious since if that happens there is going to be a lot of crying about necros and all these immune messages :P

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Posted by: Linnael.1069

Linnael.1069

Unless the other party has condition duration then yes you could be immune to the condition and they would see an " immune" message when trying to apply it.

Are you sure they would see the immune message? I thought that was reserved for abilities that made you fully immune, as opposed to “effectively immune”… just curious since if that happens there is going to be a lot of crying about necros and all these immune messages :P

You will indeed see the immune message. It’ll pop up even if your target isn’t 100% immune. It showed up against warriors running -96% duration.

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Posted by: Sigmoid.7082

Sigmoid.7082

Unless the other party has condition duration then yes you could be immune to the condition and they would see an " immune" message when trying to apply it.

Are you sure they would see the immune message? I thought that was reserved for abilities that made you fully immune, as opposed to “effectively immune”… just curious since if that happens there is going to be a lot of crying about necros and all these immune messages :P

You will indeed see the immune message. It’ll pop up even if your target isn’t 100% immune. It showed up against warriors running -96% duration.

I think its as long as its under 1/4s of a condi it wont do anything.

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Posted by: DeceiverX.8361

DeceiverX.8361

So with all the new dmg reduction and the possibility of pseudo condition immunity… can you potentially have both?

Yep. The damage reduction is entirely within Death Magic, Reaper, and skill use, it doesn’t even take up a third tree, and the condition immunity is from Reaper, runes, and food in PvE/WvW. They are completely compatible, and you have room left over. Say DM/SR/R with the relevant traits, make sure you have good sources of poison/chill, bring spectrals for the protection uptime, and you are set up to be a strong bruiser build.

This was a friend of mine’s immediate response to the Reaper; he plans on doing nothing with spite or curses despite the craziness that can happen and is just instead focusing on an unstoppable truck with way more base power than it should have from the 14% conversion.

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Posted by: Linnael.1069

Linnael.1069

So with all the new dmg reduction and the possibility of pseudo condition immunity… can you potentially have both?

Yep. The damage reduction is entirely within Death Magic, Reaper, and skill use, it doesn’t even take up a third tree, and the condition immunity is from Reaper, runes, and food in PvE/WvW. They are completely compatible, and you have room left over. Say DM/SR/R with the relevant traits, make sure you have good sources of poison/chill, bring spectrals for the protection uptime, and you are set up to be a strong bruiser build.

This was a friend of mine’s immediate response to the Reaper; he plans on doing nothing with spite or curses despite the craziness that can happen and is just instead focusing on an unstoppable truck with way more base power than it should have from the 14% conversion.

Knights is already OP with the 10% minor. I’m callin it now, 14% on Cavalier’s with the new crit traits is going to be crazy.

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