Can i Miss More?!
The way I see it (and probably many necro players too) our class needs separate patch, not only an update
I hope that february will bring something more than cosmetic changes.
There are some skills that are bugged, Lich form/staff auto are big culprits.
However, if you find yourself missing a LOT of skills, make sure that:
You are facing them
They aren’t dodge rolling
They aren’t blocking
You aren’t blinded
You are in range
You have clear sight of them
I am pretty sure that most of your issues are actually because you are using the skills wrong, or that the other person is doing something to make you miss. It certainly isn’t easy (I’m a terrible 1v1er because of the mechanics I listed above), but thats the likely reason for missing skills.
also in response to the other things:
1. Tis a bug, we have lots, get used to them because they’ll be around for a while. Good news though, if you can do well right now with the bugs, you’ll do even better without them, when they are fixed.
2. We have highest HP in the game, with access to a recharging, secondary HP bar, insane control over conditions, and just generally high survivability. Stun breaks on short CD would be too strong.
3. lolwut? BiP + transfer conditions (via dagger 4 in my build) = 4 stacks of bleeds, 2 for 50s, 2 for 20(ish)s. Then dagger 5, scepter 2, scepter auto’s using a build that applies bleeds on crits is an easy 20 or so bleeds, with about an 8s average. My scepter auto attack stacks 10 bleeds and perma poison. With the 10 stacks of might from BiP, they tick around 130 per bleed, plus easy access to blind, weakness, chill, and vulnerability, AND you can use epidemic every 12 seconds (traited) to spread all those conditions to enemies in a pretty big AoE.
Sure, we can’t stack 25 bleeds like rangers, but I can stack a whole lot else in addition, on multiple people, while still having good defenses.
Necros need bug fixes, and some fixes so things work as intended, along with very minor buffs to certain traits/builds/abilities (VERY minor, mostly CD reductions, or slight damage boosts). Thats it.
(edited by Bhawb.7408)
While necros can’t maintain massive bleed stacks constantly, what we do put on is very quickly replaced at full power if it gets cleansed. Really, Necro is the best for condition damage due to this fact. Their kit is tuned exceptionally well to deal with removal, although a lot of people whine and complain about other classes supposedly being better than us.
I never miss except for the corrupt boon. It doesnt even say miss, it just wont work 60% of them time… No idea why
My staff auto attack stacks 10 bleeds and perma poison.
Is this firing it through a field or something?
I never miss except for the corrupt boon. It doesnt even say miss, it just wont work 60% of them time… No idea why
I have the same problem.
My staff auto attack stacks 10 bleeds and perma poison.
Is this firing it through a field or something?
WHOOPS, no that is me mistyping, sorry. Its meant to say scepter.
While necros can’t maintain massive bleed stacks constantly, what we do put on is very quickly replaced at full power if it gets cleansed. Really, Necro is the best for condition damage due to this fact. Their kit is tuned exceptionally well to deal with removal, although a lot of people whine and complain about other classes supposedly being better than us.
Actually, Nemesis stated in several of his builds, he quickly got to the cap of bleeds, so he actually had to choose other things then insane bleeds. Basically, his build is based opon scepter and crits who in 60% also gets bleed, longer bleed duration and such.
While necros can’t maintain massive bleed stacks constantly, what we do put on is very quickly replaced at full power if it gets cleansed. Really, Necro is the best for condition damage due to this fact. Their kit is tuned exceptionally well to deal with removal, although a lot of people whine and complain about other classes supposedly being better than us.
Actually, Nemesis stated in several of his builds, he quickly got to the cap of bleeds, so he actually had to choose other things then insane bleeds. Basically, his build is based opon scepter and crits who in 60% also gets bleed, longer bleed duration and such.
IIRC, Nemesis stated that he had bleed cap issues when other players were involved that were stacking bleeds, whether purposefully or incidentally. He was not hitting the cap on his own and definitely not maintaining it at that level.