Can't feel damage.

Can't feel damage.

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

So i have both berserker and condition gears, and love to play condition, but damage feel so tiny, so insignificant, scepter autoattack is joke, especially with construction-type enemies.

But when i pick dagger or DS build – i see 6-8k crits, giant aoe damage with wells or DS-4.

And my mind is stuck with this.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

You have to remember that condition specs don’t have a pure damage spec like power does.

Condition damage is only worthwhile in an AoE. Even in max condition gear, you’re only hitting for, like, 1800 with the scepter auto attack. It’s not that stellar. But, look at what else you can do:

Grasping dead: 14 seconds x 3 bleeds x 135 per tick x 5 enemies = 28,235 over 14 seconds
Enfeebling Blood: 20 seconds x 2 bleeds x 135 per tick x 5 enemies = 27,000 over 20 seconds
Mark of Blood: 16 seconds x 3 bleeds x 135 pr tick x 5 enemies = 32,400 over 16 seconds
Weakening shroud = enfeebling blood
Mark of evasion = 16 × 2 × 135 per tick x 5 enemies = 21,600 over 16 seconds
Blood is power + epidemic = 2 × 58 × 135 x 6 = 93,960 over a minute.
Dhuumfire + epidemic: 6 × 791 × 6 = 28,476 over 6 seconds
Tainted Shackles: 3 × 17 × 101 x 5 = 25,755 over 17 seconds or 51,510 over 17 seconds (PVP)

Epidemic on a target with 25 bleeds (average duration of 5 seconds), 15 seconds of burning, 3 stacks of 15 second torment= 84,375 + 59,325 + 22,725 = 166,425 damage.

Epidemic is arguably the strongest attack in the game, as it is the only one that is a force multiplier instead of just adding more damage.

The condition damage takes awhile to build, but for its activation time, it is well worth the damage.

I don’t have opinions. I only have facts I can’t adequately prove.

(edited by Blood Red Arachnid.2493)

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Posted by: Seras.5702

Seras.5702

I love Epidemic. When running those Invasions and and group DE it just burns through everything. Especially when a champ with the zerg focusing it gets Epidemic’d and everything around it suddenly gets 25 vuln, 25 bleed, poison, weakness, blind, burn, torment….

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

I love Epidemic. When running those Invasions and and group DE it just burns through everything. Especially when a champ with the zerg focusing it gets Epidemic’d and everything around it suddenly gets 25 vuln, 25 bleed, poison, weakness, blind, burn, torment….

But on pve-dungeons/fractals, especially on single-boss encounters damage feels really low

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

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Posted by: Seras.5702

Seras.5702

The main problem with running full condition builds (with any profession) is the cap. 25 stack bleed caps mean that your party members can overwrite some of your bleeds, especially if there are 2 full condition players. And with burns and poison stacking duration, yours can be completely overwritten too.

Ideally, you’d have a plethora of smaller numbers just popping all over the place. Instead of seeing 2-8k strikes you’re going to see a zillion 250’s and 180’s rolling off your target. But your full potential is mitigated by other players’ conditions.

Also, there tends to be ramp-up time to get from start to full condition stacks. This is opposed to power builds spiking right away.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Afya.5842

Afya.5842

I love Epidemic. When running those Invasions and and group DE it just burns through everything. Especially when a champ with the zerg focusing it gets Epidemic’d and everything around it suddenly gets 25 vuln, 25 bleed, poison, weakness, blind, burn, torment….

But on pve-dungeons/fractals, especially on single-boss encounters damage feels really low

I don’t think it’s slow on boss. Say 170/bleed stack, 18 stack in average = ~3000dps. Ofc some classes may dish out even more but 3kdps isn’t anywhere near bad.

I rather feel slow on trash when because of the stacking slope.

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Posted by: Kajin.5301

Kajin.5301

Go 3 stats to get big burst (pow/prec/crit), yea you see big numbers but so do your opponents when they burst you. Even with the 20k hp in zerk you will go down fast.

Whereas go Dire, only 1 stat for your damage (condi), but you get tough+vit and you really will wonder howcome you were still alive (after switching from rabbid it’s really a nice surprise).

I started as power necro, got fully ascended offensive www infused but I ain’t going back to that. Reminds me too much of my thief days of burst down or bust.

Condi for me gives me a lot more control over the flow of the fight than going zerk.
Unless you’re a norn, you’re gonna get overwhelmed more quickly as a power necro than a condi one.

But no doubt about condi utterly sucking vs objects (gates, siege, etc…), I don’t care about coherence of combat arguement that you can’t bleed objects. Heck if they still don’t want to change that for coherence sake then change so burning does apply dmg and deals its ticks with 10x multiplier.

Skysap & Qaju & Juqa -VILE- Desolation

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Posted by: jalmari.3906

jalmari.3906

it should be pretty obvious why direct damage is better than conditions in pve.

it’s more like dungeon/critter design problem than difference between total dmg potential. and always have to remember conditions also provide a lot more useful side-effects too.

i am assuming here that we’re talking about pve since it’s pretty obvious conditions are sort of better in pvp atm.

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