Can't figure out what I want to play in WvW

Can't figure out what I want to play in WvW

in Necromancer

Posted by: revenant.6518

revenant.6518

I am currently running a Power Reaper build to putt around and knock out story and hearts and whatnot. After reading around, it seems to me like Necromancer in general typically falls into one of the following categories:

Condition Necro

Power Reaper

Wells Necro

I think what seemed to interest me was trying to translate the Wells Necro build over to a Reaper build. Does the Reaper trait line bring anything to the table to account for the loss of the Spite or Soul Reaping trait lines? Blood seems like the Wells trait line.

Is this trying to be too many things?

Can't figure out what I want to play in WvW

in Necromancer

Posted by: revenant.6518

revenant.6518

Can someone please refer me to a community where I can get the feedback that I’m looking for? This community obviously is not it.

Interesting note: The contraction of ‘is not’, followed by the word ‘it’ was filtered. LoL what a joke.

(edited by revenant.6518)

Can't figure out what I want to play in WvW

in Necromancer

Posted by: Tor.1365

Tor.1365

I have been running a Wells Reaper in WvW (zerg) lately and having a lot of fun with it. I actually specced it up as a front-line reaper: Spite/Soul-Reaping/Reaper with mostly PVT (Soldier) gear.

The main thing you lose out versus a pure backline Necro is no reduced well cooldown from blood-magic, and very little ferocity .

What you gain, is immense survivability, personal stability, movement, and the ability to chill the enemy for an eternity.

Is the tradeoff worth it? It’s up to you, but I tend to think so. You still have the boon strip of well of corruption, so its really only well of suffering that loses some damage. Your chills can keep more of the enemy stuck in the wells; every extra pulse offsets any damage loss. And most importantly, once your wells are down you can shroud-up and leap into the fray along with the melee. Your chills, vulnerabilty and raw damage output is great alongside ‘traditional’ front-line classes.

As one commander recently put it – “In the current WvW zerg meta – extra damage is nice, but CC is king”.