Can we buff spectral walk?
I want the parachute back.
Only buff I could see is reducing its recharge.
If they went insane they could make it grant chill/cripple/ward immunity for the duration.
I would like to see it drop a condition every few seconds OR have a chance to absorb projectiles akin to CPC, if not either of those a cd reduction would be great.
It’d be nice if all spectral skills had the life force per hit taken buff like armor and walk.
Only buff I could see is reducing its recharge.
If they went insane they could make it grant chill/cripple/ward immunity for the duration.
I’d prefer the second.
Suppressing movement-impairing effects over the duration is not unreasonable.
Buff the damage? Like if an opponent cross the green trail of spectral walk he suffer poison or torment?
It should be a defensive buff to Spectral Walk. Something like that projectiles just go through you without hitting you is a nice and thematic buff I think.
It should be a defensive buff to Spectral Walk. Something like that projectiles just go through you without hitting you is a nice and thematic buff I think.
Projectile denial really should be a unifying theme for all spectral skills.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
i’d like the duration increased to like 1 minute to be on par with mes portal.
- Spectral Walk will turn the Necromancer incorporeal so that only ghost, nightmare, and other Necromancers in Walk or shroud can damage, or otherwise interact, with the player’s character.
- Spectral Walk also prevents the Necromancer from falling damage and interaction with all player characters, non-playing characters, and objects in the environment that are not in Spectral Walk, shroud, or are ghost or nightmare type NPCs.
- Spectral Walk, if cancelled by the player, will teleport the Necromancer to the nearest downed character and either replace a downed ally or stomp a downed enemy.
i’d like the duration increased to like 1 minute to be on par with mes portal.
Omg this
How about we just give it 5-10 secs of resistance. then it would be worth using.
Reducing the cooldown by 15-20 seconds and removing Chill, Cripple and Immobilize on cast would make a solid update to Swalk. It’s been kinda left out, now even having longer cooldown than Sarmor.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Could get on board with some of these ideas.
#bringbacktheparachute
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)
How about we just give it 5-10 secs of resistance. then it would be worth using.
Yeah an anti condition version of spectral armour, could be interesting
2-3 stacks of stability would be nice