Can you help me with my build, please?

Can you help me with my build, please?

in Necromancer

Posted by: bssbruno.1487

bssbruno.1487

Hello everyone !

I’ve started playing GW2 this month and I’m leveling a Necromancer.
I’ve tested the weapons and the best combinations (FOR ME) are the Staff as the main weapon and S/F or S/D, still not sure my off-hand.
I wanted to focus on sPvP with this build, going to full condition damage and Fears/CCs, or what people call “Terrormancer”.

I’m using this guide as a reference for my build:
https://www.youtube.com/watch?v=2dyiUVGLXQE

Can you give me some advice, please?
1) Almost no one uses Token of Spite ! How is that possible? Maybe I’m a kitten ed noob, but this Utility seems REALLY awesome. And when you use it with the Staff’s runes and Epidemic (to spread Conditions), it is awesome, you can spread 6 or 7 Conditions up to 5 targets. Why people don’t recommend it on PvP builds?
2) What do you think of Utility spells?
3) Off-hand weapon: Dagger, Focus or Horn? I think if I use Corrupt Boon, maybe i can give up on Focus, but, on the other hand, I could use focus exclusively to free that Utility slot.
4) Is Plague Signet a good Utility for sPvP? I mean, removing your allies conditions and then throwing them at your enemy (Staff #4, for example) sounds amazing. Is it something that my team will “expect” from me, because I’m playing Necromancer? To “take that hit for them”?

Any advices are more than welcome and I thank you all that have read this far!
Thanks again !

Can you help me with my build, please?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

First off, let me bring up the most common “Terrormancer” build.
http://gw2skills.net/editor/?fRAQNArYGjc0UebfNG3mIYoksFEtA4cpMJiCA-TpwXAAw+DWZAA
There are a few notable blank spots where people will argue for different things, so just fill those in with what you prefer.

Elite should be either Flesh Golem (charge is handy, and occasionally he actually fights) or Plague.

Curses Adept slot should be either Hemophilia or Weakening Shroud, depending on if you want more damage or more weakness. Generally speaking, Hemophilia should be your choice.

Death Magic Master should be either Greater Marks or Reaper’s Protection. Greater Marks gives you an unblockable Fear and condition transfer, which can both be very handy against Guardians (not many others use blocks that much). Reaper’s Protection means that once per minute, opponents can’t capitalize on stunning you.

Soul Reaping Master can also use Soul marks acceptably, but Master of Terror is generally the better one for a Terrormancer spec, especially if you have someone willing to help peel for you.

Now, you can use other skills besides Flesh Wurm and Spectral Walk, but those are our only two methods of getting out once the excrement hits the rotary blade, and you will not survive in PvP with no stunbreaks at all. Due to the Necro’s terrible ability to actually avoid getting CC’d in the first place, most choose to run double stunbreak. Triple would be used, except that precludes using Corrupt Boon, which is basically the entire reason to have a Necro on your team in PvP.

On to your questions:
1. As I explained above, people dedicate their utility skill slots to Corrupt Boon + 2 stunbreaks. Signet of Spite is a good skill, but Necros just don’t have the slots for it.

2. Corrupt Boon, and at least 1 stunbreak. Beyond that, you can experiment. Yes, Necros are rather limited in viable options.

3. Dagger or Warhorn. Dagger provides more damage and a more accessible condition transfer, Warhorn provides better survivability via life force generation and has an unblockable interrupt. Focus really doesn’t provide anything useful for condition builds. Corrupt Boon is unblockable and nearly 1/3 the cast time, making it far superior to casting Spinal Shivers. Most folks go dagger offhand.

4. The passive is a bit unreliable. It likes to prioritize cripple, chill, and immobilize which frequently end up hurting you more than your ally (who can move faster than you or throw up some defense when immobilized). It can work all right, and it is acceptable to use, but generally speaking, it adds more of what you already have plenty of: condition transfers. For what you are asking about, Well of Power is better, since it actually gets rid of conditions entirely and is on a lower cooldown than Plague Signet.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Can you help me with my build, please?

in Necromancer

Posted by: bssbruno.1487

bssbruno.1487

First of all, thanks for replying and sorry I took so long to reply!

First off, let me bring up the most common “Terrormancer” build.
http://gw2skills.net/editor/?fRAQNArYGjc0UebfNG3mIYoksFEtA4cpMJiCA-TpwXAAw+DWZAA
There are a few notable blank spots where people will argue for different things, so just fill those in with what you prefer.

Elite should be either Flesh Golem (charge is handy, and occasionally he actually fights) or Plague.

Curses Adept slot should be either Hemophilia or Weakening Shroud, depending on if you want more damage or more weakness. Generally speaking, Hemophilia should be your choice.

Death Magic Master should be either Greater Marks or Reaper’s Protection. Greater Marks gives you an unblockable Fear and condition transfer, which can both be very handy against Guardians (not many others use blocks that much). Reaper’s Protection means that once per minute, opponents can’t capitalize on stunning you.

Soul Reaping Master can also use Soul marks acceptably, but Master of Terror is generally the better one for a Terrormancer spec, especially if you have someone willing to help peel for you.

Now, you can use other skills besides Flesh Wurm and Spectral Walk, but those are our only two methods of getting out once the excrement hits the rotary blade, and you will not survive in PvP with no stunbreaks at all. Due to the Necro’s terrible ability to actually avoid getting CC’d in the first place, most choose to run double stunbreak. Triple would be used, except that precludes using Corrupt Boon, which is basically the entire reason to have a Necro on your team in PvP.

Thanks a lot ! I’ll give it a try!

1. As I explained above, people dedicate their utility skill slots to Corrupt Boon + 2 stunbreaks. Signet of Spite is a good skill, but Necros just don’t have the slots for it.

That helped a lot! Actually, It makes sense, hehehe !

4. The passive is a bit unreliable. It likes to prioritize cripple, chill, and immobilize which frequently end up hurting you more than your ally (who can move faster than you or throw up some defense when immobilized). It can work all right, and it is acceptable to use, but generally speaking, it adds more of what you already have plenty of: condition transfers. For what you are asking about, Well of Power is better, since it actually gets rid of conditions entirely and is on a lower cooldown than Plague Signet.

That makes sense too! Thank you!

Anyway, I’ll try to focus heavily on Condition, use Spectral Walk, Flesh Wurm and Corrupt Boon. Not sure about my elite, but I’ll focus my traits on Fear and Condi damage and I think I’ll still be useful.

Thanks again!