Current build 7/8, explanation further down:
http://gw2skills.net/editor/?fRAQRAnd7Yn0ISPN2bD22A/Nm4Yok6DiOAOgtl6pYICCA-TJxHwADeCAn3fAwJBoYZAA
Playstyle (needs updating, at the core most of this is still true, but the build plays differently now):
Get into teamfights as much as possible, its where you shine. Strip boons, keep your LF and health in check (axe/focus for LF, D/D for healing yourself and removing conditions.) Well of Power and Spectral Wall are powerful utility in team fights that can give your guys an easy edge through condi control, protection and area control. Pop into death shroud as often as possible to proc your bonuses. Dish out AoE, strip boons with path of corruption, fear, death shroud things.
ORIGINAL POST:
Here’s a concept build I’ve been playing with, that started after playing some of the builds Nexed and Mindx have been using, focusing on the powerful life force regen provided by spectral traits (specifically spectral armor). After trying to figure out how to give the builds a more offensive slant without giving up all too much defense, and disenchanted with some of the rune options for them, I wanted something super efficient. I realized how much more raw stats you get from celestial, and given the healing options Mindx’s builds, I thought I could pull it off as all stats are used. I firmly believe Hybrid necros have insane synergy for PvE, so I thought that maybe I could transfer those benefits to PvP as well.
One thing I didn’t like about other builds was its reliance on DS. It was both your offensive and your defensive form, which I think makes both of them a little worse at those jobs. I wanted to reduce reliance on that form, and allow me to use my other weapons more often.
Let me know what you think, and how you’d improve it!
http://gw2skills.net/editor/?fRAQNAoYWn0ISPN2bD22AHOm4YomsEOhoDgDYbpcKGCA-TJxHwADeCAW2fAwpAoYZAA
Comments:
D/D is an excellent set of weapons for celestial. Traits that improve the daggers considerably are relatively easy to pick up, with daggers you have strong power, healing, and some decent conditions to boot. Weakness is great in PvP, and hard to come by as Power, usually.
I used quickening thirst for a while in PvE and thought it was quite useful, this allows you to free up a utility slot that might normally be eaten by Spectral Walk, or Warhorn 5. I wanted to use more spectral skills in it’s place (because it’s traited, but perhaps I could drop the 20% trait anyway for something else, the main benefit is double spectral armor), both Spectral Wall and Grasp are acceptable, I found Wall offers a lot more utility though. The defensive utility of it is remarkable with a 7.5 second duration.
-Signet of Vampirism to make sure I’m getting a lot of use of my healing outside of Life Siphons.
-Condi removal: Staff 4, Dagger 4, Well of Power
-Boon stripping: Path of corruption. A little more pragmatic than Corrupt Boon on most fights (since most enemies only have a few boons at a time), and makes death shroud that much more potent. perhaps there’s a build to be with a focus and putting these points elsewhere but by going this deep, I also get Target the Weak, one of my favorite minor traits.
Weaknesses/Places for improvement:
-I wish I was a little beefier again, I’m thinking of other sigil options, perhaps the healing ones, but 3 stacks of might on swap is pretty hard to pass up for anything hybrid because of doubling down. Also I’m looking at rune choices, but I kinda want divinity to work just because of the brick of stats its provides.
-Staff is a solid hybrid weapon I find. Offers me a little of everything (though a little light on power damage, I have plenty of options without it), but I’m curious if it would work with something like scepter/focus d/d. I miss some of the staff traits I was taking before too, but I just don’t think there’s room.
-I toyed with the idea of master of terror since i have 3 fears, but 30% DS recharge is too critical to staying alive all too often.
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(edited by Mega Skeleton.8259)
