Celestial/Rabid Hybridmancer

Celestial/Rabid Hybridmancer

in Necromancer

Posted by: Chuck Nizzle.6283

Chuck Nizzle.6283

Hey guys, I just wanted to get some input on the hybridmancer I made. It’s condition oriented with some celestial so it has a little extra kick, but with decent defense. It’s a 0-30-10-0-30 build.

Here’s the link: http://gw2skills.net/editor/?vQEQNAW7Yjc00ab1N+2wfbCRqw1E9gYCmkh6B8kOfIA-zQBBYjRORtIasVTFRjVdDTHjIqGA-e

Outline:
-semi-high condition damage (1300+)
-decent defense (2650 armor)
-low power (1150)
-about 50% crit-chance
-about 60% crit-damage

Goals/Purposes:
I wanted a hybridmancer with scepter and staff, (mostly condition damage), but a bit of back up crit damage so I can pop DS and actually do some damage with life blast, etc. It also has a bit more armor than other hybrids I’ve seen, so it can take a bit more damage.

Basically, my plan is to mainly spam conditions with the scepter, use DS as a back-up and do some damage while hitting on-crit bleeds, and then utilize terror so I can do some extra damage with fear. However, the one thing I’m stuck on is whether to go spite for dhuumfire/cond duration, or curses for hemophelia/scepter duration/terror.

So, what do you guys think? Is this alright, or should I just go full condi?

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Posted by: Stand The Wall.6987

Stand The Wall.6987

I’m not sure what you are going to use this for, but here is what I think.
1. Celestial stacks power horribly.
2. You dont need 93% crit chance in ds, 80 will do (fury included).
3. Might want to consider using focus or warhorn instead of dagger for lf generation.
4. Having high crit damage and low power is a no go.

http://gw2skills.net/editor/?vQEQNAW7djc00abtN+2wfjCQqw1QFyN6BxBnMlC4TH-zgCBYfRGXEgqAi8Am+AI5sIasFMaslPCRqbY6YER1kCAmxAA-e

Cheers and good luck with your hybridmancer.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Chuck Nizzle.6283

Chuck Nizzle.6283

I’m not sure what you are going to use this for, but here is what I think.
1. Celestial stacks power horribly.
2. You dont need 93% crit chance in ds, 80 will do (fury included).
3. Might want to consider using focus or warhorn instead of dagger for lf generation.
4. Having high crit damage and low power is a no go.

http://gw2skills.net/editor/?vQEQNAW7djc00abtN+2wfjCQqw1QFyN6BxBnMlC4TH-zgCBYfRGXEgqAi8Am+AI5sIasFMaslPCRqbY6YER1kCAmxAA-e

Cheers and good luck with your hybridmancer.

Sorry for the confusion; to be clear, I was planning on trying to have some sort of “all in one” build for WvW and PvE, one that would do mostly condition damage, but have a bit of power so in boss fights, I’m not completely useless.

Thanks, for the feedback, I like your build :P.

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Posted by: Dalanor.5387

Dalanor.5387

Get two type of gear for the two different game mode.

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Posted by: manveruppd.7601

manveruppd.7601

Or just use power in wvw as well? Plenty do.

A bad necromancer always blames the corpse.

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Posted by: Chuck Nizzle.6283

Chuck Nizzle.6283

Or just use power in wvw as well? Plenty do.

Yup, I’m really going for using both power and conditions in PvE and WvW.

It’s just for a little balance, so I can utilize that extra power in some difficult dungeon bosses, or to break through that one elementalist’s diamond skin.

With your guys’ insight, I came up with another build. Anyone care to critique?

http://gw2skills.net/editor/?vQAQNAW7Yjc0UcbrN+2wfbCQSx1PH9g4gTmSB8pD-zQCB4iERz0CwUFQk0AZoFRjtiqIasqbYKYCy6YJlUAwMNC-e

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Posted by: infantrydiv.1620

infantrydiv.1620

1. Berserker’s for PvE.

2. Dire for WvW roaming

3. Power mixed with a bit of survivability for zerging in WvW

There isn’t much point in mixing them really. Also you can roam pretty well as a power necro in zerkers if you want an all in one build power wellomancer works well. No pun intended

Ranger//Necro

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Posted by: manveruppd.7601

manveruppd.7601

It’s an attractive concept but you have to remember 2 things:
1. However much power and precision you stack, scepter direct damage will still be abysmal – it just doesn’t scale very well at all. No, not even scepter 3 which is supposed to be direct damage (and which btw I was testing with a steady weapon and signet of spite yesterday and I’m still not sure if the extra damage per condition works properly…). Staff scales better, but it’s nearly impossible to hit anything with its autoattack.
2. The most dangerous thing about conditions in this game isn’t the damage they do: it’s their secondary effects. Poison is great for the healing reduction, vital against guardians and warriors with near-infinite healing-over-time effects. Weakness and immobilise will stop them dodging, fear will shut them down completely, and you have access to plenty of all of those no matter which weapon sets you bring if you take the right traits and utilities. So if you want to play a condition build don’t necessarily feel obliged to go for maximum bleeds.

A bad necromancer always blames the corpse.

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Posted by: Anchoku.8142

Anchoku.8142

The most valuable stats for Necromancer are condition damage and power, just like any other profession. After that is toughness or crit chance roughly 50%, followed by crit bonus improvement. Healing is second to last with actual vitality bringing up the rear. (Siphons, regens, and straight heals are more important than adding health points because, without them, Necro has no sustain.)

Put trait points where you need them for the skills and weapons you want and use armor to tweak performance. If your build is too squishy, fix it with armor or runes, first. If you can handle more risk, tweak it the other way.

I have many sets of armor and see little performance improvement outside of the mosst extreme cases.

(edited by Anchoku.8142)

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Posted by: flow.6043

flow.6043

Healing is second to last with actual vitality bringing up the rear. (Siphons, regens, and straight heals are more important than adding health points because, without them, Necro has no sustain.)

First of all, vitality is arguably the best defensive stat a necro can have.
Secondly, ranking stats like you just did certainly depends on the build, but one thing is for sure: healing power is always dead last by a mile. Not only because necros have very little healing that could be improved in the first place, but half of the time (in Death Shroud) healing doesn’t even work.

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Posted by: manveruppd.7601

manveruppd.7601

Agreed with flow, Healing Power doesn’t scale nearly as well as Vitality, which has a 10:1 scaling on the amount of HP it gives you whereas healing scales 1:1 at the best case and doesn’t heal while in DS. I’d only consider rank healing above vitality if you were running well of power.

A bad necromancer always blames the corpse.

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Posted by: flow.6043

flow.6043

Vitality, which has a 10:1 scaling on the amount of HP it gives you

22 if you count life force as well, or up to 25.6 depending on how many points you have in Soul Reaping.

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Posted by: Anchoku.8142

Anchoku.8142

Raw HP is fine as long as pressure is light. Once it is down, it is hard to get back. DS helps burn off heal CD and soak damage but the heal is more important. When I trait Blood Magic, I get heal scaling for free. You all complain about heal scaling but it is automatically tied to vitality except in Carrion and Valkyrie gear. Refilling health is more important than starting with a lot, which Necro already does.

DS and all the ways to heal are what adds up to sustain. Otherwise, your HP is really a combat timer. I suspect that is why the rumored vamiric siphon boost never happened. I prefer to regen and siphon over adding more health but, as I said, the stats are intertwined in a lot of builds and healing is kitten a little, possibly due to DS.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Nemesis has a very usable hybrid build. I am using the basic template for it, but added a some tweaks to it that better suit my play style. Power damage can get around 7k. Conditions tick at 120 per tick. Once things like wells/epidemic etc all get included it is easy to stack and spread massive vulnerability for power teams can stack and spread multi conditions in DPS downtime situations to get damage rolling smoothly.

Like most hybrids, it does tend to run a tad glassy, so knowledge of where you’re taking it is advisable. (Higher fractals/speed runs/etc)