Change Death Shroud

Change Death Shroud

in Necromancer

Posted by: Shakar.3485

Shakar.3485

I like the basic ideal of this mechanic. Giving necromancers a second life bar to make them more durable. But I would like to suggest an alternative to the current death shroud.

As it stands now we get 4 skills to use and a UI that does not show us much of anything. I would like to see those 4 skills be added to our slot skills (as you guys see fit to place them in their respective tiers). Our UI not change when we uitilize our shroud.

This will allows us to be different types of death shroud users. For example if I like using the dagger and can equip spectral grasp, dark path, and use my death shroud to help me stay in the fight as I wear down my opponent. Also please make it a leap finisher.

This will allow us to see our buffs/debuffs that are on our character. So we can make a decision whether it would be smarter to stay in or out of death shroud.

It would give power necros a good damaging spell in the form of life blast. Probably need to give it a cool down. But a direct damage spell would sate them. For better effect make it a projectile finisher.

Life transfer would find its way in a lot of builds as it would be a great way to AOE and build your life force. It would be very helpful to those who spec into Soul Reaping.

Best of all Doom, for god sake this should be a common spell for the Necro and should last at least two seconds.

I think this alternative would still fit into your vision of what a necromancer is. The guy you can’t get away from and/or the tough kitten to take down. Especially since we lack a lot of finishers and escapes.

All my opinion of course. Leave your thoughts.

Change Death Shroud

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Posted by: Sebyos.4089

Sebyos.4089

No I really like how you can put up any build and have 4 good skills available at any time.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

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Posted by: Cempa.3645

Cempa.3645

Like DS but hate that our damage inside DS drops so early or that it even drops PERIOD!

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Posted by: Xom.9264

Xom.9264

No I really like how you can put up any build and have 4 good skills available at any time.

If you play a power build they are useful skills… not so much if you are conditions necro.

Xomox ~Human Necro/Engineer ET

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Posted by: Regrets of Sini.6083

Regrets of Sini.6083

About the only problematic power is #2. It often doesn’t land, it takes forever to reach target…

I would love to see it replaced by plain charge power, something like bull rush.

Otherwise DS is fine as-is. Except that stability in DS and lowered CD should be both available at the same time (make lower CD a 25-point gimme?)

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Posted by: Regrets of Sini.6083

Regrets of Sini.6083

One thing I do hate about DS is that our #1 bolt drops in damage BY A LOT at lower levels of Life Force. I can hit for 2K non-crit with stacked might at full, but only 800ish at low life force. This is HUGE difference that makes me deal a lot less bolt damage.

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Posted by: digiowl.9620

digiowl.9620

No I really like how you can put up any build and have 4 good skills available at any time.

If you play a power build they are useful skills… not so much if you are conditions necro.

And a melee power build at that.

Honestly, #2 is a gap closer with a bleed and a chill. Only really relevant if you go MH dagger.

DS #1 is a pure power cannon that only really pack a punch above 50% DS.

DS #3 is a one second fear that you need to hammer out button sequences to do interrupts with (i have barely time to slam the dodge when i see something coming, let alone hammering two-three keys in sequence to attempt a interrupt).

And #4 do not really buy you more time in DS, even in the event that you manage to drain 5 targets for the duration without getting smacked. Tho had the heal effect healed me as well as allies i may consider it more, same goes with the heal on DS exit.

(yay for #’s being auto turned into bullet points…)

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Posted by: Dredlord.8076

Dredlord.8076

DS has 2 good abilities for any spec fear and siphon

DS2 is situational for most specs but very useful for condition specs depending on your opponent – use your noodle you can figure it out.

DS1 is only good for power builds but that doesnt negate the fact DS is very useful for condition specs

why not add a GM trait that adds a condition to the DS1 nuke but reduces the direct damage a bit?

major problem with power builds is scaling damage from amount of lifeforce:

another class can burst away your burst before you can get off your first or second nuke in DS by taking you from 100% lifeforce to below 50% lifeforce in a hit or 2