Change Fear, please
I agree with you that Fear is not in a great place.
Personally, I feel like the trait “Fear of Death” in the Soul Reaping line should be broken up and put into Terror and Reaper’s Protection. However, Fear is more useful to condition Necromancers if the foe is being forced to move, because it synergizes with Torment from ds 5 and scepter 3. It is also invaluable for forcing people away from points in wvw and pvp. While making fear a reskin of stun is good for dps spam in PvE, it is far less useful elsewhere, and I don’t think that it is the right direction to move in.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
Cringe in place is alright, but how am I to fear people off EOTM bridges? lol
I’m partially kidding, because I don’t do EOTM. But when I did before, fearing people off was the highlight of playing a necro in EOTM. Also fearing people away from whoever they’re trying to revive in PvP is a nice thing. I suppose I can see why some prefer the running away method, and why some prefer cringe in place.
Perhaps give cringe in place to terrormancers, like taking Terror, targets cringe in place instead of running away.
Cringe in place is alright, but how am I to fear people off EOTM bridges? lol
I’m partially kidding, because I don’t do EOTM. But when I did before, fearing people off was the highlight of playing a necro in EOTM. Also fearing people away from whoever they’re trying to revive in PvP is a nice thing. I suppose I can see why some prefer the running away method, and why some prefer cringe in place.
Perhaps give cringe in place to terrormancers, like taking Terror, targets cringe in place instead of running away.
This is counterproductive to Terrormancers, because being frozen in place means no bonus damage from Torment
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
Ok so bad idea then. I don’t think they can strike a happy balance that pleases everybody. And chill on fear likely is what they consider a happy balance.
Well, the standard option often discussed here is make Terror a minor trait and/or add more damage.
I appreciate the uses of Fear in positioning opponents and with Torment but question it’s potency. Fears on Necromancer are short. Any longer than a second and the opponent would stun-break, which means Torment damage from running in Fear is not significant.
Necromancer is terrible at control effects.