Disclaimer: I play necro as bloodmage/vampire. I don’t use/rely on conditions for my damage. Thus, I have little to gain if the following suggestion were implemented; I’m relatively neutral on the subject. I make the suggestion in the interest of addressing what I have picked up to be a common complaint in the necro forum; namely, that conditionmancers lack sufficient sustain.
The suggestion:
Curses – Hemophilia (II)
Siphon X amount of life per bleed stack.
The rationale:
I don’t play conditionmancer, but my guess is necros that do already have plenty of increased condition duration from other sources. Losing the 20% increased bleeding duration that Hemophilia currently grants (assuming they even use it in the first place) would not be a major loss to conditionmancers. Feel free to correct me if I’m wrong, of course.
In exchange for losing 20% increased bleeding duration, the revamp of this trait now gives conditionmancers (or any necro; but primarily conditionmancers) a source of life siphoning for a little extra sustain during a fight.
Obviously, it will have to be balanced in light of how many bleed stacks can potentially be placed on an opponent and the fact that more than one opponent can be bled at a time. We’d also have to take into account Blood Magic’s Bloodthirst trait which improves life siphoning by 50%.
My initial suggestion is each bleed stack will siphon for either 2 or 4 health. That may sound low on paper. However, if we assume a conditionmancer can reliably maintain 10 stacks of bleeding on an opponent perpetually (all things considered; target condition cleansing, stacks reaching the end of their duration, allies placing their own stacks which then bump your’s out when the 25 stack cap is reached, etc.), this translates to 20 to 40 health per second. Add Bloodthirst to the mix and now you’re siphoning an average of 30 to 60 health per second while you maintain 10 bleed stacks on an opponent.
I realize this doesn’t sound like much to be worth it. However, I’m not going to ask for the moon because I know ArenaNet won’t grant it. It needs to remain balanced within the context of the current life siphoning options. When a blood necro is only siphoning 25 life with each hit from Vampiric or 38 life when boosted by Bloodthirst, then 20 to 60 health per second for a conditionmancer is pretty decent. Even more so when the conditionmancer can bleed multiple targets (e.g. Epidemic).
Furthermore, these suggested numbers keep life siphoning balanced across the different necro builds. The true blood necros still win the life siphoning game because they will trait further into the Blood Magic line to gain Vampiric Precision, will equip life siphoning sigils, use life siphoning foods, and have the same access to this new version of Hemophilia as a conditionmancer. Since the blood necro will likely have greater precision than the conditionmancer, they will benefit from the synergy between Barbed Precision and Hemophilia should they choose to invest 10 points into the Curses line.
Even so, it still prevents the blood necro from becoming OP because their damage tends to be single target. They may stack up a few bleeds against a lone opponent from Barbed Precision and siphon some life due to Hemophilia, but it won’t be anything on the order of a conditionmancer who is causing massive bleeding to multiple enemies.
This suggestion now gives conditionmancers access to a source of sustain and a little bit of a damage boost (life siphoning counts as armor-ignoring damage) while blood necros gain access to an additional source of life siphoning to boost their currently lack-luster build-defining mechanic should they choose to invest points into the Curses line; all while keeping it balanced (hopefully; feel free to critique anything I missed that may lead to this being unbalanced). It also makes necros…well…more necro-y! Everybody and their brother can cause bleeding; necromancers would become the only profession to life siphon with their bleeds.
Lastly, it’s a relatively small change; which is consistent with ArenaNet’s approach to buffs and nerfs. We’ve seen the devs’ willingness to change an entire trait of other professions with the previous patch. Asking the same be done to a necro trait is therefore not without precedent. Now if they could just do something about Reanimator…
(edited by Kraag Deadsoul.2789)