Hey, did anyone notice the weird part about the spite tree giving +power and +condition duration? In NO way are those two bonuses synergetic since we get all our condition damage from bleeds/poisons/crits which are all in the Curses tree…
Also, why is precision in the curses tree? The only traits that benefit from the crit increase is withering precision, reapers precision, and the first 66% bleed proc which is minimally effective. Reaper’s precision is a sad waste of a trait since Daggers or even Axe can generate LF lightspeeds faster than any crits can proc, so really the only benefit in that tree is Withering and Barbed precision.
Why do we have healing power in our blood magic trait line? Did any designers/developers realize that we have hardly(if at all) any skills that actually use that attribute for healing, not to mention how pathetic the numbers scale up at level 80 making it a completely nonviable attribute to the class, making it a completely dead mechanic?
The only efficient ways I have noticed this class ever being able to self-heal or heal in general is through Crit-proc blood sigils, Vampiric precision, and the first 4 trait slots in the blood tree. NO HEALING POWER HELPS US. Ever.
it would help to have Curses tree give +condition damage and +condition duration (doesn’t that sound like common sense?) and give Blood Magic the +Vitality and +Precision since no matter how we try to glue together our broken class with really good armor pieces, we’re either missing All of our power, all of our toughness, or all of our vitality.
Everything in our toolset that uses +Power doesn’t synergize with +condition duration at the same time. If you look at Spite traits, almost all of them give BOONS not conditions.
It would be more efficient if our trait bonuses were arranged as follows:
Spite: + power + critical damage
Curses: + condition damage + condition duration
Death Magic: + toughness + healing Power
Blood Magic: + Vitality + Precision
Soul Reaping: + Life pool % + Boon Duration %
idk, maybe i’m crazy and this may piss off people who have found a niche that lets their necromancer survive in, but I’m tired of trying to calculate numbers that allow us to survive in pve/wvw/pvp. We either go power based, condition based, then we need precision to proc any good amount of healing from blood either way we go… then we have to look for vitality, toughness, or + crit dmg%! Not to mention if by level 80 you pick curses for Condition based you lose 30% of your damage because all the condition duration crap is in the spite tree (no seriously, tried to re-trait, lost 4k damage out of Blood is Power alone.) And if you Go power based you lose most of your precision (7% crit chance) and Withering Precision which keeps necros alive when they are in close quarters combat.
When was the last time we found accessible Condition damage/Precision/Toughness
or Power/Precision/Vitality gear(other than Arah’s) and still have enough trait points to not lose either +30% condition duration, solid healing capability, or toughness?
(edited by Sheobix.8796)