Changes To Death Shroud

Changes To Death Shroud

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Posted by: cal.4718

cal.4718

  • Life Blast: This skill now scales based on range instead of amount of life force. At more than 600 units, this skill’s low value has been increased by 43%; at less than 600 units, this skill uses the old high value. Range has been increased to 1200.
  • Doom: This skill now scales based on range. If more than 600 units, it will apply 1 second of fear; If less than 600 units, it will apply 1.5 seconds of fear. This ability now lists the damage it deals to enemy targets.

Discuss!

Changes To Death Shroud

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Posted by: MoJoe.9063

MoJoe.9063

I’m super psyched. Since those two skills are the ones I use most often in DS, and I generally use them in melee range, these changes are just what I needed. I hated how Life Blast got weaker the more you used it; now hopefully this will mean a noticeable increase in damage

Borlis Pass
Azman – Asura Necromancer, Kemena – Human Guardian
Emracool – Sylvari Elementalist, Lyra Lightbender – Sylvari Mesmer

Changes To Death Shroud

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Posted by: Bhawb.7408

Bhawb.7408

These are decent changes, but I am far more interested by the new Near to Death + Foot in the Grave and Deathly Perception build types that will be coming out.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Changes To Death Shroud

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Posted by: Iceflame.5024

Iceflame.5024

You don’t need a build for deathly perception lol, it’s super effective by itself and goes well with freaking EVERYTHING, especially with the new life blast.

Changes To Death Shroud

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Posted by: Bhawb.7408

Bhawb.7408

It still is going to work best in a build that is designed with it in mind. Sustained DS builds are going to potentially be viable now.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Changes To Death Shroud

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Posted by: Luke.4562

Luke.4562

Ranger longbow, they have no ideas after 10+ months, so they copy from other classes.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Changes To Death Shroud

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Posted by: manveruppd.7601

manveruppd.7601

The Doom change was both unexpected and welcome. IIRC it’s pretty similar to what Nemesis suggested a few months back.

A bad necromancer always blames the corpse.

Changes To Death Shroud

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Posted by: Andele.1306

Andele.1306

Doom = ok
Life blast – please just make the damage static and piercing by default… or just turn it into Plague Blast (underwater DS1)

When life gives you lemon, ask if its from a anime or manga.