I believe that these changes would do wonders for necromancers and build diversity. Even changing spiteful marks alone into a healing ability will increase the effectiveness of currently bad traits such as mark of evasion or mark of revival.
Changes to curses such as withering precision inflicting weakness with life blast could allow for offensive builds that use death perception to have an active form of defense. This change could also allow for a dhuumfire and withering precision life blast build and more. We will see terror get nerfed if the opponent has few conditions on them but deal even more damage with more conditions.
We will see a lot of bad traits become not bad and support necromancers may actually become a thing.
These changes will make blood magic actually synergize for once as well as turn unholy martyr into an active ability that is actually useful and synergizes well with many other abilities as well. A simple change to full of life converting vitality into toughness will even make blood magic synergize with death magic, which it never did before.
Spite
Parasitic Bond
Deaths Embrace
Spiteful Talisman
Spiteful Removal
Signet Mastery
Spiteful Spirit
Reaper’s Might
Death Into Life
Spiteful Marks – Marks now cause healing on allies instead of a damage increase.
Axe Training
Training of the Master
Chill of Death
Siphoned Power
Dhuumfire
Close to Death
Parasitic Contagion – Scaling off of healing power instead of condition damage.
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Curses
Barbed Precision
Toxic Landing
Hemophilia
Chilling Darkness – Chill duration changed from 1s to 3s with 3s cooldown per foe.
Weakening Shroud – Weakness and bleed inflicted are now 3s.
Reaper’s Precision – Increased chance to gain life force from 33% to 50%.
Focused Rituals
Furious Demise
Master of Corruption – Corruption skills also grant 5% life force when used.
Banshee’s Wail
Terror – Damage scaling changed per amount of conditions on foes. (Nerf & Buff)
Spectral Attunement
Target the Weak
Lingering Curse
Withering Precision – Life blast inflicts 3s of weakness on critical hits. (No cooldown)
Path of Corruption
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Death Magic
Armored Shroud
Dark Armor
Spiteful Vigor
Minion Master
Ritual of Protection – Changed to pulse 1s of protection rather than 3s when cast.
Staff Mastery
Shrouded Removal
Soul Comprehension
Greater Marks
Reaper’s Protection
Death Shiver
Flesh of the Master
Deadly Strength
Death Nova
Unholy Sanctuary – Healing increase or 3s of protection when entering death shroud.
Necromantic Corruption – Tainted shackles turns all might stacks into torment stacks if immobilize lands at the end of the channel.
Blood Magic
Vampiric – Moved from major to minor baseline.
Full of Life – Moved from minor to adept. 5% of vitality is converted into toughness.
Dagger Mastery
Mark of Evasion
Ritual of Life
Vampiric Precision
Deathly Invigoration – Moved from master to minor.
Bloodthirst – Moved from adept to major baseline.
Transfusion – Moved from adept to master.
Ritual Mastery
Vampiric Mastery
Quickening Thirst – Changed to be 33% movement speed when wielding a dagger.
Blood to Power
Vampiric Rituals
Fetid Consumption
Unholy Martyr – Revamp. Life Transfer draws conditions from allies. (Underwater version changed to no longer do this as untraited effect)
Soul Reaping
Gluttony
Fear of Death
Vital Persistence
Path of Midnight
Spectral Mastery
Speed of Shadows – Changed to grant 3s of swiftness when entering death shroud.
Unyielding Blast
Last Gasp
Mark of Revival
Near to Death
Master of Terror
Soul Marks
Strength of Undeath
Foot in the Grave
Death Perception
Renewing Blast
(edited by Zefrost.3425)