Changing the trigger for Plague Sending
The only thing I’d say is what we need a faster animation so dagger 4 actually hits more often when used at range in pvp. I don’t have issue with the on crit proc – you can either take the trait and build for it or not as a matter of choice.
I think its so slow to be avoidable, but you are right. It miss most of the time and not because people intentionally dodge it…
The problem is that increasing Dagger 4 speed will not solve the issue.
The issue is that Plague Sending procs when you’re already transfering your conditions, such as when Dagger 4 crits. I mean, there are a lot of times my Plague Sending procs when I already got rid of my conditions, thus wasting the cooldown. And to fix this they could just allow a more controllable way to proc Plague Sending (or at least avoiding it to proc from other transfering skills).
The plague signet trait should not exist in the first place :|
I agree that necromancer kind of needed another condition removal that is not dependent on hitting your opponent but it should not have been a passive unavoidable condition transfer.
(edited by Erzian.5218)
Yeah, Plague Sending is fun but not really well designed for such a crazy passive proc.