Chill and Fear in pve needs a tweak

Chill and Fear in pve needs a tweak

in Necromancer

Posted by: zxosz.4097

zxosz.4097

currently one of the biggest things holding condi necros/reapers back in pve are the way chill/fear function in pve unique to us fear and chill do dmg there a ton of npc that are flat out immune to them both cause of there cc factor and this should be fixed maybe simply by making the target immune to the cc portion not the dmg and secondly the dmg from chill needs to stack simply cause in a pve environment you wont be the only one applying chill.

p.s. sorry about the typos and the massive run on sentence been up all night and couldnt be bothered

Chill and Fear in pve needs a tweak

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Posted by: roachsrealm.9284

roachsrealm.9284

I haven’t run into the immune to chill one yet.

The fear one is a problem, yes, but not across the board. The way these forever stable mobs react is one of two ways:

-fear is applied, the condition does damage, but there is no CC at all
-fear is flat not applied at all, and no damage from it

the problem is this is inconsistent across these mob types.

please make both of these conditions apply and do their damage, and if the mob is CC-immune, just don’t apply the CC.

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)

Chill and Fear in pve needs a tweak

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Posted by: nekretaal.6485

nekretaal.6485

Any tower or keep lord in WvW is immune to chill

#24 leaderboard rank North America.

Chill and Fear in pve needs a tweak

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Posted by: Cerbeius.7129

Cerbeius.7129

Immune to Fear CC-factor, but not to the damage: I could totally live with this!

Lady Cerba, Ascalonian Priestess of Grenth

- Piken Square, [REN][DKAL]

Chill and Fear in pve needs a tweak

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Immune to Fear CC-factor, but not to the damage: I could totally live with this!

I could not agree more. If our chill does no effect (other than a dot) to mobs with break bars but does trigger all our “on chill” effects, I see no reason whatsoever why we cannot do the damage associated with it. Even if it did not do the chill effect or the “run away” fear effect it would be a very nice boost to condition users. This in itself would make condition classes more wanted IMO.

And on a similar note: while we are at it can we finally do something about conditions not damaging structures (rot etc)?

edit: clarity

(edited by Tommyknocker.6089)

Chill and Fear in pve needs a tweak

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Posted by: zxosz.4097

zxosz.4097

Immune to Fear CC-factor, but not to the damage: I could totally live with this!

hopefully a dev reads this

Chill and Fear in pve needs a tweak

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Posted by: Pandabro.8743

Pandabro.8743

I’m pretty sure fear worked as simply damage on the Vale Guardian. It was hard to tell exactly when I was testing it but it certainly applied the debuff. Obviously it wasn’t actually feared so I’m guessing all that happened was a fear tick went off and did damage.

I could be wrong though.