Chill as a support? But...
Deathly Chill – If you chill a lot, consider claiming some condition damage from your opponents.
Also keep in mind that Chill only stacks in duration, not intensity, which means that in e.g. big meta event boss fights it is really hard to get something out of this trait if other players already keep Chill capped at 5 stacks of duration more or less permanently.
Making Chill stack in intensity instead and in return adjusting the damage values accordingly might solve this problem to a certain extent, but since Chill-o-mancer builds seem to do very well in PvP right now (I only heard about it though, haven’t actually tried it myself) this most likely wont happen.
Another solution would be to make Deathly Chill transform Chill into an entirely new condition that inherits the effects of Chill (66% reduced movement speed, 66% increased skill cooldowns) and does damage. Call it Frostbite or whatever, idk. Scrap that, we already have an effect called frostbite in the game (Snowblind fractal). Maybe Frostburn instead? Very imaginative, I know X)
(edited by Skoigoth.9238)
So basically Deathly Chill is practically useless in a meta event…
I suppose the only redeeming quality “might” be in raid or other pre-made small team settings.
It really depends. I’ve seen my chills tick a couple of times in the Mordrem Wyvern fight in VB for example, but at other occasions I didn’t get single tick over the entire duration of the fight sooo… yeah =/
It shouldn’t be that big of an issue in smaller scale fights though.
So basically Deathly Chill is practically useless in a meta event…
I suppose the only redeeming quality “might” be in raid or other pre-made small team settings.
That’s a pretty good redeeming quality, imo. Also, Deathly Chill is excellent in PvP, because it provides a baseline of pressure that doesn’t require ramp-up time. Considering the bursty nature of PvP, having a foundation like that really seems to help keep condis relevant, even in a clearing environment.
“He’s like a man with a fork in a world of soup.”
So basically Deathly Chill is practically useless in a meta event…
I suppose the only redeeming quality “might” be in raid or other pre-made small team settings.
Not entirely true; chill application should affect the break bar though the event boss may resist most or all chills and the stack rotates off in an instant.
Bleed builds, on the other hand, are probably very effective for bosses with strong AoE or mobility skills that make it difficult to deal continuous damage at close range.
So basically Deathly Chill is practically useless in a meta event…
I suppose the only redeeming quality “might” be in raid or other pre-made small team settings.
Wrong. Deathly Chill is a damage trait. It makes chill do damage.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Wrong. Deathly Chill is a damage trait. It makes chill do damage.
And if anyone else overwrites your chill you lose the damage, so yes it is generally quite awful in large events.