Chill as a support? But...

Chill as a support? But...

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Posted by: Oh My God.8423

Oh My God.8423

… it is capped at 5 stack max.

So even though I make a Chill centric build, I will not be doing anything once the mere 5 stack cap is reached, which can be quite easily.

After all, the new Reaper does not really synergise well with other professions. Is it true?

Chill as a support? But...

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Posted by: Anchoku.8142

Anchoku.8142

Deathly Chill – If you chill a lot, consider claiming some condition damage from your opponents.

Chill as a support? But...

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Posted by: Skoigoth.9238

Skoigoth.9238

Also keep in mind that Chill only stacks in duration, not intensity, which means that in e.g. big meta event boss fights it is really hard to get something out of this trait if other players already keep Chill capped at 5 stacks of duration more or less permanently.

Making Chill stack in intensity instead and in return adjusting the damage values accordingly might solve this problem to a certain extent, but since Chill-o-mancer builds seem to do very well in PvP right now (I only heard about it though, haven’t actually tried it myself) this most likely wont happen.

Another solution would be to make Deathly Chill transform Chill into an entirely new condition that inherits the effects of Chill (66% reduced movement speed, 66% increased skill cooldowns) and does damage. Call it Frostbite or whatever, idk. Scrap that, we already have an effect called frostbite in the game (Snowblind fractal). Maybe Frostburn instead? Very imaginative, I know X)

(edited by Skoigoth.9238)

Chill as a support? But...

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Posted by: Oh My God.8423

Oh My God.8423

So basically Deathly Chill is practically useless in a meta event…

I suppose the only redeeming quality “might” be in raid or other pre-made small team settings.

Chill as a support? But...

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Posted by: Skoigoth.9238

Skoigoth.9238

It really depends. I’ve seen my chills tick a couple of times in the Mordrem Wyvern fight in VB for example, but at other occasions I didn’t get single tick over the entire duration of the fight sooo… yeah =/

It shouldn’t be that big of an issue in smaller scale fights though.

Chill as a support? But...

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Posted by: Cogbyrn.7283

Cogbyrn.7283

So basically Deathly Chill is practically useless in a meta event…

I suppose the only redeeming quality “might” be in raid or other pre-made small team settings.

That’s a pretty good redeeming quality, imo. Also, Deathly Chill is excellent in PvP, because it provides a baseline of pressure that doesn’t require ramp-up time. Considering the bursty nature of PvP, having a foundation like that really seems to help keep condis relevant, even in a clearing environment.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Chill as a support? But...

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Posted by: Anchoku.8142

Anchoku.8142

So basically Deathly Chill is practically useless in a meta event…

I suppose the only redeeming quality “might” be in raid or other pre-made small team settings.

Not entirely true; chill application should affect the break bar though the event boss may resist most or all chills and the stack rotates off in an instant.

Bleed builds, on the other hand, are probably very effective for bosses with strong AoE or mobility skills that make it difficult to deal continuous damage at close range.

Chill as a support? But...

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Posted by: runeblade.7514

runeblade.7514

So basically Deathly Chill is practically useless in a meta event…

I suppose the only redeeming quality “might” be in raid or other pre-made small team settings.

Wrong. Deathly Chill is a damage trait. It makes chill do damage.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Chill as a support? But...

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Posted by: Bhawb.7408

Bhawb.7408

Wrong. Deathly Chill is a damage trait. It makes chill do damage.

And if anyone else overwrites your chill you lose the damage, so yes it is generally quite awful in large events.

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