Chill damage coefficients

Chill damage coefficients

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Posted by: Silverkey.2078

Silverkey.2078

Hi

From the video http://www.twitch.tv/guildwars2/v/9901352
it is easy to extract the approximate chill coefficients.

Damage above threshold: 97 + 0.08*condition damage
Damage below threshold: 145.5 + 0.12*condition damage

As a comparison, burning is 131.5 + 0.155*condition damage

So chill seems fairly potent. Of course, the drawback is that you cannot stack it in intensity, but having a near chill uptime while still having burst terror, burning from Dhuumfire and many poison sources, I think condi necro is back, but this time wielding a giant scythe

(edited by Silverkey.2078)

Chill damage coefficients

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Question, is that burning damage coefficient from before the changes or after?

A knight in shining armor is a man who never had his metal truly tested.

Chill damage coefficients

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Posted by: Silverkey.2078

Silverkey.2078

After the changes. From the wiki, it seems it was 328 + 0.25 *Condition Damage before. So the chill is about half the old burning.

Chill damage coefficients

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Hmmmm…considering it can’t stack like other condis, maybe make it so below 50% it deals near old burning damage?

A knight in shining armor is a man who never had his metal truly tested.

Chill damage coefficients

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Posted by: WEXXES.2378

WEXXES.2378

Hmmmm…considering it can’t stack like other condis, maybe make it so below 50% it deals near old burning damage?

Nope!

The reason why is because chill is not supposed to do damage in the first place and only does so because of a trait. Necromancers get access to 2 more additional damaging conditions no one else can get. Also take into the fact there are a lot of runes / sigils that make chill application easier.

Chill damage coefficients

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Hmmmm…considering it can’t stack like other condis, maybe make it so below 50% it deals near old burning damage?

Nope!

The reason why is because chill is not supposed to do damage in the first place and only does so because of a trait. Necromancers get access to 2 more additional damaging conditions no one else can get. Also take into the fact there are a lot of runes / sigils that make chill application easier.

Ehhh fair enough.

A knight in shining armor is a man who never had his metal truly tested.

Chill damage coefficients

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Posted by: Silverkey.2078

Silverkey.2078

To be fair, chill is punishing enough without the damage. The extra vuln + dhuumfire from the faster RS1 + AOE fear of RS3 + insane poison stacks from RS4 already voted for a condi reaper. Chill is just a nice toping, and makes the GS still useful in a carrion build if you so wish (I actually think I prefer GS to scepter for my carrion build).

Chill damage coefficients

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Posted by: IronPhoenix.2045

IronPhoenix.2045

Chill can stack now 5 times in duration. If you make more than 5 chills the earliest chill gets over written and the duration + chill dmg of the over written one gets insta bursted on your target. So yes the chill stack changes is good if you have more than 1 reaper in your team for some extra bursty chill dmg before it gets cleansed

Chill damage coefficients

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Posted by: Ara.4569

Ara.4569

So is it better to go Balthazar or Ice/Svanir ?

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.

Chill damage coefficients

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Posted by: Flumek.9043

Flumek.9043

So is it better to go Balthazar or Ice/Svanir ?

My gut says traveler

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Chill damage coefficients

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Posted by: Silverkey.2078

Silverkey.2078

So is it better to go Balthazar or Ice/Svanir ?

I would say between those 3 (or even including Grenth): Balthazar. We will most likely make more damage from burning than chill. We have access to chill both in and out of shroud (in shroud if you take the traits blind -> chill, else only RS 5 but high CD), so higher chill uptime BUT we can stack burning much more in shroud.

(edited by Silverkey.2078)

Chill damage coefficients

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Posted by: Captain Unusual.9163

Captain Unusual.9163

but gaiz what if the condition’s damage doesn’t scale off condition damage?

/s

Chill damage coefficients

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Posted by: Ara.4569

Ara.4569

Oh missed Grenth, I should try that one this WE along with hydromancy and ice or chilling sigils just to annoy the hell out of d/d eles, because they deserve it. :p

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.