Chill damage replacement for future balance
I would love to see them increase the stacks or change the conditions, but they won’t because RS5 and RS4 exist. Why do you think RS4 also got nerfed?
(edited by Swan.9815)
I’d say give it 2 stacks of torment, and figure out a decent duration for them, probably 8s (since they don’t get a lot of +duration). Torment doesn’t exist on Reaper, enforces the anti-movement theme of Reaper and Chill, and diversifies our damage a little bit better, while still allowing stacking.
I would love to see them increase the stacks or change the conditions, but they won’t because RS5 and RS4 exist. Why do you think RS4 also got nerfed?
Probably because somewhere in this entire pvp forum there probably was a post whining about RS4 applying too much bolts and the devs listened to it.
Not gonna happen. The whole purpose of this patch was to depopulate the necro class. If they could, they would choose to delete the class in its entirety.
After some math and consideration, I think a trait such as:
“Tainted Ice: Inflicting Chill also inflicts 2 stacks of Poison for 6(to seconds.”
Is the best route. It reduces the required chill application to break even every 8 seconds from about 5 to around 2.5 which is more reasonable, I find. And with the reduction of chill duration and loss of utility in that sense, the added poison would give back a bit of utility and give more Poison to the necromancer, a niche it should also be fairly heavy in, in my opinion.
So that’s my current thoughts as I consider things.
Warlord Sikari (80 Scrapper)