Chill (raid) damage very low?

Chill (raid) damage very low?

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Posted by: Aesa.4819

Aesa.4819

With full raid buffs, I often get chill damage for around 1.3k, and the occasional 1.6k (somehow, not sure what is causing it), but now after the latest patch I can never get any higher than 1.1k, often dropping down to as low as 700-800.

Anyone else have this experience?

Chill (raid) damage very low?

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Posted by: ronpierce.2760

ronpierce.2760

With full raid buffs, I often get chill damage for around 1.3k, and the occasional 1.6k (somehow, not sure what is causing it), but now after the latest patch I can never get any higher than 1.1k, often dropping down to as low as 700-800.

Anyone else have this experience?

Well… The latest patch DID nerf the scaling on it by 15% so less damage post patch makes sense.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chill (raid) damage very low?

in Necromancer

Posted by: Aesa.4819

Aesa.4819

With full raid buffs, I often get chill damage for around 1.3k, and the occasional 1.6k (somehow, not sure what is causing it), but now after the latest patch I can never get any higher than 1.1k, often dropping down to as low as 700-800.

Anyone else have this experience?

Well… The latest patch DID nerf the scaling on it by 15% so less damage post patch makes sense.

Yeah I also read that, but it didn’t seem like it would have such a huge impact? This is quite the change tbh.

Chill (raid) damage very low?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

With full raid buffs, I often get chill damage for around 1.3k, and the occasional 1.6k (somehow, not sure what is causing it), but now after the latest patch I can never get any higher than 1.1k, often dropping down to as low as 700-800.

Anyone else have this experience?

Well… The latest patch DID nerf the scaling on it by 15% so less damage post patch makes sense.

Yeah I also read that, but it didn’t seem like it would have such a huge impact? This is quite the change tbh.

If you had it doing 1,300 damage and the scaling portion remained the same you could say it went to:
1,300 – 200 = 1,100*.85 = 935+ 200 = ~1135 damage. Give or take in areas with vulnerability, but this includes a nerf, technically, to might scaling as well.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chill (raid) damage very low?

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Posted by: Aesa.4819

Aesa.4819

Hmm, the old values
((0.3 * Condition Damage) + 202) * 1.25)
will at my gear and with raid buffs give me chill damage of roughly 1.3k,
and with the new
((0.255 * Condition Damage) + 202) * 1.25)
gives me rougly 1.1k
I guess it makes sense, though personally I didn’t think this nerf was necessary.

Does anyone know at what point it becomes worth swapping Reaper for another trait line, for a Viper/Condi Raid build? Currently I’m using the Curses313, Death111, Reaper232

Chill (raid) damage very low?

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Posted by: Drakril.4058

Drakril.4058

DC in raids is generally useless with Revs spamming Sw2 taking over chill duration. Just max out bleed duration and auto attack with Sc (Sc2/3 off CD’s). you dont even need to be reaper to maxx out condies to be honest. Curse/Spite/* (preference put in here). stick on circles, Van shroud has 1200 range fear for seekers, aoe imob and more support for down if traited in blood. the only reason to run reaper in raids as condi is for tanking (rise).

Chill (raid) damage very low?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Reaper does have one other thing that’s quite attractive in raids for condition builds, and that’s Soul Spiral. Combos quite nicely with the fire fields you usually have.

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