4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Chilled to the Bone needs to be 60 seconds
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
60s is fine, no need to nerf the chill or the stun, the skill would not be op but at least worth its elite slot.
I agree, make it 60s. Compared to Entangle etc. that’s reasonable. But even then I’m not sure if I wouldn’t rather stick with my Flesh Golem.
How about make the caster invulnerable during the cast time?
How about make the caster invulnerable during the cast time?
Design wise, this would be way off….
First and foremost it needs a casttime reduction to 1 second. Also i dont want it to lose the stun on it.
How about make the caster invulnerable during the cast time?
Design wise, this would be way off….
What? Why?
When you’re able to cast this and it hits it can be quite devastating. Problem is that this skill gets interrupted all the time in PvP due to its long cast time. I think it needs a hefty cast time reduction. I must also agree that the cooldown is a bit high on it, should decrease the cooldown to 90 seconds tops.
The skill is absolutely fine if it took 1s to cast, no other adjustments needed.
The skill is absolutely fine if it took 1s to cast, no other adjustments needed.
if only the stability applied while casting it :P would make that 120s less painful. would still not pick it over plague form though.
I felt like it was a very useful skill, but not “game-changing” as you would expect a skill with such a high CD AND high cast time. So at least one of them needs to be reduced. 1s cast on 90s sounds decent to me.
I agree with pretty much everyone else. It’s a cool skill but needs a bit of a buff.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
I personally think a 90 second cd with a 1 second cast time sounds pretty reasonable. That would put it just outside the time frame of being used twice in a fight (with the cd trait). But yeah a cast time as long as the stun you’re working towards is awful. It’s like stunning YOURSELF for 2 seconds
Yep, I would reduce the casting time.
Cast time to 1 sec and recharge to 90 secs, done!
Edit: Usable underwater for the love of god
I think an interesting way to do it would be to reduce the cast time to 1.5 seconds, increase the stun to 3 seconds, and make the stun unbreakable.
cast time needs to be reduced and the stab needs to be pulsing. if you hit up to 5 foes with it, yea 10 stacks of stab is useless if its just stripped instantly especially in the current boon strip heavy meta.
Prob was supposed to be pulsing but it isn’t atm
Dont remove the stun, no frikkin way
Servant of Dhuum
This need to leave behind some kind of after effect like a field that does something. Right now it doesnt feel very elite.
If it was 1s cast, a bit lower CD, it would absolutely be elite. When you pull this off you can destroy fights, but at 2s its really luck as to whether you can even finish the cast before your opponent randomly evades your teammates’ auto attacks.
If it was 1s cast, a bit lower CD, it would absolutely be elite. When you pull this off you can destroy fights, but at 2s its really luck as to whether you can even finish the cast before your opponent randomly evades your teammates’ auto attacks.
It wouldn’t matter with a 1s cast.
A 40 second condi removal and a stunbreak can make the 120 second cooldown elite useless.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
it’s a pretty dope elite for pvp it’s just the cd is sooo long =/ 60 sec is prolly too much but 90 maybe?
A 40 second condi removal and a stunbreak can make the 120 second cooldown elite useless.
In a 5 man teamfight five condi removals and five stunbreaks could be used to remove half the effects of one skill. That is absolutely a trade I’ll take.
A 40 second condi removal and a stunbreak can make the 120 second cooldown elite useless.
In a 5 man teamfight five condi removals and five stunbreaks could be used to remove half the effects of one skill. That is absolutely a trade I’ll take.
Or your elite could be countered by one traited tidal surge or one blind.
I agree. It’s not so strong to require that huge cd.
Atm I’m playing with the old elites, because CttB is always on cd.
A 40 second condi removal and a stunbreak can make the 120 second cooldown elite useless.
In a 5 man teamfight five condi removals and five stunbreaks could be used to remove half the effects of one skill. That is absolutely a trade I’ll take.
Or your elite could be countered by one traited tidal surge or one blind.
Whaaaaat. Who could blind you when you have a 2 second cast time??
A 40 second condi removal and a stunbreak can make the 120 second cooldown elite useless.
In a 5 man teamfight five condi removals and five stunbreaks could be used to remove half the effects of one skill. That is absolutely a trade I’ll take.
Meanwhile, Earthshaker and Hammer 3, both around 10 second cooldown, can do the same thing.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant