Chilled to the bone still needs some help.

Chilled to the bone still needs some help.

in Necromancer

Posted by: SaintSnow.6593

SaintSnow.6593

This elite should give some stability regardless if you hit anyone and needs a cd reduction to, at the most 90 secs. If you use it in a smaller scale fight or even in a 1v1 its pretty useless beside a loud sentence you scream before you die. If these changes get put in this skill will be substantial to take over the current elites for necros.
Yea it’s got some damage and a chill that can be traited to proc vuln but that’s just not enough to garner a 120 cd.
Either this or increase its effect per target hit so it’s beneficial across all playstyles.

(I personally would like to see it as low a cd as golem but hey that’s just me.)

Säïnt

Chilled to the bone still needs some help.

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

1s cast, 90s CD is good enough most likely.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Chilled to the bone still needs some help.

in Necromancer

Posted by: SaintSnow.6593

SaintSnow.6593

Anything really, it’s still just a bit lack luster.

Säïnt

Chilled to the bone still needs some help.

in Necromancer

Posted by: Silverkey.2078

Silverkey.2078

I do like the skill, but let’s be honest it does not need such high CD. While it is strong, it does not turn the tide of a match. It is more a good engage. Compare it to head butt for berserker on a 20s CD… Sure Chilled to the bone is better, but not “6 times better”.

90s is a good start. With the shout trait, it would be reduced to less than 60s in the best case scenario which sounds perfect.

now if it did recharge death shroud to full like head butt does for berserker…

Chilled to the bone still needs some help.

in Necromancer

Posted by: Relshdan.6854

Relshdan.6854

I do like the skill, but let’s be honest it does not need such high CD. While it is strong, it does not turn the tide of a match. It is more a good engage. Compare it to head butt for berserker on a 20s CD… Sure Chilled to the bone is better, but not “6 times better”.

90s is a good start. With the shout trait, it would be reduced to less than 60s in the best case scenario which sounds perfect.

now if it did recharge death shroud to full like head butt does for berserker…

agree wholeheartedly
Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Chilled to the bone still needs some help.

in Necromancer

Posted by: CCLegion.5936

CCLegion.5936

It’s a 5 target 2 second AoE almost complete disable since it places an effect called Reaper’s Frost instead of a stun onto the target, making it unbreakable by stun breaks. In addition, it’s the second longest base chill application in the game while being one of the few if not the only one above 3s that hits multiple targets. If used with some people around you, it also gives you quite a bit of stability.
And all of this on a cooldown that can be as low as 78s traited when you use it in the situations it is intended for. I’d argue that it’s strong enough already and further buffing it would put it firmly into the overpowered skills category.

Chilled to the bone still needs some help.

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I wish they’d give it the “Entangle” treatment… I’m sort of sick of every one of our elites being some slow easily dodged elite that you get to use once every several engagements.

Make it like…
60 Second Cooldown, 3/4 cast. 1.5 second stun 6 seconds chill and 1 stability for 8 seconds per enemy hit.

Something I can use a few times here and there to make an impact. The problem with long cooldown all-in skills like this is that stuns are just too easily broken. Look at DD and Zerker. 10 second cooldown CC breakers. We have no use in REALLY long cd CCs… I just want something thats impactful and usable more often… Is that so much to ask?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chilled to the bone still needs some help.

in Necromancer

Posted by: Son of Urza.1692

Son of Urza.1692

The problem with long cooldown all-in skills like this is that stuns are just too easily broken.

“Chilled to the Bone!” isn’t, at least in its current state. As CCLegion mentioned, despite what the tooltip says, currently it applies “Reaper’s Frost” instead of Stun and cannot be stun-broken. Executioner’s Scythe is the same.

Chilled to the bone still needs some help.

in Necromancer

Posted by: gavyne.6847

gavyne.6847

This ability can be blocked, I used it and watched 5 block message popup on my screen and almost cried. This long cast, 2 min elite skill, needs to be unblockable. Or reduce cd and/or cast time on it.

Pretty much after seeing 5 blocked messages, I took it off and reloaded plague. It’s useless if a 2 min, long cast elite can be completely useless. Especially given I get nothing out of it for using it if I don’t hit people.

Chilled to the bone still needs some help.

in Necromancer

Posted by: SPESHAL.9106

SPESHAL.9106

It definitely needs a cooldown reduction. IMass Invis has a shorter cooldown than this elite, which speaks volumes. It’s FAR MORE helpful both in team and solo fights. Also, it can’t be dodged or wasted like CTB can.

The cast time is also ridiculous for an elite that doesn’t do a whole lot and has a long cooldown.

Chilled to the bone still needs some help.

in Necromancer

Posted by: Velimere.7685

Velimere.7685

Give it a 1s cast and a 90s recharge and it’ll be on par with the Chronomancer elite.

I support this.

Anyone who says Zerk is the average Joe build is an average Joe.

Chilled to the bone still needs some help.

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Give it a 1s cast and a 90s recharge and it’ll be on par with the Chronomancer elite.

I support this.

Except no chronomancer will use the chronomancer elite over time warp or mass invis lol.

Chilled to the bone still needs some help.

in Necromancer

Posted by: Shiki.7148

Shiki.7148

It’s a 5 target 2 second AoE almost complete disable since it places an effect called Reaper’s Frost instead of a stun onto the target, making it unbreakable by stun breaks. In addition, it’s the second longest base chill application in the game while being one of the few if not the only one above 3s that hits multiple targets. If used with some people around you, it also gives you quite a bit of stability.
And all of this on a cooldown that can be as low as 78s traited when you use it in the situations it is intended for. I’d argue that it’s strong enough already and further buffing it would put it firmly into the overpowered skills category.

Nope. They need to reduce the base CD of most of the shouts by a lot and then change augury of death.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Chilled to the bone still needs some help.

in Necromancer

Posted by: Ravezaar.4951

Ravezaar.4951

I like it when it lands in a PvP or WvW fight, think its mainly not a PvE Elite tho. However as stated by so many before the CD is just to high for this kind of reward. sry Anet u did a blunder here.

Underjordens Furste 80 Necro Piken-server
Servant of Dhuum

Chilled to the bone still needs some help.

in Necromancer

Posted by: SaintSnow.6593

SaintSnow.6593

Nope. They need to reduce the base CD of most of the shouts by a lot and then change augury of death.

I feel this should be something. Current augury of death doesn’t bring much to the table to use over chilling nova or relentless pursuit. It needs to do something more or something else entirely. Then like you said, make shouts have much lower cds as base.
( I mean even when using shouts, id rather take the other two adepts than augury.)

Säïnt

Chilled to the bone still needs some help.

in Necromancer

Posted by: LughLongArm.5460

LughLongArm.5460

Not sure about it , but i think break stun effects doesnt work on it(or it might be due to weird lag issues i had last night).

Chilled to the bone still needs some help.

in Necromancer

Posted by: Xytl.8659

Xytl.8659

Not sure about it , but i think break stun effects doesnt work on it(or it might be due to weird lag issues i had last night).

No you’re completely correct. In the second beta Chilled to the Bone is actually just an AOE Deep Freeze. You cannot break the stun, you just have to sit there and take it if you get hit. Because why the kitten not give Reaper a ‘better than Icebow 5’ button?

Aratyl ~Gate of Madness
Co-Leader of the Get Fresh Crew

Chilled to the bone still needs some help.

in Necromancer

Posted by: Arachnaas.2093

Arachnaas.2093

Ninety seconds seems fair. It’s a good elite, but not a fight changer like other long cooldown elites such as timewarp. For the current cooldown time it needs to do a lot more damage so that it is more of a hammer than a fight opener.
Also it needs to work underwater, right now we only have one underwater elite.

Chilled to the bone still needs some help.

in Necromancer

Posted by: AntVenom.9431

AntVenom.9431

It vary much can change a 1v1 2v2 etc because you can go into deathshroud and get off a burst and if you have the right build 99% of people fall over a really good and lucky glint revenant can avoid this though.

~T~Rex

Chilled to the bone still needs some help.

in Necromancer

Posted by: Vydahr.4285

Vydahr.4285

This ability can be blocked, I used it and watched 5 block message popup on my screen and almost cried. This long cast, 2 min elite skill, needs to be unblockable. Or reduce cd and/or cast time on it.

Pretty much after seeing 5 blocked messages, I took it off and reloaded plague. It’s useless if a 2 min, long cast elite can be completely useless. Especially given I get nothing out of it for using it if I don’t hit people.

Set it up with NCSY and you’re fine. Contrary to what seems to be popular belief, there’s actually good reason to take full shouts. That reason being: They have good synergy with each other and, while not the most damaging skills (wish they did about twice what they actually do now) they do set you as the Reaper (and your allies) to cut through your opponents. Unblockable elite skill that is an unbreakable stun and long duration AoE chill that also grants stability is quite nice

Drahvienn
Sylvari Power Reaper

Chilled to the bone still needs some help.

in Necromancer

Posted by: Brokensunday.4098

Brokensunday.4098

I do like the skill, but let’s be honest it does not need such high CD. While it is strong, it does not turn the tide of a match. It is more a good engage. Compare it to head butt for berserker on a 20s CD… Sure Chilled to the bone is better, but not “6 times better”.

90s is a good start. With the shout trait, it would be reduced to less than 60s in the best case scenario which sounds perfect.

now if it did recharge death shroud to full like head butt does for berserker…

yes if this skill was 90 sec cd would be great you can waste this skill or can be block etc and is useless for 2 mins btw love the idea of a full lf bar when used even if it miss i woulnd not mind the 120s cool down if this was added to it

Chilled to the bone still needs some help.

in Necromancer

Posted by: Wondrouswall.7169

Wondrouswall.7169

I’m digging what Silverkey said as well. I wouldn’t mind if “Chilled to the Bone!” gave life force, but wouldn’t that be stepping on “Your Soul is Mine!” in that case? Agreed with reducing the cooldown to 90s though. That, and changing Augury of Death.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Chilled to the bone still needs some help.

in Necromancer

Posted by: Lynnie.7213

Lynnie.7213

Some cooldown reduction would be much welcome. The stability portion of skill i think its fine.
A 2 sec stun with chill elite on 90 sec cooldown is not so useful. Elites supposed to be game changing skill with high cd, for example: Rampage, Mass invisibility, etc …

D O N E E
Necromancer – Ranger WvW/Spvp/Pve/Build/Guide videos:
http://www.youtube.com/donee

Chilled to the bone still needs some help.

in Necromancer

Posted by: Silverkey.2078

Silverkey.2078

Some cooldown reduction would be much welcome. The stability portion of skill i think its fine.
A 2 sec stun with chill elite on 90 sec cooldown is not so useful. Elites supposed to be game changing skill with high cd, for example: Rampage, Mass invisibility, etc …

A-net seem to go more and more to short CD elites (the guardian shout and most of the elite specs have 20s to 60s CD elite), and some of them are still fairly strong! But I agree: keep the elite as it is but 90s CD and I think we have a balanced skill.

I suggested the LF thingy partly as a joke, but also because I made a condi reaper build which happens to be very bursty (first time I see a bursty necro build). I would say the burst feels like a burn guardian burst. But the condi burst comes from reaper’s shroud, so half of the time in PvP, and in particular the first offensive, I just cannot burst and I have to enter a slow attrition game waiting for my LF to go up. If the elite shout (or any skill really) would give me enough LF to start the burst, that would be lovely.

(edited by Silverkey.2078)

Chilled to the bone still needs some help.

in Necromancer

Posted by: emendez.3705

emendez.3705

i agree lower cd and faster cast plz