Chilling Darkness to Terrifying Darkness
Plague means it will never, ever happen.
Well of Darkness, too.
Wrong terror trait is why it will never ever happen.
Plauge is worse. Pulsing Fear means you can’t really even stunbreak out of it. That’s 20+ seconds of Fear, which any allies will easily be able to capatalize on.
Terror compounds it, but Plague really is worse than Terror in this situation.
I’ll keep my soft CC.
I prefer a Tormenting Darkness. Apply 5 sec of torment on blind. This would be OP.
Way OP. Lol
15/char
Err, just stick a 15" ICD on the trait and Plague isn’t a problem. Signet of Spite otoh…
However, while I think this is a cool idea thematically, I don’t see the point of it: you’re already debuffing them on blind, slapping a hard CC on top of that is overkill.
Generally, in this game, soft CC and debuffs are VASTLY underpowered. Cripples and Chills expire almost instantly on warriors, and hardly affect thieves at all cause they have shadowsteps and no cooldowns; weakness is very short duration and high priority on most cleanses; and blinds only block a single attack, and are short duration. That’s why everyone relies on hard CC like fears, immobs, KD and stuns instead. If you introduced a trait like this, it would just devalue soft CC even more, because necros would only take blinds to get extra fears.
Instead, I’d love to see soft CC boosted, with duration buffs to weakening shroud and chilling darkness, a MASSIVE buff to withering precision, and nerfs to cheesy stuff like Dogged March. Possibly even a change to how Blind works (something like “50% chance to miss while blinded”, rather than just missing wiht the next attack). That way we can play condi the way we were intended to: slowly whittling them down and making it hard for them to catch us, rather than bursting them down with chain-fears!
HOWEVER, this would inevitably have to come accompanied with a brand new pvp gamemode where it doesn’t matter as much how fast you kill people, because, let’s face it, if you take 2 minutes to kill anything while the node is ticking points for htem you haven’t done your team any favours! :p
Blinding a target will also apply fear.
Fear 1s
Deathly swarm ahhh bugs get off me.
Its the plague run away run away!!!
Well of darkness its dark in here :’[
Your not afraid of the dark are you?
“I was bored enough to post this :p”
This is way to strong, even if you ignore plague and well of darkness. Necros would have SOS, and deathly swarm applying fear. That would give necros 6 fears in the standard 0/6/4/0/4 build (SOS over wurm or walk) with 4 being aoe. That is a stupid amount of fears.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
Actually i always wanted it to be other way around. It would be a nice defensive minor trait.
We have 1 low CD chill on our proffesion mechanic.
Often another on staff#3.
Focus 1,25 years cast time and spectral pull projectile problems so u can ignore them
Chilling darkness makes plague really good in WvW.
It is a niche trait, but strong in its area. I’d prefer that the actually weak traits be buffed instead.
(btw I don’t think his fear trait is so OP. The fear kinda makes the bind useless and people who are feared run away which prevent this from turning well of darkness or plague into godmode, besides ele Tornado already spams stuns or launches and nobody thinks that is OP. So with tweaking it could be a legit trait).
The fear kinda makes the bind useless
Yeah exactly, that’s why I didn’t like it. Blinds are weak enough, such a trait would mean people would only take blinding skills for the fear.
I could see a point to the opposite though: a trait that goes “apply 5” of blind whenever you fear a target". Has to be a long duration blind to outlast the fear, otherwise it’s pointless, but it means fears apply a very mild damage debuff even after the CC duration expires, making them into a more useful defensive tool as well, gives the necro another half a second to get out of a bad situation. Not to mention that it would synergise great with Chilling Darkness.
Actually, on second thoughts, I wouldn’t make it “whenever you fear a target” but “on any target hit by Doom, Reaper’s Mark, or Spectral Wall”. That way it won’t proc on passive fears and could be a minor trait, but on the upside it would also proc even if they have stability and you don’t actuyally fear them, making it more useful defensively.
(edited by manveruppd.7601)